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Research points should be earned every day, not every month! It is not like taxes, that get to you once a month - scientists work every day. It is sad, if you need 1400 RP and you've got only 1399.
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wth i have all research, abillion rp and money, and all upgrades and everythin else , then goals not met, goal not met my ARSE
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A nice little game but once you've played it once it's not too hard to have a strategy good enough to beat the hardest level (and I went the hard way with solar, wind (to start) and a fission plant). So little story, relatively easy to beat on your second or third try, simple graphics (which started stuttering once town became full!?) but a solid foundation and sound concept with intuitive gameplay and relatively simple interface. Overall not a bad effort and with a few upgrades could be more of a challenge (different scenarios / partially prebuilt towns etc.). Good effort, looking forward to more :)
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This is a good game, think Simcity but a bit less. You could make an actual game like this just increase the features
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when I started out I didn't have money to build anything then, I had a million bucks with 22 thousand income and you know what I did? I built a small house in the city sourounded it with farms and called it my home.
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I've effectively made a pollution free world by making every map have -3 pollution, every map has 200,000+ population, more food and water then needed, runs off of wind and solar powers, every map is profitable by rounding $10'000, and finally, no map has any jobs. This is a paradise world.
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Walkthru: 16 commercial, 12 residential, 5 battery exchanges, 7 particle colliders, 3 vertical farms and 2 water, 2 nuclear, 1 fission, 1 airport = what's in each of your 2 cities at hardest level. Go for either fission or singularity in mid game, and get vertical farms EARLY. Cluster commercial 4x4 and residential 3x4
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Good game. I would be nice if it would just tell me I've won once I meet the conditions. Kind of boring to sit there at max speed watching my money and rp rising.
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oh.. u have 3 cities to play around with, wow.. it took me up to 2012 to realise that.. then, from then on, i could reach the Pop cap, $ cap and Research. LoL.. doh me!
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@harle If you press "m" then it opens the objectives menu, which pauses the game, and if you press the "spend RP" button it pauses, although I agree, a save would be nice.
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Rooftop vegetable and spices hydroponic greenhouses are a good idea but somehow I don't think vertical farms are economical, in part because skyscrapers cost millions to build and maintain and because they don't increase the amount of sunlight used, they have a shadow. Pretty dumb but I'm not a hater. Just saying.
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Walkthrough for ways of getting half million population, and 130000 income. first, make a population+ city(220000 pop, 300 RP, income of 45000). so, make a RP+ city(130000 pop, 400 RP, income of 48000). VERY LOW POLLUTION EVAH! your done with RP income. so make a average RP-- city(170000 pop, 0 RP, income of 77000). EVERYTHING MAXED OR THIS WILL NOT GET TO THOSE POINTS. so results: 520000+ pop, 700 rp, 155000 money income. 6-7 batteries needed to very low pollution!