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Your 'take me away from this game' links on the bottom are WAY too big. Kept clicking on them when I try to put shit down, then screaming "Noooooo!" into the heavens while I wait for my computer to struggle opening more flash-junk.
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I expected a harder game since badge is hard and all that no walkthrough warnings but it was short and not hard at all, yet it s very good artistically, loved it 5/5
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I have a feeling that the trick about the walkthrough is that they can't tell if you are using the walkthrough and are just messing with your head o.o either way, I'm not going to try it
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after long hours of dedication, perseverance, and random button clicking. i have finally made it. and never before in my life have i felt this experience of being the most befuddled human being alive
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Something nice would be for a little icon to show up, telling you what the object is when you mouse over it. Like in the inventory! It just gets kinda confusing :p
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since the man appears in the hospital at the end and you find a lifeless heart thats heated up by the holy church so it can pump blood into the brain, maybe he had a heart attack?
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Phew, finished it. I felt kind of sick and dizzy in the room with the brain though. From the weird moving background, I guess.
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(Part 2) The subway room is just an exaggeration of the man's friends. They come to him at different times and leave things for him. The phone call is just the friends talking to him. The room with the paintings represents the man's memory. It stores important things for him that he will need later. The hub is simply the man's thought process. The room with the brain (an extension of the subconscious) is all the important things the man didn't know he needed. The hospital is just a hospital. Is this right? I have no idea, so you'll have to ask the developers! Great game, 5/5, favorited.
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(Part 1) I personally think that this is a story about a man "finding" himself while he's in a coma. The robot room is either a nod to RobotJam, or else a nod to The Wizard of Oz. When Dorothy and the Scarecrow first encounter him, he needs help to get working again. As we know from the beginning, this is the story of a worker, and from this we can deduce that he has gone crazy and needs help to get back to work. The prison room represents the man's reservations about himself/his subconscious. His subconscious helps him out in the real world, but he tries to keep it suppressed. In the game, the prison room helps a lot. The religion room represents the man's last hope to survive. The man usually does not resort to religion, but here, it is his last hope. Through religion, he actually found his last resort (his heart).
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Fun and creepy point and click/escape game. Difficulty was pretty balanced. At times you progress quite quickly but other intervals you hit those "NowWhattheHelldoIdonow!" moments. Luckily there aren't that many screens to explore though so eventually through either logic or dumb luck you're able to complete the harder sections and move on. The visuals were solid and the unnerving moments on the phone and the tv-head man kept me interested. 5 stars!