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Comments for Neo Circuit

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Almandine

Jan. 08, 2012

Under rating threshold (show) I'm at #23 things are going so fast it's no fun at all... have some compassion for people over 30... slow it down.

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(3)

mikeyj80

Jan. 07, 2012

Under rating threshold (show) Good game. Tentacle Wars a bit more friendly play, but this is a bit more dynamic, good work.

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(3)

yomomma242

Jan. 06, 2012

Under rating threshold (show) as soon as it told me i could upgrade the place, i instantly gave 5/5 and favorite the game.... this is much more fun than more of them and very unique

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(3)

DeadlyJake

Jan. 06, 2012

Under rating threshold (show) I played hard mode and left about in half of the game. Now I came back to finish it, but when I click continue it's a fresh normal mode... What happened?

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(3)

Developer response from RoughSeaGames

Will fix this bug tomorrow! Sorry for any inconvenience.

Fuzzyfsh

Jan. 06, 2012

Under rating threshold (show) good game. some of the later levels are tough, but i like how levels 26-29 were harder than level 30

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(3)

OneLeggedRhino

Jan. 06, 2012

Under rating threshold (show) Bug: I started a game on HARD, closed my browser, came back later and it has me on the right level, but on NORMAL difficulty. Please fix, or just let us change the difficulty from the level select screen.

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(3)

Developer response from RoughSeaGames

thanks for the bug will look into it asap

kulibertpj09

Jan. 06, 2012

Under rating threshold (show) If you get stuck on the 4th level, maybe this is too fast paced for you. Stick with turn-based and stop dissing good games you aren't good at.

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(3)

AvirajSinghM

Jan. 06, 2012

Under rating threshold (show) i played once and have more games like this one but ths unique

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(3)

lilmewmew

Jan. 07, 2012

Under rating threshold (show) Agree with many of the comments. At first I was like, "OMG, NOT THIS AGAIN", and then I'm like "@_@ COOL GAME"

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(7)

1sttperson

Jan. 06, 2012

Under rating threshold (show) i love games like this! the other ones i can remember are solarmax phage wars and tentacle wars =) hope that helps u guys find more hrs of enjoyment =D (btw 5/5 and faved =p)

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(7)

Developer response from RoughSeaGames

I was definitely inspired by those games, but i really tried to make it unique. I am happy you like it. :)

Leviathan0123

Jan. 04, 2012

Under rating threshold (show) First comment ever and this game is really good I thought it would be a boring game just like all the other games like this but the upgrade system and how you have to transfer units is a good idea. Great game RoughSeaGames

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(21)

Developer response from RoughSeaGames

I am glad you liked it! Thx :).

HAPPYKITTYCAT

Jan. 09, 2012

Under rating threshold (show) Instead of having to capture all of the nodes to win, i think it would be better if you only had to destroy the enemies. Going back and capturing all the nodes when your the only one left seems kind of pointless.

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(6)

RoughSeaGames

Jan. 08, 2012

Under rating threshold (show) Thanks so much! I am overwhelmed by all the great feedback I am getting here. I currently learn a lot and I will definitely try to improve the next version of Neo Circuit to address most of the issues you brought up. The next updated version will only fix some major bugs, as the save problem and some smaller issues. To fix the balancing is much tougher, because I have to replay all the levels and check if they are still challenging enough. I am already planning a second version, where all the great feedback from you will go into. So I am very open for more suggestions...keep it coming. Its much appreciated! Please be a little patient, I got a full time job to fulfill as well! :)

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(6)

Maxinium

Jan. 06, 2012

Under rating threshold (show) I like the style of this game. I know there are quite a few games like this around, but this one stands through it's style. I also like the upgrade factor. So this is quite an OK game. except for the fact that I get stuck at lv 4 on normal difficulty. I find it a major turnoff if I can't succeed at a level within two attempts before the 25% mark. If I got absolutely stuck by lv 16 or so, it'd be forgiven. but it's by lvl 4.

