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Comments for Robotic Emergence

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boom798

Jun. 06, 2010

Under rating threshold (show) Ridiculously easy Just spam Pyramids and upgrade only production rate Power and speed I beat the whole game in about 5-10 min and as for endurance use the same strategy it's super easy... But I like the concept and 20 Billion People by 2020 well have way to many babies Overall 3.5 Creativity 4 Game Play 5 Plot 3.5 Difficulty 2

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(2)

ZZT2

Jun. 05, 2010

Under rating threshold (show) Is it just me, or is it strange that an EMP with the range to wipe out all robots on the map leaves the factories unscathed?

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(0)

kittemple

Jun. 05, 2010

Under rating threshold (show) Intro: 20 billion people by 2020. We better start making babies like crazy to meet that target...

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(5)

Courua

Jun. 05, 2010

Under rating threshold (show) Sorry, just noticed another glitch on the 4th level. Refresh rate on explosions and similar effects are repeating for a few seconds rather than just going, slowing the game up and affecting the spawn of bots from factory

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(1)

Courua

Jun. 05, 2010

Under rating threshold (show) Good game! I've noticed a few glitches which I'm not overly fussed about, just saying them for future builds. Nurse bot goes into the sky on grass level. If your road doesnt connect fully then bots can wander off road and off screen. Thats it for now. Other than that, really good game.

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(1)

Blue0Dwarf

Jun. 05, 2010

Under rating threshold (show)

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(-3)

Quimper

Jun. 05, 2010

Under rating threshold (show) Balancing: Spider Mech needs to get a decrease in range, and possibly power. Chain Bot needs more hp, and possibly speed. Great game. Hope to see multiplayer in the future (EMP needs to not give profit by then) ^^

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(-1)

Dessan

Jun. 05, 2010

Under rating threshold (show) Minimap would be hellpfull. Or just a "return to base button"

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(0)

Bigkyogre

Jun. 05, 2010

Under rating threshold (show) I LOVE THE STORY

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(1)

jarjarbuggle

Jun. 05, 2010

Under rating threshold (show) I find spamming tends to be the best way to start. Just get cheap factories, up spawn rate and health, then get more factories.

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(0)

Taniss999

Jun. 05, 2010

Under rating threshold (show) if your having troubles with lvl one focus on upgrading your guys completely then making more. While the blue smoke is cheaper it is in some ways better figure out what stats you like more and then use either one. When upgrading do production rate,range,dmg,firerate, and everything before speed

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(1)

Taniss999

Jun. 05, 2010

Under rating threshold (show) great game seeming but starts off to hard it should be a easy win on the first level but its quite hard in reallity

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(1)

ManualReplica

Jun. 05, 2010

Under rating threshold (show) The best bot in the game is actualy the Mini Mummy, 4-5 factories of those can best anything before they manage to put up any resistance. I beat level 2-4 in less than 10 minutes by just spamming Mini Mummies.

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(0)

Hendrik

Jun. 05, 2010

Under rating threshold (show) i like!! found a little bug: if you get enemies wall to zero it will count up again instead of going into negative numbers...you still win but it`s kinda weird! else awesome game! i am waiting for v2!!! 5/5

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(0)

thgr8

Jun. 05, 2010

Under rating threshold (show) how do you get the final unknown? perhaps surviving a week in endurance

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(1)

thgr8

Jun. 05, 2010

Under rating threshold (show) now for me in endurance the AI built seven whole building complete with a spider bot I'm so proud of it next it might start learning to use space efficiently

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(1)

Netsworth

Jun. 05, 2010

Under rating threshold (show) Make level one EASIER they keep on screwing me nomatter how hard i try

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(2)

thekipper3

Jun. 05, 2010

Under rating threshold (show) ok heres a problem... the lightning only hits my wall never on their side

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(0)

Skibiliano

Jun. 05, 2010

Under rating threshold (show) The first level, honestly. I was pinned down for 10 minutes by lightning, then it forecasted clear, and after half a minute of clear, it changed it's opinion to storm, and here I am, stranded in my own base because of the lightning.

