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Calidron

Jan. 11, 2012

Under rating threshold (show) Fun game, except for the uneven distribution and power levels in the later levels. For example, in the last level, you have a level 3 RAM and so does the other guy. Yours regenerates at a crawlingly slow speed, while the other guy's zips along as it says it's supposed to. I don't mind a challenge, but don't mislabel things. That can take it from challenging to frustrating because it makes it hard to appropriately strategize and also leads to that irrational feeling that the AI is "cheating". Still a 4/5, the above is a hardly a game killer!!

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(0)

Developer response from RoughSeaGames

The AI is quite dumb and can be tricked easy, if you know how it is reacting. That's why it has more power and stronger nodes. Obviously normal mode is too challenging, that is why I will introduce an easy mode in the sequel.

benstinx

Jan. 11, 2012

Under rating threshold (show) Clicking the main menu button just gives me a black screen =/

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(-1)

Developer response from RoughSeaGames

Can you tell me your browser and your operating system?

Philomorph

Jan. 11, 2012

Under rating threshold (show)

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(-9)

suburbanpsyco6

Jan. 11, 2012

Under rating threshold (show) I must say one of the things that truly set this game apart on first impression what the involvement of the developer in feed back. This appears to be a dying art in the metagaming environment, and i for one applaud you, roughseagames, for you effort in assuring everyone's voice is heard. Now, on to the game :D

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(4)

Developer response from RoughSeaGames

Thanks a lot! :))

RyuDante

Jan. 11, 2012

Under rating threshold (show) about frankm1's bug, I think it happened to me as well. On level 2 created a connection from my cpu to another one, but when it was time to upgrade it, I did and the tutorial message didn't change so I was stuck.

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(2)

Developer response from RoughSeaGames

ok thanks for the hint, I will have a look!

RyuDante

Jan. 11, 2012

Under rating threshold (show) I noticed that if a node is connected to at least 2 nodes, and one of them is full, then the flow stops for both and not just for the full one. I don't know if it was meant to be like that, if not, I hope it helps.

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(-1)

Developer response from RoughSeaGames

This issue was just fixed with the new VERSION 1.06.

rapier42

Jan. 11, 2012

Under rating threshold (show) What Brad789 said - looked like a clone of other games at first, but I like the added touches. I can't tell, but it does seem like the nodes get confused and don't sent attacks when they should? 4/5 because it appears to need some polish still, but a great game. Thanks for putting it up!

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(1)

Developer response from RoughSeaGames

Thanks for the feedback. The bug is already fixed!

frankm1

Jan. 11, 2012

Under rating threshold (show) Great game, one of the best of this type. There is a small bug that freezes the game if you start playing without doing the tutorial.

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(2)

Developer response from RoughSeaGames

I just tried to reproduce your bug without success. Can you give more details?

wrm130

Jan. 11, 2012

Under rating threshold (show) cool game! Just encountered a frustrating problem on level 6. Even though my nodes were fully populated they would not attack on the drawn path. My FULL node just sat there getting attacked and doing nothing about it?

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(1)

Developer response from RoughSeaGames

The bug is fixed! :)

TheOldWoman

Jan. 11, 2012

Under rating threshold (show) I dislike the way you have to own all nodes to win, and the way when you capture something it starts off with 5 charge. If you own all productive nodes and the enemy has no charge in any of his, the game is as good as won, and the free 5 charge gives the advantage to the human player, who appears to be able to click faster than the AI. 4/5

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(2)

Developer response from RoughSeaGames

Thanks for the feedback. In one of the next versions I will change the winning behaviour. The 5 power add rule after winning a node, is a solution to fix permanent owner changes, when fighting over a node. I haven't found a better solution yet, but I am open to good ideas! :)

GucciGirl

Jan. 11, 2012

Under rating threshold (show) This great game should surely have badges :)

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(-1)

kylerwhi92

Jan. 11, 2012

Under rating threshold (show) sorry but i have to say something. when i want to upgrade, it wont do it right, and when i trying to connect a node, it starts upgrading as soon as i push it.

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(-1)

Azgara

Jan. 11, 2012

Under rating threshold (show) Amazing game. I've also played probably all the games with the same mechanic, however this one also has an upgrade system, 8-bit sounds, and a high difficulty (that's a + for me) especially at the last level. 5/5 no doubt

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(2)

Developer response from RoughSeaGames

Thanks!! :)

Sirerion

Jan. 11, 2012

Under rating threshold (show) :S cant pass lvl 30 in hard... any tip?

