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He should add a different mode where, instead of being the chased, you should be the one chasing. The chased should have the same AI that the regular chasers use, where it predicts where you're gonna be in the future, meaning the chased would instead read your movements and make its movements unpredictable.
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Briefly stopping is also a good tactic. Don't let them smash high speed into the walls; they bounce off fast and go straight to you.
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The blocks chase your future position: they actually try to go in front of you. Keep this in mind as you try and dodge; if you move one direction, they will actually lead you and smash you full speed directly. Make sudden backtracks and turn often. Circles seem to confuse them well.
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They get so much momentum! It seems like the best way to control the drones is to keep them from getting going too fast...
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"Ah ill just sit and play this small flash game while i wait on the bus"
"Huh, what? This is the end of the line?" "damnit"
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For my last 2500 games or so I've tracked times. The longest game so far was a 76, at 380 seconds -- 5s/point. The fastest game I've played so far with a score of 60+ was a 69 at 186 seconds, 2.7s per point.
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I was looking through my statistics to estimate the difficulty of getting to 90 (I have recorded 7400 games). At the moment, for each time I get to 81 again, I'll have about a 10% chance of getting to 90. Given my chance-to-get-one-more-point at various levels this is equivalent to: getting 635 points if the game never got more difficult than it is at 30 points, 120 points @ the 40 point difficulty, 53 points at the 50 point difficulty, 25 points at the 60 point difficulty, or 14 points at the 70 point difficulty. It's a pretty steep increase in difficulty. 100 points is a long ways away.
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you should actually try to get the orange dudes going as fast and chaotically as you can in the early levels, to practice reading and responding fast. Although you do need to learn to get them to orbit/follow you as well. But that is pretty easy to learn; once you've picked that up you should play the easy levels really fast to make the time spent on them valid practice.
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@HellShooter2: actually, the game gets more difficult. I believe every 10 points -- the orange dudes get more acceleration. Also you get faster. At 30 points, point blocks start spawning on edges. At 40 they start spawning in corners. So you HAVE to be able to play the orange blocks off the walls to get to the high score list. Slowing down in the beginning levels just means you are spending more of your time practicing skills that are irrelevant for making it to the high score list, and less time practicing the skills you will actually need.
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Use (what I like to call) the Chinese Finger Trap Method:
Don't hastily go for the blocks to rack up your score. Doing this will cause the "oranges" to rush you, bounce of the wall, and get faster making it difficult to avoid them.
Keep the oranges close to you (whilst still avoiding them at the same effort), but don't allow them to stray too far, and don't run away from them allowing them to rush after you even faster. This way you can play cat and mouse with them while slowly (but steadily) increasing your score for as long as your dodging abilities last.