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rubbel

Nov. 08, 2012

Under rating threshold (show) don't run yourself too much into multiplayer. do a good sequel with the changes you already mentioned. i'm already excited about the new nodes ;) if it's balanced, and all is cool THAN do a multiplayer if you want to. a multiplayer which isn't perfect from the beginning will never ever get enough players again. but if you're ready, a multiplayer would be cool, for sure. but look at the phage wars multiplayer and don't do the same thing wrong. if you implement upgrades, do not give advantages to the people who play more. skills should be the only thing making you better, not the time spent. just saying :)

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rubbel

Nov. 08, 2012

Under rating threshold (show) nice one, thank you :) - hey look what i've found. five stars, here have it :)

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DaniloC8

Nov. 06, 2012

Under rating threshold (show) I liked the idea, but didn't enjoy the execution. Say, if you have a very long link of a hub with 20 units going to a cpu with like 2 units. The cpu sends very slowly to the hub, which sends all of his units to the cpu. The cpu is dominated alright, but there's a high chance that the hub will be as well. But then 20>2, but since the host has 0 units, it can't defend. And you can't really control it properly... My opinion is that this game should have a system similar to Tentacle Wars in the sense that connections are tugs of war, but the rest of the game is awesome, only that system should be reviewed. Also, I haven't really seen the GPU be 'a strong offensive'... the hub is way more effective.

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PumpkinDog

Oct. 23, 2012

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(-5)

PumpkinDog

Oct. 22, 2012

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jake9876789

Oct. 19, 2012

Under rating threshold (show) i feel like a superboss now that i could finnaly beat absurd :D took me sooooo long and wasted soooooo much time, oh well :D anyway... amazing game and i cant wait untill the next one comes out(il test it for you?:O)

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derplumo

Aug. 17, 2012

Under rating threshold (show) WHEN ARE THERE SOME ACHIEVEMENTS COMING? :D

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derplumo

Aug. 16, 2012

Under rating threshold (show) well everything looks stable, lets look away, sh*t, i'm defeated

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dominomaste

Aug. 03, 2012

Under rating threshold (show) variation is miss clicking & holding

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dominomaste

Aug. 03, 2012

Under rating threshold (show) - Click and drag to start an attack - Cut the connection by dragging a line across - Press SPACE to speed up the game - Upgrade CPUs by clicking & holding

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dominomaste

Aug. 03, 2012

Under rating threshold (show) best attacker or good all-rounders

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jman482

Jul. 29, 2012

Under rating threshold (show) awesome i rate 10/10

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petrified666

Jul. 19, 2012

Under rating threshold (show) Way too addictive =P lol, 6/5 stars... well will have to be 5/5 as i haven't had the chance to leave the game to find the sixth star.

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Hidiety

Jul. 07, 2012

Under rating threshold (show) I think a multiplayer apect to this game would do amazing things for it. Some node creation and more defensive nodes would be needed I think.

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cyndasaur

May. 24, 2012

Under rating threshold (show) Amazing...BUT SO HARD!! GOD WHYYYY!!!!

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01neverest10

Apr. 21, 2012

Under rating threshold (show) I flucking love this game.

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elijah01

Apr. 05, 2012

Under rating threshold (show) you should have an ally to help you starting on lvl 5 and beyond...

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elijah01

Apr. 05, 2012

Under rating threshold (show) can't get past lvl 7 >_<

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nhoojn

Mar. 16, 2012

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BlackDarksector

Feb. 19, 2012

Under rating threshold (show) best game on the website!!!!!!!!!

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kamike

Feb. 14, 2012

Under rating threshold (show) It was pretty good, but I can't find myself going through on harder difficulties. They don't seem like they add much.

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bjhamer

Feb. 10, 2012

Under rating threshold (show) i love the end dedication :)

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b00marrows

Feb. 08, 2012

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oetzi

Feb. 06, 2012

Under rating threshold (show) Why is a GPU a strong attacker? It is very slow and I don't notice any other advantages. And why should a RAM be a good defender? Only because of its big capacity?

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imaginator3

Jan. 31, 2012

Under rating threshold (show) What would be very interesting, would be a mode where you can make custom games/maps, allowing you to let bots fight eachother/try out strategies, things like those. For the rest, awesome, 4/5 for you :3

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d_bossi

Jan. 30, 2012

Under rating threshold (show) my saved games keep getting deleted. chrome + windows 7.