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(1)

Developer response from RoughSeaGames

I will soon post some solutions for all levels!

ffaaccuu

Jan. 11, 2012

Under rating threshold (show) need badges like game completed on hard

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(2)

Developer response from RoughSeaGames

Currently adding Kong API and then its up to Kongregate to add badges :)

Ole00

Jan. 11, 2012

Under rating threshold (show) Props to the Dev for fixing the visible path of transfer :) Is there any info on how the diff units produce energy? Some levels seems harder if you spend energy to upgrade to lv 2 chips.

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(2)

aporte

Jan. 11, 2012

Under rating threshold (show) ı lose all my progress, FIX THAT!!!, y selected contınuos and ı have to star for 0, ı have even subımıted hıgscores, thıs gamer have a lot of bugs!!

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(-2)

Developer response from RoughSeaGames

Hmm, did not have that before. Can you give more detail about this bug?

DarkEld3r

Jan. 11, 2012

Under rating threshold (show) 3 2 1 at beginning is stupid.

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(-2)

tazi2002

Jan. 11, 2012

Under rating threshold (show) because IT IF FUN ITS very fun iv seen other games like this one

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(-1)

tazi2002

Jan. 11, 2012

Under rating threshold (show) MMMMM this looks fun

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(2)

perttuv

Jan. 11, 2012

Under rating threshold (show) Can't beat level 12, can't skip levels, so it's game over. :( You really should be able to skip levels or even better -select whatever level you want to play.

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(3)

wertsir

Jan. 11, 2012

Under rating threshold (show) you seem to actually reply to a lot of peoples comments that shows that you listen to the community and i appreciate it,

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(4)

nutshell

Jan. 11, 2012

Under rating threshold (show) The 1.04 upgrade is bugged. If one connection to a node is full, the node wont give power to any nodes, rather than just the node that's full. http://i.imgur.com/Dh1kD.png

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(3)

Developer response from RoughSeaGames

Hmm thats strange, worked good when I tested it. Will have a look in a few hours. Thx :)

BigJM

Jan. 10, 2012

Under rating threshold (show) It was just me. Now I think level 29 is impossible haha. Appreciate your comment though :D

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(1)

elfsiege

Jan. 10, 2012

Under rating threshold (show) my favourite was level 7 on hard, becoz it was very strategic

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(2)

Developer response from RoughSeaGames

Good to know. Will try to create more levels like this.:)

elfsiege

Jan. 10, 2012

Under rating threshold (show) Games of this type are common, and all similar. But this is far the best, and i didnt get bored till the end!! Also really glad you have replyed to a fair few of comments, good job

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(2)

Developer response from RoughSeaGames

Thanks. :))

BigJM

Jan. 10, 2012

Under rating threshold (show) Maybe it's just me, but level 23 is impossible!

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(2)

Developer response from RoughSeaGames

23 should be doable.. I will record a video walkthrough for each level soon!

vasili1097

Jan. 10, 2012

Under rating threshold (show) Great game! Plus your very active and always taking suggestions, I look forward to a sequel and other awesome games from you.

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(2)

Developer response from RoughSeaGames

Thank you! ^^

crimsonphil

Jan. 10, 2012

Under rating threshold (show) dont know if ne1 else is having this problem, i cant get past the 1st lvl, it says i've completed it, but the next lvl button is grayed out also seems to b causing lag spikes in my browser

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(1)

Developer response from RoughSeaGames

I will look into it. Which browser do you use?

KrispyKrame

Jan. 10, 2012

Under rating threshold (show) Excellent start. Definitely room to expand on the concept. I love the theme you went with as well! The only part I didn't like was not being notified when a CPU, GPU or RAM was taken. I also didn't like how when it was" tied" on a piece, it would flash between the owners, removing any connections you made. These two things led to a few mishaps that could've otherwise been avoided. Perhaps to fix the "tying", make the threshold for actually conquering a piece a higher rate than the rate the piece can attack at. That way, if an AI (or player) wanted to conquer a piece, they actually have to beat it, instead of just match it.

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(2)

Developer response from RoughSeaGames

Very helpful feedback. Not cutting all connections after conquering a node leads to several problems, this is why i decided to do it. I will experiment with it in next versions. I agree that conquering a node is too easy sometimes and thats why it changes back and forth. The user feedback when loosing nodes is not enough, but thats caused due to fast owner changes. Anyway you brought up really good points. Thx!!

CovEliteTJ

Jan. 10, 2012

Under rating threshold (show) I wish there were more unique things about this game besides the upgrades, its a near exact copy of tentacle wars.

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(-1)

Developer response from RoughSeaGames

Please let me lnow your suggestions and I will think about it for the upcoming versions.

GamwTonAntixris

Jan. 10, 2012

Under rating threshold (show) wow, quick fixes! nice, nice, keep it up!

