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For my last 2500 games or so I've tracked times. The longest game so far was a 76, at 380 seconds -- 5s/point. The fastest game I've played so far with a score of 60+ was a 69 at 186 seconds, 2.7s per point.
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I was looking through my statistics to estimate the difficulty of getting to 90 (I have recorded 7400 games). At the moment, for each time I get to 81 again, I'll have about a 10% chance of getting to 90. Given my chance-to-get-one-more-point at various levels this is equivalent to: getting 635 points if the game never got more difficult than it is at 30 points, 120 points @ the 40 point difficulty, 53 points at the 50 point difficulty, 25 points at the 60 point difficulty, or 14 points at the 70 point difficulty. It's a pretty steep increase in difficulty. 100 points is a long ways away.
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you should actually try to get the orange dudes going as fast and chaotically as you can in the early levels, to practice reading and responding fast. Although you do need to learn to get them to orbit/follow you as well. But that is pretty easy to learn; once you've picked that up you should play the easy levels really fast to make the time spent on them valid practice.
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@HellShooter2: actually, the game gets more difficult. I believe every 10 points -- the orange dudes get more acceleration. Also you get faster. At 30 points, point blocks start spawning on edges. At 40 they start spawning in corners. So you HAVE to be able to play the orange blocks off the walls to get to the high score list. Slowing down in the beginning levels just means you are spending more of your time practicing skills that are irrelevant for making it to the high score list, and less time practicing the skills you will actually need.
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Use (what I like to call) the Chinese Finger Trap Method:
Don't hastily go for the blocks to rack up your score. Doing this will cause the "oranges" to rush you, bounce of the wall, and get faster making it difficult to avoid them.
Keep the oranges close to you (whilst still avoiding them at the same effort), but don't allow them to stray too far, and don't run away from them allowing them to rush after you even faster. This way you can play cat and mouse with them while slowly (but steadily) increasing your score for as long as your dodging abilities last.
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Whoooooa, this is the coolest game ever! Only thing i think would make it even better is if you make the two orange things collide, you should get a coin or something like that, and at the end you could access a store that would give you some things, permanent or only for one match. Plus so creators can see! Btw, 5/5 (Just because I can't give it a 6/5)