Under rating threshold (hideshow)
You want to get a good score? Be patient and instead of trying to make the score blocks your priority, make survival the priority and pounce on opportunities to get the score blocks
Under rating threshold (hideshow)
Use (what I like to call) the Chinese Finger Trap Method:
Don't hastily go for the blocks to rack up your score. Doing this will cause the "oranges" to rush you, bounce of the wall, and get faster making it difficult to avoid them.
Keep the oranges close to you (whilst still avoiding them at the same effort), but don't allow them to stray too far, and don't run away from them allowing them to rush after you even faster. This way you can play cat and mouse with them while slowly (but steadily) increasing your score for as long as your dodging abilities last.
Under rating threshold (hideshow)
i love this game it is soooooooo hard my high score is 13 but i like to be a option when you can choose the number of the orange rectangles and a another when you can play with your friend (the friends can be the orange rectangles). and after playing this game i will destroy all the orange stuff XD XD XD .
Under rating threshold (hideshow)
I love it! One *serious problem though. After I die and press enter/space it freezes in the initial positions, ignoring all input. I have to give focus to something else and come back for it to start - immediately. So one hand is on the mouse or alt-tab when action starts. I can't play it this way! :(
Under rating threshold (hideshow)
@mcantu99: the reason we are finding it difficult to break 80 despite lots of practice, is that starting around 40 the game starts getting more difficult, and after 60 is quite hard.
Under rating threshold (hideshow)
I have to keep the enemy guessing, it seems to head to where you are heading to meet you there. Constantly change direction.
Under rating threshold (hideshow)
Briefly stopping is also a good tactic. Don't let them smash high speed into the walls; they bounce off fast and go straight to you.
Under rating threshold (hideshow)
I got here from Nerdcubeds 3 Free Games Friday.
If you haven't watched Nerdcubed, you should.
Anyway, not many people care that i got here from a youtuber, so let's add a purpose to this comment by adding my opinion about the game:
ADDICTING.
Under rating threshold (hideshow)
Whoooooa, this is the coolest game ever! Only thing i think would make it even better is if you make the two orange things collide, you should get a coin or something like that, and at the end you could access a store that would give you some things, permanent or only for one match. Plus so creators can see! Btw, 5/5 (Just because I can't give it a 6/5)
Under rating threshold (hideshow)
I broke 90! I got a 92, but unfortunately on the downloaded version from the developer's site. I hope I can eventually repeat it on here. My average score on the browser version (this one) lags my average score on the downloaded version by about 3.5 points, because the browser plugin has a tiny bit of lag and random variation in frame rate.
Under rating threshold (hideshow)
I was looking through my statistics to estimate the difficulty of getting to 90 (I have recorded 7400 games). At the moment, for each time I get to 81 again, I'll have about a 10% chance of getting to 90. Given my chance-to-get-one-more-point at various levels this is equivalent to: getting 635 points if the game never got more difficult than it is at 30 points, 120 points @ the 40 point difficulty, 53 points at the 50 point difficulty, 25 points at the 60 point difficulty, or 14 points at the 70 point difficulty. It's a pretty steep increase in difficulty. 100 points is a long ways away.
Under rating threshold (hideshow)
19 points so far. The AI in this game is splendid. It predicts my movements by calculating my current velocity and direction, comparing them to it's own velocity, direction and distance, thus creating a tough enemy to dodge. And there are two of them. 5/5