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23 on hard is absolutely impossible. The game is AWSOME...but Orange just takes everything out. I have tried quick advance and also sit there and wait for them to kill each other. However, that never happens. Orange just takes over everything, every time.
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I'm actually quite surprised at how low the rating is; the genre may be nothing groundbreakingly new but it's certainly not a bad one, and this one happens to be done exceptionally well. I'd have to say this deserves no less than a 4.05, it's quite a shame. That's not even counting the amount of feedback the developer's given; kudos to you, I say.
Wow, thank you. I think the rating is so low because of the difficulty of some levels. An easy mode is really necessary and some levels seem too hard. I am still learning what difficulty is ok for most of the ppl.
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Excellent game, but I noticed a few bugs and issues:
1. Occasionally the green ring around a certain node would refuse to load, and would have a little thumbnail in (what would be) the top left corner of said green ring.
2. If you create two connections from one node, and one of the things that the node is connected to is full, the node won't send any charges to either node.
3. I'm not sure what the gray bars in nodes mean (the ones that turn colored while upgrading). They appear to be inconsistent because in H (non-production) they seem to indicate how full the node is, but in the rest they don't change.
Thanks for any fixes, you've got a gem here, it just needs a bit of polishing!
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Love the game, the strategy, timing, and patience needed to accomplish the levels was awesome, and the idea was brilliant too.
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I have to agree with a number of people, I cannot seem to find a way past level 23. Despite this, it is still a very good game, well thought out, simple yet challenging. Something I have noticed which annoys me, not sure if others have or not, is that it is difficult to determine whether a hub is at level 2 or 3 - the numbers on them look nearly the same (H-2 and H-3). Currently 4.5/5 (Round to 5/5), and favorite. Keep up the good work!
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The thing with 23 is you have to remember ram is good at defense. If you sit back and do nothing the comp will wear itself down, then there will be a window where you can unleash your ram and quickly take over. I wonder if some hint system would help with those levels, rather than changing them.
I am planning to record videos for every level to help players to find a good tactic. If you guys want to help me there you are welcome and can post videos to the comment section. I would gladly use them. :)
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-Impossible mode, I would Absolutely LOVE to try to do the impossible in this game and win against odds i shouldnt be able to, but only unlock this extra difficulty once you win the game, your "hard" mode is pretty good :D, and i dont want to scare off new players who want to try to do the impossible immediately and miss out on all the cool stuff later on by quitting early
Other than the Obvious, your extreme AI (and consider this for regular AI) could not leave RAM and CPU chips undefended, the amount of times i won because i suddenly jumped into a HUB and machine gunned a RAM chip which won me the game is off the scale, i thought "if only he left 3-5 defenders i couldnt do that...
having a HUB upgrade would be nice too, for the cost of 30-40 i would like to increase the power of HUB's attack, as sometimes i prefer the Hubs speed over the GPU's Slow moving Energy nukes of doom
Yeah impossible mode would be a nice idea, wrote it down to my list for the sequel. The hub is a little overpowerd at the moment, will need some rework for the sequel.
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It takes a lot to actually make me comment on a game, Congrats, you have made me do so
Definately the best nano-war game i have played
- like Brad789 said in the top comments, one of the biggest issues is i almost quit after seeing it was just nano wars, one thing almost made me quit, before the game proved to be extremely strategic and fun :D
-sometimes the Tutorial was in the way, like, REALLY in the way, mostly it was the ones where i had to click the arrow to progress to the next chat block, i noticed space bar skipped those... after i had finished the game.. -_-. could u announce that space bar is a hotkey to progress?
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Great game, i haven't played anything like this in a long time, my only complaints is that it lacks variety and I'm constantly curb stomped into a small mechanical paste on level 23, none the less 4.5/5
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I was ready to give the game a 5 out of 5, but then found out that the AI actually have faster spawn rates then you, which disappointed me.
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As long as people are making suggestions, I think there should be something saying "this tower produces X packets per second, attacks at Y/s, defends at Z/s" or something along those lines. At the moment you just have to keep playing and getting a feel for how towers work when something like that would allow people who haven't spent much time to still play with strategy rather than fumbling through it.
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First and foremost, I am not a fan of the NanoWar type games, so when I saw one of the top comments compare it to nano war, I was not quite inspired to play this. However, it was quite good when i sat down and played it for a couple hours. It kept me entertained, and that's saying something, for a guy who was never impressed by this genre. 5/5!