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(2)

Mickey_TT

Jun. 05, 2010

Under rating threshold (show) 4/5, thats a point for each level, level 5 lets this game down, the AI is ar too stupid it stops building factories after it has built 7, and dispite the fact that all civilisations are against you in this level, there are none of the final civilisation bots. In short level 5 needs to be made a lot harder, however it is still a very fun game, and very addictive. Brilliant.

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(2)

92Garfield

Jun. 05, 2010

Under rating threshold (show) Lol 1. level is hardest

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(6)

Noko

Jun. 05, 2010

Under rating threshold (show) The problem with endurance mode is that the AI needs inf space if he should be progressive harder. A good solution for the is that the ai dont build building, but rather randomly make them move for outside the screen.

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(1)

DEMONKILERBANKAI

Jun. 05, 2010

Under rating threshold (show) outstanding game bestest game keep up the good work and also create version 2

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(1)

CeruleanDragon

Jun. 05, 2010

Under rating threshold (show) Not sure exactly how to play this one... I try to do the obvious strategies, upgrade and build more factories, etc. Still keep losing the very first round. Kinda kills the fun when even the first round is so hard. Cool concept overall. 3/5

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(0)

Arxalix

Jun. 04, 2010

Under rating threshold (show) Game is verrrrry buggy, the laser and explosion particles keep freezing on my screen and stop my production at times, pretty much ruins the game. Everything is too easy until the Twilight Fields, because the bugs stop me from producing intermittently therefore making it impossible for me to win -.- A good effort, and with more balancing and bugfixes this would get a 4/5, but for now its a 2.5.

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(-2)

Totentag

Jun. 04, 2010

Under rating threshold (show) Just reading the introduction story got me so interested. I'm prepared to rate five before I even play the game, I loved it so much.

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(3)

ejcastillof

Jun. 04, 2010

Under rating threshold (show) endurance gets boring after a while. put more space to build in endurance achievements

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(1)

HatMan

Jun. 04, 2010

Under rating threshold (show) Fun game. Well executed. I just wish that turning sound effects off also turned off the very loud, rather long sound of thunder every time you return to the level select or main menu screens.

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(1)

meop79

Jun. 04, 2010

Under rating threshold (show) Too short, too easy, endurance mode sucks, otherwise it was really cool. 4/5

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(2)

heroman564

Jun. 04, 2010

Under rating threshold (show) wow, Egyptian robots are the best. low cost, good damage/speed/range, production not affected by weather. once you beat the first map you can pwn any other map with just these guys.

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(2)

MrFluffums

Jun. 04, 2010

Under rating threshold (show) Choose either Heaves or Lights to start in the beginning (later on, mix them);heavies are HP, Power, RoF focus; Lights are Creation Rate, Power, Range, RoF focus. Lights>Heavies most of the time due to the fact that heavies can be picked off at almost the same rate they're created due to a slow creation rate, while the lights are easily picked off and easily created, so they're usually a better choice to start with. The way that seems to work best for me is starting with 1 building that has a balance between power and creation rate (usually small mummies), and then 2-3 small buildings or 1 small and 1 large (often the small are for fodder and are Dark Huts while the large is the octopus looking building, as they have high hp to take damage and an AMAZING fire rate, so they can deal AND take damage) I usually boost the mummies creation rate and power and boost the creation rate of all of them and go from there.

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(5)

MrFluffums

Jun. 04, 2010

Under rating threshold (show) Additional Notes: the hospital is INCREDIBLY helpful, but only if you are winning or have recently used an EMP. Note conductivity when you're making units, I prefer mummies because they are NOT conductive, while the Radio Tower's stationary guns are NOT conductive, but are only created in a helpful way when they are of no use. Stationary guns can NOT be revived by the doctor bots.

