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Comments for Robotic Emergence

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Dedwynde

May. 09, 2016

Under rating threshold (show) went fine after refreshing browser.

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(2)

GioP

Sep. 25, 2012

Under rating threshold (show) Judgment City: 3 Great Pyramid 2 Tank Factories 2 Spider Factories 2 Hospitals 1 Dark Hut 1 Pyramid 1 Green Smoke Plant 1 Blue Smoke Plant 1 Lightning Tower 1 Radio Tower that akes a total of 15 Towers all the enemy can do is pushing the emp button every minute in order to buy a few seconds of break in the fire.

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(5)

mistert79

Jan. 05, 2014

Under rating threshold (show) Like everything about this except two things...view is very limited and last level is endurance :( (Endurance modes suck because no matter how good you do, in the end, you lose.)

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(2)

Daeiros

Dec. 02, 2015

Under rating threshold (show) well, according to the into sequence, we have 5 years to make 13 billion babies... better get to work

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(5)

DubaiBunnies

Jun. 21, 2017

Under rating threshold (show) Magnificent game

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(2)

exekiller2013

Sep. 05, 2017

Under rating threshold (show) If you want to win easily at this game, just put some factories at the very bottom of the screen, upgrade them and then wait. Trust me, there's a glitch down there, maybe only at 4th level tho

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(2)

exekiller2013

Jun. 03, 2017

Under rating threshold (show) Don't you just hate it when the storm keeps targeting on You?

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(5)

Libra00

Jun. 02, 2010

Under rating threshold (show) Neat concept, but as said below, endurance is easy. Couple pyramids to spam units early on, save your pennies and build tank factories. They're pretty useless til you get 3-4 of 'em, but once you do you can't die. Also, the guys from brick hospitals seem to do nothing, I've never seen them repair a dead unit on the field (like the line of tanks that dies when an EMP hits).

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(11)

geardeath

Oct. 09, 2014

Under rating threshold (show) Make this into a book you will make way more money.

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(2)

ryry0987

Aug. 02, 2014

Under rating threshold (show) i can be defeated on judgement the enemies stopped upgrading lol

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(2)

birdflu2008

Apr. 08, 2013

Under rating threshold (show) @ 69SubSandwitch It just takes a little bit of strategy. The first level is most certainly not impossible.

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(2)

Tom7605

Feb. 12, 2012

Under rating threshold (show) rontou ever time you kill a robot you gain cash [money] and when you press EMP you kill all robots and you might lsoe like 50quid but you might gain 50cash [money] rountou idoit

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(5)

CavCave

Jun. 21, 2019

Under rating threshold (show) Only one drawback: Game is too short.

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(5)

Demoninthebox

May. 21, 2011

Under rating threshold (show) A good game, one can only hope for a longer, slightly more challenging sequel. 5/5

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(5)

Alluminium

Mar. 18, 2011

Under rating threshold (show) While this game caught my attention, and it is great, and I do not specifically disagree with any comment above the rating threshold, I would like to see a "twist" at the end. (for example: Stick War: last level: the statue/base of the enemy turns into an extremely over-sized giant... epic!) This game is lacking that sort of a small touch that builds respect for a daunting final level. Perhaps the enemy can have one last (expensive) factory for that one last level... which would... do something awesome... like an aggressive medic or something.

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(5)

jamesdean20

Mar. 14, 2011

Under rating threshold (show) Great game, i recommend it. But i would like to see a V2

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(5)

liam12345677

Feb. 23, 2011

Under rating threshold (show) the guy whos on the top of the leaderboard, which i found out using a calculater, had this game open for nearly 4 days!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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(5)

Renegen

Dec. 19, 2010

Under rating threshold (show) The game doesn't work when too many robots are on the screen. It's really screwed up...

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(5)

monkeyman132

Nov. 07, 2010

Under rating threshold (show) MULTIPLAYERRR!!

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(5)

helghast222

Oct. 26, 2010

Under rating threshold (show) in the sequel take away lightning because it only kills my soldiers

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(5)

gamer2k

Aug. 22, 2010

Under rating threshold (show) i did notice something else, on every level the enemy builds the same factories in the same order and in the same places, so there is no A.I right? you just planned a certain pattern of buildings for each level, so if thats true then just put a new plan for endurance mode where its harder, itll be easy for you and everyone here will be happy with a challenging game

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(5)

ChickenBoogey

Aug. 18, 2010

Under rating threshold (show) The endurance mode is funny/broken. Get far enough and the computer will be producing enough robots so that the money from EMP kills exceeds the money spent on EMPs! Just wait until a bot gets close to your wall, then click EMP. The dead enemy bots will pay you more than the $75 you spent. So you can sell all factories and sit there, literally forever, never running out of money.

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(5)

lambboy44

Jul. 29, 2010

Under rating threshold (show) love the game! Just love theese Kinds Of games!

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(5)

cowman23

Jun. 14, 2010

Under rating threshold (show) the third level was hard until i built mummies. overall, a great game, but it needs: a win condition for endurance mode; a better plot; and more levels!

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(5)

novamation

Jun. 07, 2010

Under rating threshold (show) (Continued) With some serious polishing, this game could be greatly improved. But even then, we'd still have another game based around two armies marching endlessly towards each other and meeting in the middle. It might be a good one of those, but it's like having another good physics-based stacking game. Some are better or worse than others, but ultimately they're all from the same mold. In short, it's a good effort at making a game in an overcrowded and repetitive genre, hampered by terrible balance and a few bugs.

