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I love the difficulty of the puzzles, it's about "just right". I had to use the walkthrough once... for the anagrams in Void. I wouldn't have if there weren't extra letters in two of them, but I really wanted to use them all. >> It's less creepy than the original game, though, I noticed. I prefer a super creepy factor :} 5/5 even so.
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Am I the only one that saw if you go from the room with the armor, you may see a black figure standing behind the light of the door?
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The more i played this game the more it resembled one of my dreams... i also had a deja vu feeling trough the whole game... Scary
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I spent the longest time trying to reset the Enigma machine before finding out it's actually a simple substitution cypher. This game was made for idiots.
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This gotta be one of the weridest games in my whole life. what's up with the giant eye ball staring at me in the main room?
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what does a baby have to do with war?
i went for the third time to mister tv in the war room, and he putted a baby on the screen..
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aaaaaaaaaaa These games creep me out horribly. Thanks for another deucedly difficult couple of hours with all of my mannequin fears. It's a monument to your puzzle-building that I keep braving Mr. TV.
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If I had waited a day, would have earned this badge exactly one year after earning the one for the first game. Would have seemed fitting for a game like this.
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Is This because of my connection? all i can see is black. i love the synapsis 1.. ^^ but i can't open the second one.. T_T
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For all of you who are stuck on the wheel at the end!!! Turn the first (outer) ring until the line from the outside to a dot is at the 0 on the top left. The other dot on this ring should be between the top right 0 and the 1 after it.
Turn the second ring until its dot connects to the 0 on the bottom right. This should make the top right 0 lead to a dot, at the end of a line that turns around.
Turn the third ring until its dot is at the end of the line coming from the bottom left 0. Now all the paths from the numbers should be complete. If the center doesn’t open, check the alignment of all your rings.
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Amazing game, very challenging at points and makes you think outside the box. The last puzzle was pretty challenging, I figured out how to do it but figuring out how to pull it off was the hard bit. Other than that, great sequel, and I'll be looking forward to the last part. :D 5/5.
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Brilliantly confusing. I'm sure part three will make sense of it all, but for now, I love not knowing what the heck's going on. It makes it easier to concentrate on the puzzle aspect.
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>Developer response from robotJAM no that is a stop cock, a stop cock is a valve which stops >water flowing. I should know I am an italian plumber.
The developer of this game is Super Mario! The thought of a video game character programming a video game just boggles the mind...
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I didn't understood the first game... and I still don't understand the second o_o
I mean, I see that every room has a theme, but... raaaaah !!! Dammit, I still don't understand chat is that weird cube, and why you ALWAYS get trapped in, wherever you are @_@ I think my hz
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Very interesting Myst-style games. I just hope there's no stupid, hidden, David Lynch style bulls**t meaning behind this that is impossible to figure out.
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dude i went up to the portal and walked back to the place you start like in the main room and there was a shadow looking thing that looked like a man standing there so i went up to the portal again and it went away
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This is by far the best point and click game I've ever played. I love the amount of detail you put into it including typing something out in binary. I agree that the only thing that would make it better is a close \up of inventory items and maybe a text description when you mouse over it. Keep making games even after this series is over! (5/5)
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You need to fix your loop in the beginning because I can see where it stops and starts over. It needs to be one fluid movement.
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Nice work. I found the puzzles to be just right - not so difficult they weren't solvable in a few minutes, but not "charge right through it" easy. Love the artistic choices. The game has a very surreal look and feel. The only thing I might add would be close-ups of inventory items. Sometimes it just isn't really clear to me exactly what I've picked up, and that is critical to determining how it might be used. However, it's not a deal breaker, just something to keep in mind perhaps when you're designing the next one. Overall, nice work. I don't give out five stars that often.