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The trick to it is that you have to control the AI's movement - in order to do well you need to provoke and lead them where you want them to go (in order to free up space around the pink cube). It seems to get faster towards the end as well.
The AI have a few (like 3) behaviours or actions. Sometimes they will attempt to 'comet' from one side of the course straight towards you, often moving close together - this is easy to dodge once you recognise it. Another behaviour is one will attempt to box you in to a corner by orbiting close to you but never touching you - its aim is to restrict your movement. The other cube will then 'comet', often attempting to rebound off the corner wall back at you.
I find it interesting that the view count has increased a lot, but the high scores are pretty much the same (with the exception, I think of mpalengue).
It's also much easier with the sound turned off, listening to music.
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So simple and yet so effective! The drones try to attack where your about to go so erraticly changing your path is the key. HARD!
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At first I thought that the thingers (I'll call them drones, like hothmonster) were just chasing me, but after some experimentation I realized that you're not running away from them as much as you're doing a sort of little choreographed routine. The drones don't really try to run directly into you, they always try to go to one side or the other. Unfortunately the side that each drone goes on switches every time they collide with a wall/each other, so really you can only know which one they want to pass on by watching them. Regardless, I'm a fairly big fan. This is simple and gets the job done, so there really isn't much in the way of constructive criticism that I can offer. Heck, I can even draw butts and vaginas in the air; what more could you want?
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I got here from Nerdcubeds 3 Free Games Friday.
If you haven't watched Nerdcubed, you should.
Anyway, not many people care that i got here from a youtuber, so let's add a purpose to this comment by adding my opinion about the game:
ADDICTING.
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Man, I found myself annoyingly refused to move th direction that I wanted to move in for some reason. Why does the game do this?
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The two orange guys always move in an arch, generally an arch that put them straight into your current trajectory. The trick is to move right when they start coming back in your direction. If you keep them going back and forth barely missing you, you'll be able to get a high score.
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19 points so far. The AI in this game is splendid. It predicts my movements by calculating my current velocity and direction, comparing them to it's own velocity, direction and distance, thus creating a tough enemy to dodge. And there are two of them. 5/5