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Brilliantly confusing. I'm sure part three will make sense of it all, but for now, I love not knowing what the heck's going on. It makes it easier to concentrate on the puzzle aspect.
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>Developer response from robotJAM no that is a stop cock, a stop cock is a valve which stops >water flowing. I should know I am an italian plumber.
The developer of this game is Super Mario! The thought of a video game character programming a video game just boggles the mind...
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I didn't understood the first game... and I still don't understand the second o_o
I mean, I see that every room has a theme, but... raaaaah !!! Dammit, I still don't understand chat is that weird cube, and why you ALWAYS get trapped in, wherever you are @_@ I think my hz
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Very interesting Myst-style games. I just hope there's no stupid, hidden, David Lynch style bulls**t meaning behind this that is impossible to figure out.
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dude i went up to the portal and walked back to the place you start like in the main room and there was a shadow looking thing that looked like a man standing there so i went up to the portal again and it went away
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This is by far the best point and click game I've ever played. I love the amount of detail you put into it including typing something out in binary. I agree that the only thing that would make it better is a close \up of inventory items and maybe a text description when you mouse over it. Keep making games even after this series is over! (5/5)
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You need to fix your loop in the beginning because I can see where it stops and starts over. It needs to be one fluid movement.
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Nice work. I found the puzzles to be just right - not so difficult they weren't solvable in a few minutes, but not "charge right through it" easy. Love the artistic choices. The game has a very surreal look and feel. The only thing I might add would be close-ups of inventory items. Sometimes it just isn't really clear to me exactly what I've picked up, and that is critical to determining how it might be used. However, it's not a deal breaker, just something to keep in mind perhaps when you're designing the next one. Overall, nice work. I don't give out five stars that often.
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The game is about you being drugged by the men in gas masks, they then run tests on you.
the void represents the emptiness inside you that you try to fill with meaningless stuff, the reflection room shows you wanting your life to be balanced, the robot represents what you do has consequences later on, the war room represents your body at war with itself, the childhood room represents having no freedom.
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makah, its not a bug. you need to print words on that keyboard; you may want to start with a word written on that piece of paper with 6 numbers.
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quite difficult and it was creepy i had to restart the game 2x before finally making it. 1st time after i spammed the document with too many letters to make it impossibl to read further text adn secound time when i couldnt place the mirror for some reasons and i had to do the time again after restart. else its a nice knocking game 4/5