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(6)

Developer response from RoughSeaGames

I will check that level again, will probably reduce the AI speed a little. Unfortunately I cant fix It now. You have to wait till monday, sorry.

azelf123321

Jan. 05, 2012

Under rating threshold (show) HEy. Nice game

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(6)

Blackhurst

Dec. 22, 2013

Under rating threshold (show) I just want to say this has been one of the better cell type games i've played. Its very strategic but not over done very nice job

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(2)

Moorepheus

Jan. 12, 2012

Under rating threshold (show) 23 on hard is absolutely impossible. The game is AWSOME...but Orange just takes everything out. I have tried quick advance and also sit there and wait for them to kill each other. However, that never happens. Orange just takes over everything, every time.

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(5)

Developer response from RoughSeaGames

Thanks for letting me know. The level is beatable, but obviously too hard. I will soon post solution videos for each level.

Senretsu

Jan. 12, 2012

Under rating threshold (show) I'm actually quite surprised at how low the rating is; the genre may be nothing groundbreakingly new but it's certainly not a bad one, and this one happens to be done exceptionally well. I'd have to say this deserves no less than a 4.05, it's quite a shame. That's not even counting the amount of feedback the developer's given; kudos to you, I say.

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(5)

Developer response from RoughSeaGames

Wow, thank you. I think the rating is so low because of the difficulty of some levels. An easy mode is really necessary and some levels seem too hard. I am still learning what difficulty is ok for most of the ppl.

PhantomKingdom

Jan. 07, 2012

Under rating threshold (show) Excellent, enthralling and even when your beat you cant stop trying new ways to over come the enemy, knowing that later in game the addition of different structures will add to your arsenal and make you change your playing pattern. many differnet stratergies including sacrifice for upgrade, store and fill a hub for fast overpowering attack etc. couldnt stop till i finished now , played it again and again, now awaiting more levels or v2 :) 5/5 addicting :)

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(5)

Developer response from RoughSeaGames

Thx, sequel planning starts soon, please let me know what you want to be changed/improved.

psychOmpany

Jan. 06, 2012

Under rating threshold (show) Highscore list would be nice!

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(5)

Developer response from RoughSeaGames

Hm but there is a highscore list for every level and difficulty. Just submit your score and you can see it.

dominomaste

Aug. 03, 2012

Under rating threshold (show) - Click and drag to start an attack - Cut the connection by dragging a line across - Press SPACE to speed up the game - Upgrade CPUs by clicking & holding

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(2)

cyndasaur

May. 24, 2012

Under rating threshold (show) Amazing...BUT SO HARD!! GOD WHYYYY!!!!

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(2)

BlackDarksector

Feb. 19, 2012

Under rating threshold (show) best game on the website!!!!!!!!!

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(2)

bb55412

Jan. 28, 2012

Under rating threshold (show) This game is cool!!! Make PVP version of this please!! Rate this up if you want a PVP game of this! :)

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(2)

Developer response from RoughSeaGames

PVP would be nice but you need servers for matchmaking as well as all the matchmaking features. I will look into GameCenter to support matchmaking on iOS in on of the later updates ;).

jake9876789

Jan. 20, 2012

Under rating threshold (show) finnaly got absured done:D where is the submit button for kongregate, when i hit submit it is just single level to mochi, got one more suggestion, should add another option or somthing so its easier to work with laptop(like use keys to select and attack) but make it one or the other not both because i think that would make it more complicated

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(2)

Developer response from RoughSeaGames

The submit to kong is automatically done. I will think about some key controls. Thanks for you feedback

NitrogenSnow

Jan. 20, 2012

Under rating threshold (show) Possible Suggestions: Custom Difficulty, Level Editor, Changable Colour (Not needed but I get a bit bored of blue), hope I helped

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(2)

Developer response from RoughSeaGames

Those are good ideas, especially the custom difficulty. Leveleditor is already in place for the sequel, just have to polish it a bit more. Changeable color is also a good idea.

DiFei

Jan. 13, 2012

Under rating threshold (show) fish :)

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(2)

Skout

Jan. 13, 2012

Under rating threshold (show) Since you want advice, here's some to lessen the annoyances: 1) get rid of (or allow us to skip) the deployment of each level. 2) allow for skip tutorial to skip ALL the tutorials and not make us click it off each level.