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Developer response from RoughSeaGames

hmm I tested it with that combination and did not have a problem. I am puzzled to be honest. I guess all other games did work?

bjhamer

Jan. 28, 2012

Under rating threshold (show) I don't feel the benefit of upgrading at all. like i just lose all my node power and get an upgrade that gives me more connections but no noticable power change. Tentacle wars is better for this reason alone. I'm on level 25 still working out how this game works...

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Developer response from RoughSeaGames

I agree that upgrading is not perfectly balanced, but I can't change it anymore because otherwise I would have to re-balance all levels. It will be much better in the sequel ;).

d_bossi

Jan. 28, 2012

Under rating threshold (show) my saved games keep getting deleted!

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Developer response from RoughSeaGames

Which browser and OS you are using?

bb55412

Jan. 28, 2012

Under rating threshold (show) This game is cool!!! Make PVP version of this please!! Rate this up if you want a PVP game of this! :)

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Developer response from RoughSeaGames

PVP would be nice but you need servers for matchmaking as well as all the matchmaking features. I will look into GameCenter to support matchmaking on iOS in on of the later updates ;).

mitko_r_l_new

Jan. 25, 2012

Under rating threshold (show) the upgrade is great, there is a massive difference in GPU-1 and GPU-3(you can see it in GPU-2), and the high-speed if it is at level 3 it sends 10-20 energies per second, but only few at level 1, and the RAM is good too (although i use it only as another source of energy), the only thing missing (might seriosly unbalance the game) is double production rate. Great game 5/5 from me.

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Developer response from RoughSeaGames

Thanks. :)

SabrinaB4

Jan. 23, 2012

Under rating threshold (show) Biggest weakness of this game is being unable to play Hard or Absurd right away. Playing throught normal was painfully boring because it was WAY too easy. I mean its obvious how nice the game is, but god, can we have a little bit of challenge? Then once i finally unlock hard after beating every levels easily, the first 10 levels have been even easier than when i started playing normal (because i learned the game). Come on =/ Just let those harder modes be unlocked right from the start so people can actually have some challenge whitout having to complete a bunch of super easy levels. Other than that its a pretty awesome game, i would love to see a multiplayer mode of this.

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Developer response from RoughSeaGames

You are right and wrong at the same time. I have a lot of ppl telling me that the game is far to hard and vice versa. I have a good idea how to change that in the sequel. You will be able to get stars for each level, when beating the next difficulty, this should make it much more convenient for all player levels. Thanks for the feedback! :)

PJ6211

Jan. 23, 2012

Under rating threshold (show) In English, 'power' is an uncountable noun.

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bjhamer

Jan. 23, 2012

Under rating threshold (show) there needs to be a summary page for instructions. I am not sure what benefot i get from upgrading... it seems to be of no benefit early on and then later i don't know how to use it to my advantage.

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grimlock9999

Jan. 22, 2012

Under rating threshold (show) Great game! I felt that there was little strategy to the upgrade system though, as most games in normal and medium were over too quick to bother upgrading anything. I'm on to hard now....

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jake9876789

Jan. 20, 2012

Under rating threshold (show) finnaly got absured done:D where is the submit button for kongregate, when i hit submit it is just single level to mochi, got one more suggestion, should add another option or somthing so its easier to work with laptop(like use keys to select and attack) but make it one or the other not both because i think that would make it more complicated

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Developer response from RoughSeaGames

The submit to kong is automatically done. I will think about some key controls. Thanks for you feedback

NitrogenSnow

Jan. 20, 2012

Under rating threshold (show) Possible Suggestions: Custom Difficulty, Level Editor, Changable Colour (Not needed but I get a bit bored of blue), hope I helped

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Developer response from RoughSeaGames

Those are good ideas, especially the custom difficulty. Leveleditor is already in place for the sequel, just have to polish it a bit more. Changeable color is also a good idea.

NitrogenSnow

Jan. 19, 2012

Under rating threshold (show) Brilliant new take on strategy games, 5/5 for originality and gameplay

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Developer response from RoughSeaGames

Thx mate!!

Nioden

Jan. 19, 2012

Under rating threshold (show) I was thinking nodes being fought over should have a contested state. It could be done a few ways, like one side needs to stock the node with +X before it becomes theirs. So if you lose a node and it's being fought over, no one can control it until someone gets the upper hand.

