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Grant_Reid

Jun. 28, 2012

Under rating threshold (show) Awesome game! Haven't seen anything like it!

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(2)

Shadowcry1000

Jun. 27, 2012

Under rating threshold (show) tough but good

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(2)

anhtrung

Jun. 27, 2012

Under rating threshold (show) mervielleux ,thank you very much

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(2)

maxi02

Jun. 28, 2012

Under rating threshold (show) it was sad

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(1)

stevesan

Jul. 05, 2012

Under rating threshold (show) @Rob: By random I mean..I wasn't really sure how I solved it. The logic of the bots' Y position was a bit lost to me. I guess they slowly come down as long as I stay down?

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(0)

stevesan

Jul. 05, 2012

Under rating threshold (show) Some suggestions: 1) Make the respawn time even shorter. 2) The jump feels floaty - try increasing gravity 3x when the character is falling (Steve Swink, Game Feel). 3) The last level of chapter 1 feels kind of random.

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(0)

Developer response from RobMeyer

1.) Thanks. Yes, the respawn time could probably be shorter. 2) The jumping is very floaty, which I think unfortunately rubs people the wrong way, but was a deliberate choice to make avoiding the robots in the air feel more manageable. With Gravity even 2x as great as it is currently, it makes jumping over robots no longer feasible. That said, there probably is an elegant solution that would make the floatier jumps feel more natural, or that could rework the other physics of the game to accommodate less floaty jumping, that I didn't explore enough to find when developing this game. 3.) When you say random, do you mean it feel random whether you live or die, or that the style of play required by the level feels random in the context of the other levels in the game? (Either comment would probably be justified, ha). Thanks for the notes.

Cobrah1234

Jun. 27, 2012

Under rating threshold (show)

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(-5)

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