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(2)

Developer response from RoughSeaGames

Both are very good hints. Thx!

RoughSeaGames

Jan. 13, 2012

Under rating threshold (show) If everything goes smooth I will upload a new version tonight. It will include a easy and a absurd (very hard) mode. Absurd and Hard mode will be unlockable.

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(2)

kurkurkur

Jan. 12, 2012

Under rating threshold (show) LOVE THE GAME!! :D

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(2)

Partridge

Jan. 12, 2012

Under rating threshold (show) can't repeat lvl 23 2:54, but it involved taking the upgrade, being patient and rigging it so the others ran out of power now stuck on 27. best try so far was taking orange's base

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(2)

alps25

Jan. 12, 2012

Under rating threshold (show) Excellent game, but I noticed a few bugs and issues: 1. Occasionally the green ring around a certain node would refuse to load, and would have a little thumbnail in (what would be) the top left corner of said green ring. 2. If you create two connections from one node, and one of the things that the node is connected to is full, the node won't send any charges to either node. 3. I'm not sure what the gray bars in nodes mean (the ones that turn colored while upgrading). They appear to be inconsistent because in H (non-production) they seem to indicate how full the node is, but in the rest they don't change. Thanks for any fixes, you've got a gem here, it just needs a bit of polishing!

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(2)

Developer response from RoughSeaGames

Thanks for your feedback. I will look into those issues ASAP.

lmcgyver

Jan. 12, 2012

Under rating threshold (show) I have to agree with a number of people, I cannot seem to find a way past level 23. Despite this, it is still a very good game, well thought out, simple yet challenging. Something I have noticed which annoys me, not sure if others have or not, is that it is difficult to determine whether a hub is at level 2 or 3 - the numbers on them look nearly the same (H-2 and H-3). Currently 4.5/5 (Round to 5/5), and favorite. Keep up the good work!

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(2)

Developer response from RoughSeaGames

Thanks for the feedback. You are right about the hub level, its not really good readable. Will try to fix that soon.

7Jet5

Jan. 11, 2012

Under rating threshold (show) Great game, i haven't played anything like this in a long time, my only complaints is that it lacks variety and I'm constantly curb stomped into a small mechanical paste on level 23, none the less 4.5/5

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(2)

Developer response from RoughSeaGames

Thanks, I will look into 23, seems ro be really difficult.

RyuDante

Jan. 11, 2012

Under rating threshold (show) about frankm1's bug, I think it happened to me as well. On level 2 created a connection from my cpu to another one, but when it was time to upgrade it, I did and the tutorial message didn't change so I was stuck.

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(2)

Developer response from RoughSeaGames

ok thanks for the hint, I will have a look!

frankm1

Jan. 11, 2012

Under rating threshold (show) Great game, one of the best of this type. There is a small bug that freezes the game if you start playing without doing the tutorial.

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(2)

Developer response from RoughSeaGames

I just tried to reproduce your bug without success. Can you give more details?

TheOldWoman

Jan. 11, 2012

Under rating threshold (show) I dislike the way you have to own all nodes to win, and the way when you capture something it starts off with 5 charge. If you own all productive nodes and the enemy has no charge in any of his, the game is as good as won, and the free 5 charge gives the advantage to the human player, who appears to be able to click faster than the AI. 4/5

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(2)

Developer response from RoughSeaGames

Thanks for the feedback. In one of the next versions I will change the winning behaviour. The 5 power add rule after winning a node, is a solution to fix permanent owner changes, when fighting over a node. I haven't found a better solution yet, but I am open to good ideas! :)

Azgara

Jan. 11, 2012

Under rating threshold (show) Amazing game. I've also played probably all the games with the same mechanic, however this one also has an upgrade system, 8-bit sounds, and a high difficulty (that's a + for me) especially at the last level. 5/5 no doubt

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(2)

Developer response from RoughSeaGames

Thanks!! :)

ffaaccuu

Jan. 11, 2012

Under rating threshold (show) need badges like game completed on hard

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(2)

Developer response from RoughSeaGames

Currently adding Kong API and then its up to Kongregate to add badges :)

Ole00

Jan. 11, 2012

Under rating threshold (show) Props to the Dev for fixing the visible path of transfer :) Is there any info on how the diff units produce energy? Some levels seems harder if you spend energy to upgrade to lv 2 chips.