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Developer response from RoughSeaGames

Its a good idea, its like tentacle wars is doing it when you want to conquer the node the first time.

jake9876789

Jan. 19, 2012

Under rating threshold (show) make it easier to submit highscores(cant seem to find it) and make it so its easier to tell whether or not you are connected to the node when you drag before you capture it(like your men are on the way)

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Developer response from RoughSeaGames

acknowledged, an auto submit is a good idea as Jean85 suggested

Jean85

Jan. 19, 2012

Under rating threshold (show) Completed in Absurd!!! Woha! What a challenge!

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Developer response from RoughSeaGames

Congratulations! :)

Jean85

Jan. 19, 2012

Under rating threshold (show) 5/5!!! I love this type of game... Suggestion: a tick for auto-submit... Hiscores are empty most of the times

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singularity2

Jan. 19, 2012

Under rating threshold (show) I can't play absurd now, and i've already deleted my progress when checking for absurd mode before recent changes to the game were made.

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Corpserule

Jan. 18, 2012

Under rating threshold (show) i see a lot of complaints as to the +5 when you capture a node, heres a suggestion, instead of giving +5 to a captured node, give the node invulnerability for 1 second, this way you cant take advantage of it offensively, as you wont have anything inside the node to begin with. Also over the next 4 seconds (use a glowing effect) increase that nodes defencive abilities by around 4x, which over the 4 second duration slowly returns to normal. This allows even far away nodes to have a chance to support a newly captured node, whilst forcing players to put in some defence so as to "how long should i wait before i recapture"

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Developer response from RoughSeaGames

That is a good suggestion. I think I will try something like this with the next version. Thx for the feedback, its highly appreciated!

Skidmark3

Jan. 18, 2012

Under rating threshold (show) Indeed the element of tactics is lost as the game gets to the point where it required a fast eye and hand and little time to think--constantly making split second decisions. But then again that's probably because I never release the space bar when playing :D 4/5!

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Developer response from RoughSeaGames

I agree, have to think about mechanics which reduce the skill of having to make fast connections and increase the necessity of making strategic decisions.

Shadow_Arrow

Jan. 18, 2012

Under rating threshold (show) 4/5 Great game, I like the different nodes and the AI feels kinda ok. My only issue is the +5 units you get every time you conquer a base. That means punching a hole in the enemy defenses is not only good (which it should be), but almost always a guarantee to win, since you get awarded even more units for the consecutive conquers. I have the feeling, it's a bit too much slippery slope there making come-backs never happen. It feels less strategic and more chaotic that way imho.

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Developer response from RoughSeaGames

Thanks for your great feedback. I might fix this with in one of the upcoming versions, cause I want to know if the new solution would work better for a sequel :):

singularity2

Jan. 18, 2012

Under rating threshold (show) Oh, come on man! I've already finished the game on normal and hard, and now i cannot play on absurd without completing both of them the second time!? Why?

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Developer response from RoughSeaGames

Just play level 30 on hard mode again and it should open absurd mode. If this is not working please let me know. That would be a bug.

parad0xal

Jan. 16, 2012

Under rating threshold (show) The fact you get +5 every time you take a base is frustrating at first, and makes games too easy once you learn how to take advantage of it.

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Developer response from RoughSeaGames

I know that is not a perfect solution, but its preventing continual owner changes on nodes which are fought over. I am open for better ideas.

cairnsification

Jan. 16, 2012

Under rating threshold (show) SEQUEL!

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Developer response from RoughSeaGames

Sequel is in planning phase :)

cloudtoo

Jan. 16, 2012

Under rating threshold (show) You misunderstood my last comment about AI killing the player first. The AI does not have to target the player intentionally to put the player at a big disadvantage. Level 25 is a good example of how attacking early reduces the chance of winning even though the AI's do not specifically target the player. This problem gets really bad on level 27 when there are too many attacks on you possible, and makes the level heavily based on luck instead of your superior management. Still, I like your attention to all the comments. One more star for you.

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Developer response from RoughSeaGames

Ok understood. But to be honest there is not much of luck in the game. The game always behaves the same, no randomness at all. If you understand how the AI is playing its easy to win. The biggest issue with the game is the dumb AI, that's why the game gets too fast in the end and it doesn't feel as strategic as I actually wanted it... In the sequel I will focus on making the AI much stronger but with reduced speed, so that it should feel much more tactical.

Nioden

Jan. 16, 2012

Under rating threshold (show) What did you change for absurd mode? I noticed the comp was a little better at mounting a quick defense, but other than that it felt fairly similar to hard. Any AI upgrades are great. I like the timed HS improvement.

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Developer response from RoughSeaGames

You are right, absurd mode is currently not that absurd if you understood how the AI is working. I will test some other AI settings to make the mode a little less predictable.

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