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ROBOTJAM in the sequil can you put is so that the robot is also your friend and helps you through the story and MAKE THE GAMES LONGER!
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Great game :) Had a nice logical flow but the last puzzle got me a bit stumped even though I knew what I was supposed to accomplish. So many Doctor Who references could be drawn from this (Not sure if they were intentional or not) hehehe. Keep up the great work developers ^_^
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Good effort on the scenario but way too easy and directive considering there are basically no (or very basic) enigmas once you quickly find the items) and just have to follow the instructions... War room being the best example : Easily find the note, just type the code that then gives you the 3 station names, check them on the map, get the fragment... Total time in the room :1 min... Total reflexion time : 0. Same for blue room... Position in the alphabet is already a classic to find letter made codes, so if you also precise a=1, b=2... there's nothing to find anymore, except for the basic short anagrams... Meaning a moderatly experienced player will complete the game it in less than 15 min. There are games without real enigmas and where justentering and following a story and universe is the main interest but if you wanna include enigmas, make real ones or it will just kill the credibility of and "class" of the game.
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Less cryptic than the first game, however the items gathering this time is messed up again with that NOTE in the room. Unless I'm clicking all around crazily, who would've thought that you could take that with the room so messy?! Also, alot of the puzzles this game is more tedious than anything (keying in all the codes, letters). More of a time waster than anything. 2/5 for this edition.
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I can't help but feel confused when I see the end of the TV man's video. Why is their a fetus at the end? Overall great surrealism game!
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Where is synapsis 3? "definitely this year!" it should have been published but it's already 6 years later :( These games are too weird and fun!
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Sorry, but this isn't what I want in a game. The game interface is horribly opaque for a point-and-click game. Making it a game for Badge-Of-The-Day was a mistake.
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The 'hitbox' of the documents in the War room is to small while the Enigma hitbox is to large. All my clicking brought me to the machine which clued me towards 'There is nothing else here'. Had to look at walkthrough to realize you could actually get the documents.
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The code breaking part with the typewriter was annoying. if you typed the wrong word, it's stuck on the paper and the only way to do it over is to do the WHOLE GAME over. It's because of that that I haven't finished this game.