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(5)

kittemple

Jun. 05, 2010

Under rating threshold (show) Intro: 20 billion people by 2020. We better start making babies like crazy to meet that target...

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(5)

MrFluffums

Jun. 04, 2010

Under rating threshold (show) Choose either Heaves or Lights to start in the beginning (later on, mix them);heavies are HP, Power, RoF focus; Lights are Creation Rate, Power, Range, RoF focus. Lights>Heavies most of the time due to the fact that heavies can be picked off at almost the same rate they're created due to a slow creation rate, while the lights are easily picked off and easily created, so they're usually a better choice to start with. The way that seems to work best for me is starting with 1 building that has a balance between power and creation rate (usually small mummies), and then 2-3 small buildings or 1 small and 1 large (often the small are for fodder and are Dark Huts while the large is the octopus looking building, as they have high hp to take damage and an AMAZING fire rate, so they can deal AND take damage) I usually boost the mummies creation rate and power and boost the creation rate of all of them and go from there.

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(5)

MrFluffums

Jun. 04, 2010

Under rating threshold (show) Additional Notes: the hospital is INCREDIBLY helpful, but only if you are winning or have recently used an EMP. Note conductivity when you're making units, I prefer mummies because they are NOT conductive, while the Radio Tower's stationary guns are NOT conductive, but are only created in a helpful way when they are of no use. Stationary guns can NOT be revived by the doctor bots.

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(5)

im2ignorant2care

Jun. 04, 2010

Under rating threshold (show) The last regular level ground my gears a little too much. I think the idea of environmental hazards (i.e. lightning) is a good idea. However, the idea of said hazards sitting at my front door waiting for my units to poke their heads out? Not so much.

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(5)

Lurkily

Jun. 03, 2010

Under rating threshold (show) Why is survival easier to survive (At least until I get too bored to continue) than the last regular level? I went to work for eight hours, came back, and survival was still going strong. My recommendation - lift the space/roads limitation completely for the AI. Simply have it purchase the factories, and generate the units it makes off-screen. Then it can create ever-increasing amounts of units, without ever running out of building space or connect-able roads.

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(5)

DaRabster

Jun. 02, 2010

Under rating threshold (show) Awesome game but the high score only shows who can leave their computer on the longest. 5/5

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(5)

Taolas

Jun. 01, 2010

Under rating threshold (show) EMP shouldn't give cash for kills.

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(5)

pseudon

Jun. 06, 2010

Under rating threshold (show) It's a nice game, but it could use some more balanced units. I never had the need to use any other then the basic units. In the final level I built some others just to see what they could do. Also, the EMP is more like a money machine... Just wait till the enemy has a lot of units hit it, and you triple your money easily...

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(7)

danhanman1

Jul. 23, 2012

Under rating threshold (show) @DarkHawk45 The last two sets of tips really helped. I outnumbered them by so many, the tank's bullets lagged and missed!

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(2)

Steakee2

Oct. 25, 2014

Under rating threshold (show) The story is why I love this game. There are a lot of "The government is evil" Game, but the twist.....ISH JUST SU GUD.

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(2)

sirlancegamer

Oct. 18, 2014

Under rating threshold (show) that is the saddest story ever

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(2)

Nic090

May. 24, 2012

Under rating threshold (show) nub question, but how do you but factories at sun valley when there are no roads to connect it too?

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(2)

ChristianB28

May. 23, 2012

Under rating threshold (show) I've been at the point in Judgment City where I can last as long as the opponent for several hours.

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(2)

nemo70

May. 22, 2012

Under rating threshold (show) got one of every factory to fit on my side.

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(2)

12345wery

Sep. 12, 2011

Under rating threshold (show) on judgement day i got cocky and right before the computer could use an emp i did it XD

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(2)

ChrisWar666

Aug. 21, 2011

Under rating threshold (show) Yep, needs some form of auto-save. Flash crashed, and I lost -all- progress (only the first 2 levels, but still. 20/30 minutes of perfectionist fun!), not a great idea!

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(2)

mechapikachu1000

Jul. 26, 2011

Under rating threshold (show) @Skullfighter the 2nd ones stinking hard

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(2)

Wafflesquad

Jul. 09, 2011

Under rating threshold (show) The story is impressive, but only presented at the start of the game. If the story is to be more significant (not saying it needs to be), it has to be implemented in gameplay (i.e. have a map and the levels are locations, and have a reason for capture of a city.).

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(2)

mechapikachu1000

Jul. 07, 2011

Under rating threshold (show) love this

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(2)

Catlord605

Jun. 10, 2011

Under rating threshold (show) fixed the problem

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(2)

No1atall5

Jun. 05, 2011

Under rating threshold (show) 5 green smoke 2 tank 2 blue smoke 2 dark hut 1 hospital 1 radio tower 1 lightning tower... ALL FULLY UPGRADED!!!!!!!! lol way too PWN

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(2)

Orgasmasher5000

May. 31, 2011

Under rating threshold (show) Its always a stalemate!

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(3)

DarkDragon49

Apr. 24, 2011

Under rating threshold (show) dont upgrade health on twilight fields cause every enemy one hit kills. + this so thers can see

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(2)

Someoneeeeee

Apr. 23, 2011

Under rating threshold (show) Love the introduction. Too bad no more humans are around....the wars that the robots wage would have made a human commander proud.

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(2)

stevenkaras

Apr. 21, 2011

Under rating threshold (show) Too easy, and a minimap would be great (it would fit best at the bottom). But a great game, and lots of fun.

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(2)

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