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hehe, we are the nights who say niii. now, i'm really hoping on a later level i'll run into a crazy murderous bunny. and perhaps one whom some call.... tim.
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bad design ways to get completely stuck unable to proceed, no way to get more keys no indication of what could be done to move forward in game. puzzles with no indication of what is needed in terms of rules 2/5
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love the drawings. love the animations. love how he juggles, plays the guitar, waves when he gets idle. love the puzzles. love the gameplay. this is the definition of a lovely game!!!
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Fair warning: check the map often to make sure you're using keys in the correct order. It *is* possible to get stuck later in the game, with a blue door in front of you and only a yellow key available. (And the blue key you need is, naturally, right behind that blue door.)
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Fun game. Most puzzles are easy, a few are tedious (find the one 'pear' among 40 candidates -.-) and only the last one is a little complex, but that's fine. Features to add: clicking on an open room in the map should take you there, and at some point the map should show you which rooms the last few diamonds are in. I particularly appreciated the frequency curves in the bell puzzle, so playing without sound isn't a game ender. Nice one!
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I think you can get stuck: if you use the first yellow key in the wrong spot (so not on the door in the room where you find it), you end up with two green keys, yet no access to green doors or other keys.
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This game is awesome. It reminds me of puzzle books from my childhood. I don't remember who they were by, but there was a medieval-themed one and an old-west-temed one, and they were both about a quest of some sort, and each page had mazes and matching puzzles, etc.
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Maybe it's supposed to be like that for surrealist reasons or something, but it seems like it would be better if the items didn't pickup til he got to them ^_^
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I truly love the scope of the puzzles involved, many are riddles and many contain logic...and so on. Great references to great stories like LotR :D 5/5 for brain bending power!
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Gameplay is good, but the scrolling text over every puzzle is extremely annoying. I'd recommend making it stationary and skippable.
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A unique collection of consecutive puzzles that utilise every part of our brain and knowledge, memory, sound, maths, etc. And it's kept coherently in a style of the past in puzzle structure and graphics. The path of the game is not linear, it's addictive so that I want to keep going to the next puzzle without being too boring. The music is peaceful and keeps a calm tone while I play the game, unlike some puzzle games where the music is scary and mysterious, helping it not to be too frustrating. The graphics are cute and stylish, which as well as the sweet melody in the background, fit the theme of medieval times. The concept of diamonds and hats to collect is also pretty fun and a stylish additive. Although it may not have the playability to play multiple times (that's granted by all puzzle games), but it does make me want to come back to it the next day to complete. Overall, a fantastic game. 5/5