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Its worth noting that connecting in multiple paths to the same place really speeds up power flow. If you have a level 3 of something, its better to connect it more then once if possible, to maximize output
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Reminded me a lot of tentacle wars, but is still unique and awesome! I loved it, but it got kind of boring later on without a lot of variation, but still 5/5!!
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Good game. I thought most of it was too easy on hard mode... just making tons of connections real fast and attacking from multiple sides worked most of the time. Only one that gave me much trouble was 30 on hard... it's a good challenge. You really have to keep the side hubs under control. Also, the high score tab doesn't have a drop down to select hard mode.
You are one of the first stating that the game is too easy :). Its really hard to match all needs here. But I have learned that an easy mode is needed and that hard mode can be a bit more challenging. Thanks for the feedback!!
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Are the other colors and me playing with the same rules? Just watched a single enemy CPU shrug off the attack of a hub being fed by a CPU(additional hub in the center) and a GPU and then counterattack up the chain, taking each one in turn. All were the same level.
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I just added the kongregate API to the game. At the moment only number of beaten levels for normal and hard mode. Let me know if you have any ideas for more statistic, and lets hope that Kong will add some badges :))
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Fun game, except for the uneven distribution and power levels in the later levels. For example, in the last level, you have a level 3 RAM and so does the other guy. Yours regenerates at a crawlingly slow speed, while the other guy's zips along as it says it's supposed to. I don't mind a challenge, but don't mislabel things. That can take it from challenging to frustrating because it makes it hard to appropriately strategize and also leads to that irrational feeling that the AI is "cheating". Still a 4/5, the above is a hardly a game killer!!
The AI is quite dumb and can be tricked easy, if you know how it is reacting. That's why it has more power and stronger nodes. Obviously normal mode is too challenging, that is why I will introduce an easy mode in the sequel.
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I must say one of the things that truly set this game apart on first impression what the involvement of the developer in feed back. This appears to be a dying art in the metagaming environment, and i for one applaud you, roughseagames, for you effort in assuring everyone's voice is heard. Now, on to the game :D
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about frankm1's bug, I think it happened to me as well. On level 2 created a connection from my cpu to another one, but when it was time to upgrade it, I did and the tutorial message didn't change so I was stuck.
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I noticed that if a node is connected to at least 2 nodes, and one of them is full, then the flow stops for both and not just for the full one. I don't know if it was meant to be like that, if not, I hope it helps.
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What Brad789 said - looked like a clone of other games at first, but I like the added touches. I can't tell, but it does seem like the nodes get confused and don't sent attacks when they should? 4/5 because it appears to need some polish still, but a great game. Thanks for putting it up!
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Great game, one of the best of this type. There is a small bug that freezes the game if you start playing without doing the tutorial.
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cool game! Just encountered a frustrating problem on level 6. Even though my nodes were fully populated they would not attack on the drawn path. My FULL node just sat there getting attacked and doing nothing about it?
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I dislike the way you have to own all nodes to win, and the way when you capture something it starts off with 5 charge. If you own all productive nodes and the enemy has no charge in any of his, the game is as good as won, and the free 5 charge gives the advantage to the human player, who appears to be able to click faster than the AI.
4/5
Thanks for the feedback. In one of the next versions I will change the winning behaviour. The 5 power add rule after winning a node, is a solution to fix permanent owner changes, when fighting over a node. I haven't found a better solution yet, but I am open to good ideas! :)
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sorry but i have to say something. when i want to upgrade, it wont do it right, and when i trying to connect a node, it starts upgrading as soon as i push it.
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Amazing game. I've also played probably all the games with the same mechanic, however this one also has an upgrade system, 8-bit sounds, and a high difficulty (that's a + for me) especially at the last level. 5/5 no doubt
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Props to the Dev for fixing the visible path of transfer :)
Is there any info on how the diff units produce energy? Some levels seems harder if you spend energy to upgrade to lv 2 chips.
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ı lose all my progress, FIX THAT!!!, y selected contınuos and ı have to star for 0, ı have even subımıted hıgscores, thıs gamer have a lot of bugs!!
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Can't beat level 12, can't skip levels, so it's game over. :( You really should be able to skip levels or even better -select whatever level you want to play.
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you seem to actually reply to a lot of peoples comments that shows that you listen to the community and i appreciate it,
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The 1.04 upgrade is bugged. If one connection to a node is full, the node wont give power to any nodes, rather than just the node that's full. http://i.imgur.com/Dh1kD.png