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It seems the AI has to know it can come at you in a straight line.... Just gotta keep curving. Best is 6, only 100 more tries until I get a good high score... 1.. *Die* 2... *Die* 3......
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Too hard. If I was a bit faster, the game would be more rewarding thus more enjoyable. First time players will quit after a few tries (so did I...).
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The score is a measure of how well you are able to control the drones. When I play I almost never even look at the purple square. Where it is not relevant, except for split seconds here and there when you navigate narrow misses. I look at the orange squares. Those are what I need to control to survive. They don't think at all, so they could not be controlled by a second player. They respond directly and predictably to your controls.
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playing this more, there is something I really like about being able to manage the initial state before the point squares show up. It is like a bow before the match begins. I always try to make them crash into each other and then move away.
One thing that I think could be played up with the aesthetics more is the difference in movement, how the enemies can move in any direction, but the avatar can only move in 8. This might not be an intentional decision, but it would be cool to have that illustrated in some way. Maybe leave the enemy trails the same, but the player creates a kind of subway map through the level.
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I love this game, but for some reason after bout 10 tries, my controls just get stuck and/or become inverted and stay that for another 10 tries. is anyone else having that problem?
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until there is a mute button, 1 star... developers need to add mute buttons if they have loud and obnoxious... or ANY, sound effects
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This game seems very nice with its very simple concept and beautiful arts. But I think the opponent's speed should increase progressively because it's way too hard at the beginning.
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Dare you to beath my higscore of 6.....I think thats better than most people... And does'nt this lol <---- look like a drowning person?!