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@mcantu99: the reason we are finding it difficult to break 80 despite lots of practice, is that starting around 40 the game starts getting more difficult, and after 60 is quite hard.
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Agreed Obelus. Even though I am not nearly as good as you, I always get the biggest adrenaline rush once I start getting to 50.
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@cubemaster: you're not going to get good at this game by thinking. You get good at it by getting fluent. And, it already is starting slow. Very slow. It gets MUCH faster.
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I love it! One *serious problem though. After I die and press enter/space it freezes in the initial positions, ignoring all input. I have to give focus to something else and come back for it to start - immediately. So one hand is on the mouse or alt-tab when action starts. I can't play it this way! :(
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A good way to get better at 40+ is to practice the corners on the easy level. Just go clockwise touching each corner and count how many corners you can get before dying. Even on the easy levels, its quite a bit harder than getting the squares that spawn in the middle. I think having blocks spawn in the corners and edges is mainly what makes the higher levels so difficult, much more than the increased speed.
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To the person who has 10 for a high score... I'm sorry that I didn't try hard enough. I brought it up to 66 just for you.
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for those interested in knowing how much work it is to get to the top 10, my statistics show that from score 0-10 my probability of getting one more point is 99.8%, but from score 50-60 my probability of getting one more point is just under 50%. 250 times harder. This means that although I get at least 10 on 98% of games, I get to 50 on less than 9%. Of course, 60+ is much faster. I just don't have enough games >60 to have a significant statistic. I've only had 6 games > 60, out of 112 games > 50 since I started tracking scores.
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I have to keep the enemy guessing, it seems to head to where you are heading to meet you there. Constantly change direction.
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This game gets faster every 10 points. Starting at 30, point-cubes start spawning on the edge rows which further increases the difficulty. By the mid 50s you have to be in constant reaction without ever even a fraction of a second pause. The best way of measuring your skill and tracking progress in this game is not by your highest score, which is subject to quite high variance, but by your probability of getting one more point. I disagree with the advice to take your time. You cannot get on the first page of high scores without getting to a game speed that is constant reaction mode, so you might as well have all your game time be practicing that. Although it's trivial to learn to make the orange cubes orbit you at the beginning speed, it is a pointless skill that won't help you at all in the 40s & 50s, and won't help you get the edge blocks starting at 30 either, although it is still useful in the 20s to slow the orange blocks down long enough to get a mental break.
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I played this game for about 10 minutes before I ever figured out that you were supposed to try and hit as many purple squares as you could before dying. Then the game went from mildly entertaining to being the single greatest challenge of my life.