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Dear game developer...in your walkthrough...for the "past/present" room, you have "stop cock" instead of "stop clock"...just a little typo that may get you in trouble...fyi...all in all, good game!
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OKAY,lets see...You are in the hospital because you have coma.In the portal (final)says "GOODBYE".I think its possible you die.
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Why did it have to be World War I gas masks...? I HATE world war I Gas Masks... They creep the crap out of me. Bad enough once I fugred out that's what the Portal was, but then, when it said "Back Again," and they're standing there, I was like, "Okay. Okay, no, I'm good, thanks."
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So the guys name is David Carver? Since the binary code in the manual calls you David and the guy from the phone call in the first game calls you Carver. Is that right?
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wtf?! there was a tall, dark shadowy figure standing in the back of the room with the paintings. Disappeared upon investigation.
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Awesome, man. I don't understand it at all, of course, but I absolutely love your games. (I can't tell how interesting I find the "Contained" room in game one, and now the "Childhood" room.)
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I couldn't figure out how to do the room behind the knights. I opened YouTube and when I typed Synapsis 2 walkthrough I heard an ingame laugh, a laugh that sounds like you are laughing at someone. I nearly shat my pants.
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Foster's Facade, anyone? Seriously though, great game that had the perfect difficulty. Hard enough to make me think but easy enough to not need a walkthrough. Keep up the good work!
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so that kd has a pretty normal room: all empty with his cradle and a creepy puppet looming over him singing all the time,worm on the floor and an empty birdcage. XD
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Quite liked this, was annoyed that if I buggered up on the enigma machine there was no way to go back. Otherwise, good stuff!