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The only thing I've found annoying is having to hold down a speed up button. As someone with a hand injury it's unpleasant. Toggle buttons feel more convenient.
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I just want to say this has been one of the better cell type games i've played. Its very strategic but not over done very nice job
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How are you supposed to make level 27 without a walkthrough? This game jumps from medium to impossible. Absolutely frustrating, will never play it again.
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Frusterating as hell. Why do I have to remake my previous connections everytime a node is taken over and I reconquer it? You received the 1/5 that you deserve!
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If the developers can't even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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HEY YOU!!! YES YUO. I KNOW WHAT YOU'RE DOING!!!! YOU'RE LOOKING THROUGH THE COMMENTS WHILE THE GAME LOADS!!!
I see you! 0>0
~~
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don't run yourself too much into multiplayer. do a good sequel with the changes you already mentioned. i'm already excited about the new nodes ;) if it's balanced, and all is cool THAN do a multiplayer if you want to. a multiplayer which isn't perfect from the beginning will never ever get enough players again. but if you're ready, a multiplayer would be cool, for sure. but look at the phage wars multiplayer and don't do the same thing wrong. if you implement upgrades, do not give advantages to the people who play more. skills should be the only thing making you better, not the time spent. just saying :)
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I liked the idea, but didn't enjoy the execution. Say, if you have a very long link of a hub with 20 units going to a cpu with like 2 units. The cpu sends very slowly to the hub, which sends all of his units to the cpu. The cpu is dominated alright, but there's a high chance that the hub will be as well. But then 20>2, but since the host has 0 units, it can't defend. And you can't really control it properly... My opinion is that this game should have a system similar to Tentacle Wars in the sense that connections are tugs of war, but the rest of the game is awesome, only that system should be reviewed.
Also, I haven't really seen the GPU be 'a strong offensive'... the hub is way more effective.
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i feel like a superboss now that i could finnaly beat absurd :D took me sooooo long and wasted soooooo much time, oh well :D
anyway... amazing game and i cant wait untill the next one comes out(il test it for you?:O)
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- Click and drag to start an attack
- Cut the connection by dragging a line across
- Press SPACE to speed up the game
- Upgrade CPUs by clicking & holding
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Way too addictive =P lol, 6/5 stars... well will have to be 5/5 as i haven't had the chance to leave the game to find the sixth star.
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I think a multiplayer apect to this game would do amazing things for it. Some node creation and more defensive nodes would be needed I think.
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It was pretty good, but I can't find myself going through on harder difficulties. They don't seem like they add much.
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Why is a GPU a strong attacker? It is very slow and I don't notice any other advantages.
And why should a RAM be a good defender? Only because of its big capacity?
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What would be very interesting, would be a mode where you can make custom games/maps, allowing you to let bots fight eachother/try out strategies, things like those. For the rest, awesome, 4/5 for you :3
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I don't feel the benefit of upgrading at all. like i just lose all my node power and get an upgrade that gives me more connections but no noticable power change. Tentacle wars is better for this reason alone. I'm on level 25 still working out how this game works...
I agree that upgrading is not perfectly balanced, but I can't change it anymore because otherwise I would have to re-balance all levels. It will be much better in the sequel ;).