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Very big props to the developer for fixing the countdown when they got feedback from the community. If you actively update and listen to the community like that, you will be making plenty of amazing games.
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When I started playing this game it didn't seem much different that a lot of games like this. I think if people get that impression from the start and quit they won't realize how unique it gets later on.
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I like the upgrade system, and there is a hint of teaching people about computers in this game. Yes, it may be much like any other game of this type, but it's still fun to play.
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I love how you have a timer so we can try and beat our best score, rather than just win. The other feature you included that I love is you allow us to sacrifice our units to upgrade the cpu, and for me that added a lot more strategy and depth to the game. Well done, only bad thing for me was the countdown, you don't need to remove it, but maybe make it less large and obnoxious.
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love the way things flow and different units work together, makes it a lot different from nanowar-likes. still speed and aggression pay off, and be sure to get fastest flow to the action and no waste. 4/5 (that countdown costs a lot :)
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I remember this mechanic since nano wars, I saw many games of that kind, But this one is really the smartest one, Played all the game on normal and hard, very addictive! I admire it, you definetly got a talent. Good luck with it! 5/5 without doubts
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First comment ever and this game is really good I thought it would be a boring game just like all the other games like this but the upgrade system and how you have to transfer units is a good idea. Great game RoughSeaGames