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Juggernautsheep

Dec. 22, 2012

Under rating threshold (show) Thanks Dan this game is amazing

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(1)

Electrotech

Dec. 21, 2012

Under rating threshold (show) I got here from Nerdcubeds 3 Free Games Friday. If you haven't watched Nerdcubed, you should. Anyway, not many people care that i got here from a youtuber, so let's add a purpose to this comment by adding my opinion about the game: ADDICTING.

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(2)

AtilaTheGamer

Dec. 21, 2012

Under rating threshold (show) Highscore? Mine right now is 26... my wrist hurts now...

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(2)

Pheer

Dec. 21, 2012

Under rating threshold (show) Hmm... ok, let me hit a key... OHBOBSAGET!

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(-2)

Jma0322

Dec. 21, 2012

Under rating threshold (show) Do the drones actually have an AI or are they purely physics based and attracted to the player?

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(0)

DaughtryFan12

Dec. 21, 2012

Under rating threshold (show) PIETOASTCHEESEDEATHSPLOSION! 8D

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(-2)

davecombine66

Dec. 21, 2012

Under rating threshold (show) Man, I found myself annoyingly refused to move th direction that I wanted to move in for some reason. Why does the game do this?

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(1)

Elimis

Dec. 21, 2012

Under rating threshold (show) Took me a while to realize the drones actually got harder as your score went up.

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(1)

AnAmericanGamer

Dec. 21, 2012

Under rating threshold (show) NerdCubed brings me here HELLO!!!

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(1)

Crash159

Dec. 21, 2012

Under rating threshold (show) I have the unity but it says to me istall it

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(0)

THB306

Dec. 21, 2012

Under rating threshold (show) The two orange guys always move in an arch, generally an arch that put them straight into your current trajectory. The trick is to move right when they start coming back in your direction. If you keep them going back and forth barely missing you, you'll be able to get a high score.

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(0)

AaronD95

Dec. 21, 2012

Under rating threshold (show) hello procrastinators!!

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(1)

markus1000

Dec. 21, 2012

Under rating threshold (show) NERD3

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(1)

caincommunis

Dec. 21, 2012

Under rating threshold (show) 5/5 just for the title. My inner physicist loved that.

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(2)

rusty01

Dec. 21, 2012

Under rating threshold (show) ive got unity installed but it still says you need to install it

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(1)

RainbowDash5678

Dec. 21, 2012

Under rating threshold (show) My best time is 51 seconds with the high score of 23 in 70 plays XD

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(0)

Connor2009

Dec. 21, 2012

Under rating threshold (show) My high scores 6 after 70 plays damn robots

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(-1)

Homestar7

Dec. 21, 2012

Under rating threshold (show) This game is so difficult, but when you die you know it's your fault. I like that.

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(1)

Pookie4ever

Dec. 21, 2012

Under rating threshold (show) Fuking keyboard is not workng

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(-2)

ecneralc666

Dec. 21, 2012

Under rating threshold (show) nerdcubed

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(5)

Toma94

Dec. 21, 2012

Under rating threshold (show) 19 points so far. The AI in this game is splendid. It predicts my movements by calculating my current velocity and direction, comparing them to it's own velocity, direction and distance, thus creating a tough enemy to dodge. And there are two of them. 5/5

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(1)

medatt

Dec. 21, 2012

Under rating threshold (show) I have to say, I really love the sounds in this game, especially when the two orange bodies collide.

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(0)

Sam3412

Dec. 21, 2012

Under rating threshold (show) nerd cubed brought me here

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(208)

Prionark

Dec. 18, 2012

Under rating threshold (show) Don't feel bad if you suck at this game. It's not rocket science: it's harder than that.

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(1)

wolfwing777

Dec. 18, 2012

Under rating threshold (show) they say you made a mistake well no they are so good and fast aahh

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(1)

wolfwing777

Dec. 17, 2012

Under rating threshold (show) they are faster than me so how de f*uck do i do this

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(-2)

wch8526

Dec. 16, 2012

Under rating threshold (show) 재미지네 ㅋㅋ

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(0)

jonbro

Dec. 15, 2012

Under rating threshold (show) playing this more, there is something I really like about being able to manage the initial state before the point squares show up. It is like a bow before the match begins. I always try to make them crash into each other and then move away. One thing that I think could be played up with the aesthetics more is the difference in movement, how the enemies can move in any direction, but the avatar can only move in 8. This might not be an intentional decision, but it would be cool to have that illustrated in some way. Maybe leave the enemy trails the same, but the player creates a kind of subway map through the level.