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(2)

elfsiege

Jan. 10, 2012

Under rating threshold (show) my favourite was level 7 on hard, becoz it was very strategic

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(2)

Developer response from RoughSeaGames

Good to know. Will try to create more levels like this.:)

elfsiege

Jan. 10, 2012

Under rating threshold (show) Games of this type are common, and all similar. But this is far the best, and i didnt get bored till the end!! Also really glad you have replyed to a fair few of comments, good job

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(2)

Developer response from RoughSeaGames

Thanks. :))

BigJM

Jan. 10, 2012

Under rating threshold (show) Maybe it's just me, but level 23 is impossible!

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(2)

Developer response from RoughSeaGames

23 should be doable.. I will record a video walkthrough for each level soon!

vasili1097

Jan. 10, 2012

Under rating threshold (show) Great game! Plus your very active and always taking suggestions, I look forward to a sequel and other awesome games from you.

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(2)

Developer response from RoughSeaGames

Thank you! ^^

KrispyKrame

Jan. 10, 2012

Under rating threshold (show) Excellent start. Definitely room to expand on the concept. I love the theme you went with as well! The only part I didn't like was not being notified when a CPU, GPU or RAM was taken. I also didn't like how when it was" tied" on a piece, it would flash between the owners, removing any connections you made. These two things led to a few mishaps that could've otherwise been avoided. Perhaps to fix the "tying", make the threshold for actually conquering a piece a higher rate than the rate the piece can attack at. That way, if an AI (or player) wanted to conquer a piece, they actually have to beat it, instead of just match it.

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(2)

Developer response from RoughSeaGames

Very helpful feedback. Not cutting all connections after conquering a node leads to several problems, this is why i decided to do it. I will experiment with it in next versions. I agree that conquering a node is too easy sometimes and thats why it changes back and forth. The user feedback when loosing nodes is not enough, but thats caused due to fast owner changes. Anyway you brought up really good points. Thx!!

penchu

Jan. 10, 2012

Under rating threshold (show) Really nice game, the last 3 levels took me some time but finally did it. Keep up the good work!

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(2)

Developer response from RoughSeaGames

Thx mate! :)

Ole00

Jan. 09, 2012

Under rating threshold (show) For the love of god... can you fix so we can see what way the power is flowing? im getting so angry at the game right now. Not cause im bad at it, but because when loosing to having ONE connection set on the wrong way is... Annoying...

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(2)

Developer response from RoughSeaGames

There is a indicator but its obviously not clear enough. Thanks for the hint. I will look into that ASAP.

endplanets

Jan. 08, 2012

Under rating threshold (show) This was a really fun game. I like how there is a speed up button (useful in the early levels). But the rules are too erratic for me to get a feel for any strategy. I ended up just trying various gimmicky methods until one worked. The cause of this is the fact that you get free money from transport nodes, which makes no sense and really hurts the strategy since you cannot defend against 5 enemy energy taking every point when distracted and then suddenly having 50 energy. What would have really helped would have been a pause action move where you pause the game but let us re-work our lines which over time became incredible hard to manage and directly lead me to losing multiple times.

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(2)

Developer response from RoughSeaGames

Thanks, very good feedback. I will think about that idea. I wanted the game to be fast paced, but I agree that in some levels its hard to find a good strategy.

cpayne

Jan. 06, 2012

Under rating threshold (show) lol - you need color blind people on your beta testing team! I've got no chance on level 7....

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(2)

Developer response from RoughSeaGames

Sorry to hear that, I will see what I can do in my next update.

vine1123

Jan. 06, 2012

Under rating threshold (show) Great Game! When i first saw the game I just thought it was just like all the other games like it out there. Then when I started to play it I saw all the different factors of the game that made it so much better than some of the other ones. I also like how it started to get harder as the levels went on and i found myself having to restart a bit to get it right which I would rather do then beat it fast. This game is a great game and I can't wait for a second one! 5/5

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(2)

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