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It's a cool idea, and it's pretty fun too :) One thing that would help, though, would be to show the target number for a trophy in-level. I don't wanna kill myself to do it with one, and then find out you had two available.
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nice game.. got 2 ideas for your game though; a hotkey for next level with spacebar (hate it to click on next level every time) and you should put a 'bombs required for trophy' ammount somewhere at every level. 4/5
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It's a total faillure that circle's don't roll, I get why they don't roll in this situation but then don't use circles. 2/5
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Requiring single pixel precision to place a bomb in a timed environment is 3 star failsauce. Combine it with chaos theory induced pachinko randomness and you can kiss your rating goodbye. Every level up to this one has been easy, seems like the only way the author could arrange for some difficulty was by requiring pixel perfect bomb placement. That is only a minor drawback in untimed environments, requiring that level of perfection when the balls are in motion is idiocy.
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The lack of physics for the "bad guys" is very annoying and makes the game more difficult then fun. No catchy background music, "bad guys" face have no expression when falling (or yelling) and the just a plain lack of any interesting material.
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@parkel: You're rating this game 1 just because the balls don't roll? Wow. That's incredibly harsh. What are you going to do next, rate The Company of Myself 1 because the game makes you kill the girl?
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Not "exciting" , not "challenging" ... As someone Winterous mentioned, placing bombs in the exact same palce can have totally different results. Fix the physics, and maybe the game would be interesting.. or maybe it'd be yet another "Make the [blank] fall" game. Which it is already; only buggy.
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Terrible game, some levels were alright (the last one mainly), but at least half of them were just "Put bomb here = win!". On a few levels, in order to get the trophy, I had to put a bomb in the EXACT same place multiple times, with different results every time; the physics engine is worthless. This isn't a puzzle game, it's just bad.
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@nono: lvl41 shoot the yellow guy in the air with bomb 1. the bad guys will fall from the left edge and then you stop the good guy with the 2nd bomb. hope this helps.
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@jokkebolla : level 22: you need to explode the bombs seperately from eachother, first plce bomb 1, and explode it, then bomb #2, explode it, then bomb #3.... and so on. not exploding them all at the same time
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It would be nice to be able to see how many bombs would earn you a cup instead of a simple star. It is a big guess now whether you can do a level with two bombs, just one, or even four. Other than that its a good game.
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i thing i have some really annoying bug when i blow stuff up the guys freeze in mid air so i cant win a level, any ideas how i can fix this or is the game just like this?
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this sounds so fun... and could be but really. the physics and amount of luck required just kills it. I know its over said but really now circles that don't roll? and theres been a few times where I've set the bombs up exactly like in the walk though and it just didn't work.
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Seriously, are the balls wrapped in Velcro or something?! Somehow, in Level 28, not only did I manage to get the balls onto the rim of one of the buckets - not even inside the bucket, ON THE RIM - but I got the balls to somehow STACK one on top of the other! No game in existence should be this infuriating. I think I had an easier time playing 'I Wanna Be The Guy'... on the 'Impossible' difficulty.
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I got 36/42 trophpies just running through, maybe replaying a level up to three times. At first I was annoyed with the physics and the fact that the monsters are treated as squares, but people.. adapt? It's actually an advantage that they aren't rolling anywhere.