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(1)

Developer response from RoughSeaGames

You are welcome. Couldn't fix those bugs without this great community!!

eagleclaw6

Jan. 10, 2012

Under rating threshold (show) I like how I can go to the next level even though I didn't win and the button is gray.

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(3)

Developer response from RoughSeaGames

Thx for hinting! Its fixed now!

GamwTonAntixris

Jan. 10, 2012

Under rating threshold (show) 5/5, great idea implementation. Howver, there seems to be a problem with the speed button. Sometimes, when I overuse SPACE, it seems to toggle its function(when I stop pressing SPACE it goes turbo and while I'm pressing it, it goes normal)

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(1)

Developer response from RoughSeaGames

Thx! toggle speed is fixed!

sssuperguy

Jan. 10, 2012

Under rating threshold (show) How about a shop at the end of the level, to but things such as... Coprosesser- increses attackers' speed by x Malware- increses attack by x Scripting- chips create units x times faster or abilities that you can use during a level like: lag: reduce enemy unit production by half for x amount of time firewall: all owned chips get a shield of x strength but using the above will require a form of money and/or energy, say $1 for every unit killed and $1000 for completing a level... or something

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(3)

Developer response from RoughSeaGames

Thanks! Its not an easy task to design upgrades for a game like that. Anyway I will definitely take a closer look at your ideas and try some stuff for the next version.

Virusache

Jan. 10, 2012

Under rating threshold (show) Speed Button!? Check! All this game needs now are badges! +

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(8)

Developer response from RoughSeaGames

There is a speed button -- press space or use speed button in upper left corner ;). I will add the basics for badges in one of the next version.

michabailey

Jan. 10, 2012

Under rating threshold (show) Or maybe even just to RAM?

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(1)

michabailey

Jan. 10, 2012

Under rating threshold (show) Just thought of something. How about a chip that's the opposite of the hub? Can produce units well, but can only transfer to other chips, not attack.

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(5)

Developer response from RoughSeaGames

You are the second suggesting it, and I think its a very decent idea. Will test such a node for the next version! :) Thx!!

penchu

Jan. 10, 2012

Under rating threshold (show) Really nice game, the last 3 levels took me some time but finally did it. Keep up the good work!

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(2)

Developer response from RoughSeaGames

Thx mate! :)

michabailey

Jan. 10, 2012

Under rating threshold (show) Please make it so destruction of all units is a loss, even if there are still chips remaining.

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(4)

Developer response from RoughSeaGames

Good point! Thx :)

HAPPYKITTYCAT

Jan. 09, 2012

Under rating threshold (show) Now I am just putting ideas in the air, I love this game already but if you make another wouldn't it be cool if it was also a multiplayer, or if you could custom make your own maps and then play them yourself or with other people. + so the developer can see.

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Developer response from RoughSeaGames

custom maps as well as an editor will be included in to the next version of the game. promised! :)

VSimilitude

Jan. 09, 2012

Under rating threshold (show) You need a colorblind mode. The blue and purple are nearly impossible for me to tell apart.

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(3)

Developer response from RoughSeaGames

This is one of the next things I will fix! :)

TBearDe

Jan. 09, 2012

Under rating threshold (show) Could you switch the position of the new game and the continue button in the main menu? I always press the new game button...

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jostifrank

Jan. 09, 2012

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I_am_RyZ

Jan. 09, 2012

Under rating threshold (show) damn, I hate levels with 3 enemies - at least one of them is out of your(and, therefore, 2 other enemies) focus => he wins

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(-2)

MoshGod666

Jan. 09, 2012

Under rating threshold (show) I don't know if this is the cause but I won a game and changed tab, pausing it in the process. When I came back I went to level select from the auto pause (Instead of closing the pause menu and clicking next level like I had been doing) but when the level select opened it wouldn't let me select anything at all.

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(1)

Developer response from RoughSeaGames

Thx, I will look into that issue!

HAPPYKITTYCAT

Jan. 09, 2012

Under rating threshold (show) Instead of having to capture all of the nodes to win, i think it would be better if you only had to destroy the enemies. Going back and capturing all the nodes when your the only one left seems kind of pointless.

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Ole00

Jan. 09, 2012

Under rating threshold (show) For the love of god... can you fix so we can see what way the power is flowing? im getting so angry at the game right now. Not cause im bad at it, but because when loosing to having ONE connection set on the wrong way is... Annoying...

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(2)

Developer response from RoughSeaGames

There is a indicator but its obviously not clear enough. Thanks for the hint. I will look into that ASAP.

johnmyster

Jan. 09, 2012

Under rating threshold (show) Great twist on the genre! A must-play.

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(3)

CoolColJ

Jan. 08, 2012

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(-8)

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