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(Part 2) The subway room is just an exaggeration of the man's friends. They come to him at different times and leave things for him. The phone call is just the friends talking to him. The room with the paintings represents the man's memory. It stores important things for him that he will need later. The hub is simply the man's thought process. The room with the brain (an extension of the subconscious) is all the important things the man didn't know he needed. The hospital is just a hospital. Is this right? I have no idea, so you'll have to ask the developers! Great game, 5/5, favorited.
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(Part 1) I personally think that this is a story about a man "finding" himself while he's in a coma. The robot room is either a nod to RobotJam, or else a nod to The Wizard of Oz. When Dorothy and the Scarecrow first encounter him, he needs help to get working again. As we know from the beginning, this is the story of a worker, and from this we can deduce that he has gone crazy and needs help to get back to work. The prison room represents the man's reservations about himself/his subconscious. His subconscious helps him out in the real world, but he tries to keep it suppressed. In the game, the prison room helps a lot. The religion room represents the man's last hope to survive. The man usually does not resort to religion, but here, it is his last hope. Through religion, he actually found his last resort (his heart).
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Fun and creepy point and click/escape game. Difficulty was pretty balanced. At times you progress quite quickly but other intervals you hit those "NowWhattheHelldoIdonow!" moments. Luckily there aren't that many screens to explore though so eventually through either logic or dumb luck you're able to complete the harder sections and move on. The visuals were solid and the unnerving moments on the phone and the tv-head man kept me interested. 5 stars!
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Game completed – This badge will not be awarded if you use the walkthrough. Seriously. We can tell. We can read your brain. Even if you use another site to read it, we will know your deepest, darkest secrets. Don't toy with us. It will only end in disaster= no walkthrough oh hell no!
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I couldn't help it, I just had to use the walkthrough even at the risk of not getting the badge. Luckily it was still awarded. You had me worried for a second there. Good one 5/5
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*Reads the badges directions* This badge will not be awarded if you use the walkthrough. Seriously. We can tell. *Use another device fo a walkthough* "umad?"
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Walks into spirit room, walks out with TV man standing there... Good thing my chair has rollers or I'd have fallen out of my chair...
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If you get stuck, use the walkthrough. Beat the game. Then play it again without the walkthrough. 2nd playthrough takes less than 5 minutes.
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I've always been in love with these style of games since Zork: Nemesis. The puzzle meets erie, is always a welcomed treat. Before the internet was really a viable source for walkthroughs, me and my friends would take a ridiculous amount of time solving riddles and puzzles... to the point of exhaustion usually. I'd advise NO walkthrough. Much love for putting this together. Thanks a bunch!