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(0)

jonbro

Dec. 15, 2012

Under rating threshold (show) excellent, re: joystick... yeah with unity on mac, the axis inputs are sometimes mapped strange, but since you just have two inputs you might be able to just grab all of the axis? I haven't had too much difficulty with it.

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(1)

ImZarth

Dec. 14, 2012

Under rating threshold (show) I love dodging

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(2)

Keatos

Dec. 14, 2012

Under rating threshold (show) cant beat more than 14 o.0

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(0)

bateleur

Dec. 14, 2012

Under rating threshold (show) Even reaching double figures feels like an achievement! :-O

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(5)

jonbro

Dec. 14, 2012

Under rating threshold (show) would it be possible to add controller support for this? I don't know if that is possible with the unity webplayer or not.

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(6)

Developer response from roBurky

I will be looking at adding gamepad support soon. A quick google suggests it should work with the web player, but there may be issues with some gamepads on mac.

igor875126

Dec. 14, 2012

Under rating threshold (show) i really like it. but its very hard to play... plz make the speed of the enemies growing from small to big

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(1)

yadurajiv

Dec. 13, 2012

Under rating threshold (show) Really hard, but really fun and addictive :)

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(2)

buddafraser

Dec. 13, 2012

Under rating threshold (show) this game eeds badges. its fantastic

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(2)

Foxtrotter

Dec. 13, 2012

Under rating threshold (show) Interesting game. it seems like the enemies seem to know which button i am pressing, and act accordingly.

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(0)

Nalikill

Dec. 13, 2012

Under rating threshold (show) @Pandimo: No, it's a reference to a physics problem, where (IIRC), the essence of the problem is that calculating the motion of bodies in space becomes nearly infinitely complex beyond two bodies, hence the 'three body problem'.

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(81)

ThreeTwo767

Dec. 13, 2012

Under rating threshold (show) What do you mean I've been doing this for an hour already?

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(342)

kraykan

Dec. 13, 2012

Under rating threshold (show) Perhaps you should add music to the game. The random crashing noises get annoying after the first few levels.

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(0)

Pandimo

Dec. 13, 2012

Under rating threshold (show) Wait... is the title a Sherlock Holmes refrence?

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(0)

codydaniel

Dec. 13, 2012

Under rating threshold (show) Physics hurts

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(5)

Acceber

Dec. 13, 2012

Under rating threshold (show)

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(-3)

Developer response from roBurky

Mute button now added! Sorry it was missing.

QuickDrawMcCRO

Dec. 13, 2012

Under rating threshold (show)

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(-6)

Argl

Dec. 13, 2012

Under rating threshold (show) This game seems very nice with its very simple concept and beautiful arts. But I think the opponent's speed should increase progressively because it's way too hard at the beginning.

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(-1)

Soverntear

Dec. 13, 2012

Under rating threshold (show)

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(-4)

scnoobi

Dec. 13, 2012

Under rating threshold (show) good game but you should fix the starting sound if you dont move its annoying + the arrows to move alot faster

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(-1)

Developer response from roBurky

While the enemy buzz is usually a barely audible rumble on the pregame screen, it did happen to be considerably louder than usual when I read this comment. I don't know what would cause it to do that sometimes, but it should be a fairly simple change for me to just turn off that sound during the pregame. Thanks for the feedback!

rpresser

Dec. 13, 2012

Under rating threshold (show) Whoa.

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(3)

techyworm

Dec. 13, 2012

Under rating threshold (show) I love this game. It's a really wonderful tense dance of death and I start to shake and grin as my score gets higher. Very well done.

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(300)

theRaddRedd

Dec. 13, 2012

Under rating threshold (show) Love it :) Great work (*****)

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(3)

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