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He should add a different mode where, instead of being the chased, you should be the one chasing. The chased should have the same AI that the regular chasers use, where it predicts where you're gonna be in the future, meaning the chased would instead read your movements and make its movements unpredictable.
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Metagame: what's the lowest score you can achieve while matching or exceeding the time listed for your highest score?
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A game, Where you are a cube. being chased by two other cube's, and they both have smart AI while going into some other cube's to get points, is very addicting, two might seem no problem to you at first, but they have proved to be smarter and harder to evade/avoid, I have no doubt's rating it a good ol' 5/5 and putting it as my favourite!
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I played this game for about 10 minutes before I ever figured out that you were supposed to try and hit as many purple squares as you could before dying. Then the game went from mildly entertaining to being the single greatest challenge of my life.
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i wonder if anyone managed to get one or both oranges in an orbit. in theory i think it should be possible. although their speed is probably to slow for more than a few orbits until they crash.
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There aren't many games where when I die, I congratulate the enemy computer for their skill. This game is one of those few. Amazing game
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So simple and yet so effective! The drones try to attack where your about to go so erraticly changing your path is the key. HARD!
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Tip for anyone having trouble: Notice that the drones do not aim at you; instead, they aim for the point where they will collide with you if you do not change direction. Try moving in the same direction as the drones, and they will accelerate more, which will make it easier to make them overshoot you (watch out for rebounds though). Also, it seems their accelerate increase with score, not time, so do not be afraid to take your time collecting points if it makes it easier to dodge them.
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would it be possible to add controller support for this? I don't know if that is possible with the unity webplayer or not.
I will be looking at adding gamepad support soon. A quick google suggests it should work with the web player, but there may be issues with some gamepads on mac.
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Oh my god. Such a fluid game! Graphics are amazing, controls are responsive, and the feeling of reward is outstanding. 10/10 (P.S. High score: 17, can you beat me??)
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I love how when you die, the drones start beating each other up.
Drone 1 - "Bruh, did you just touch my kill?"
Drone 2 - "So what if I did bruh?"
Drone 1 - "WELL THEN BRUH, LET'S GO DOWN!"
Drone 2 - "FINE WITH ME, IF YOU WANT A CAN OF WHOOPING!"
*Fighting commences*
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At first I thought that the thingers (I'll call them drones, like hothmonster) were just chasing me, but after some experimentation I realized that you're not running away from them as much as you're doing a sort of little choreographed routine. The drones don't really try to run directly into you, they always try to go to one side or the other. Unfortunately the side that each drone goes on switches every time they collide with a wall/each other, so really you can only know which one they want to pass on by watching them. Regardless, I'm a fairly big fan. This is simple and gets the job done, so there really isn't much in the way of constructive criticism that I can offer. Heck, I can even draw butts and vaginas in the air; what more could you want?
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The trick to it is that you have to control the AI's movement - in order to do well you need to provoke and lead them where you want them to go (in order to free up space around the pink cube). It seems to get faster towards the end as well.
The AI have a few (like 3) behaviours or actions. Sometimes they will attempt to 'comet' from one side of the course straight towards you, often moving close together - this is easy to dodge once you recognise it. Another behaviour is one will attempt to box you in to a corner by orbiting close to you but never touching you - its aim is to restrict your movement. The other cube will then 'comet', often attempting to rebound off the corner wall back at you.
I find it interesting that the view count has increased a lot, but the high scores are pretty much the same (with the exception, I think of mpalengue).
It's also much easier with the sound turned off, listening to music.