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(5)

mat888

Jun. 04, 2010

Under rating threshold (show) really needs a way to end endurance without losing. once you get enough buildings you can sit back and just let it run and not do anything

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(2)

GenVulture

Jun. 04, 2010

Under rating threshold (show) 4/5 for no auto save. the story is very depressing make a 2nd version!!

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(2)

MrFluffums

Jun. 04, 2010

Under rating threshold (show) First off, I liked this game, it was fairly fun to play, and had an interesting little story for each level. That's a lot more than I can say for a lot of games that plop you into a level with no idea why the hell you're doing it. Second of all, the graphics suck, and that's a good thing. I don't like it when games like this have amazing graphics, because one little bug on one unit makes lag in record time when you do that. I love how the graphics are simple, and the idea isn't too complex, yet it's an enjoyable game that few people dislike. The difficulty is almost perfect, but the AI are a little.... aggressive to start. A button to give time to place buildings (PAUSE/START mabey) would be great. I liked the 3 levels, but I would enjoy it SO much more if it had 20 or even a hundred levels (not many games I'm willing to play to 100, and I'd actually pay 5$ or so if you worked with Kong for some revenue). 4/5 just because it's too short

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(1)

Chmilz

Jun. 04, 2010

Under rating threshold (show) When placing buildings, should be an outline of how much space it actually takes up to maximize layout potential.

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(892)

Williamrmck

Jun. 04, 2010

Under rating threshold (show) I think I beat endurance. I used half of my land and the enemy used all of their land (horribly planned) and every time they use EMP I push them back to their wall very quickly. There should be more regular levels and maybe no endurance level for this type of game.

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(0)

microman362

Jun. 04, 2010

Under rating threshold (show) This game needs more factories that can build robots going upwards. 5/5, anyways.

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(2)

Arax

Jun. 04, 2010

Under rating threshold (show) Level 1-4 is awesome, but level 5 is just depressing. I doubt that there is any coherent strategy that doesn't result in a eternal game that you can just walk away from and not die. Great robot diversity and options. The only problem is level 5. The computer needs to get increasing HP at 1% per minute in order to make it a challenge. Something scalable like that would make time matter.

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(11)

Alex242

Jun. 04, 2010

Under rating threshold (show) The story to the game was very interesting

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(1)

benten94

Jun. 04, 2010

Under rating threshold (show) the story is so sad with everyone dying. ;(

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(1)

NoAccount4

Jun. 04, 2010

Under rating threshold (show) also how do you show your kill count?

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(2)

NoAccount4

Jun. 04, 2010

Under rating threshold (show) the last level is too easy, I'm on 1877 secs now (btw maybe change it to 60 secs to a min instead of 100) and the most they've done is build 7 buildings. Quite boring, but how do I get my score to submit?

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(2)

jewbank

Jun. 04, 2010

Under rating threshold (show) I managed to fit one of each fully upgraded factory (plus two extra blue smoke plants) in endurance mode. Now all I have to do is sit back and watch.

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(0)

renji505602

Jun. 04, 2010

Under rating threshold (show) make a close button for a factory cus i keep having to press build factory THEN CLOSE to close the factory options

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(-1)

bhctrackstar

Jun. 04, 2010

Under rating threshold (show)

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(-14)

Felix753

Jun. 04, 2010

Under rating threshold (show) this game should be made as a multiplayer game!!!!!!!!!!!!!!!!!!!

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(3)

im2ignorant2care

Jun. 04, 2010

Under rating threshold (show) Apologies for the double post.. But game creator might want to fix the bug where you can still lose, even when the enemy's base is -7%.

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(0)

im2ignorant2care

Jun. 04, 2010

Under rating threshold (show) The last regular level ground my gears a little too much. I think the idea of environmental hazards (i.e. lightning) is a good idea. However, the idea of said hazards sitting at my front door waiting for my units to poke their heads out? Not so much.

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(5)

Vielo

Jun. 04, 2010

Under rating threshold (show) Awesome!

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(1)

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