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For the love of god... can you fix so we can see what way the power is flowing? im getting so angry at the game right now. Not cause im bad at it, but because when loosing to having ONE connection set on the wrong way is... Annoying...
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im sorry if i sound like a brat in some of these comments and that they just keep coming... but i just wanted to thank you for all youve done for the game. i hope the sequel will be great.
You are welcome, your feedback is very helpful! I will do the sequel because guys like you help me to make the game better and motivate me to keep going! :)
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i used a different strategy for the old 39 (the new 30) and its sort of easy but level 29 is very very hard (the old 28)
ok thx, I will keep the current order and see what people will come up with. The levels feel always easy if you know how to beat them, because the AI behaves in a certain way. There is no randomness in the AI at all to be able to find a strategy against it.
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level 30 seems like it could like 27 or something because 28 was pretty hard and 29 was almost impossible. (on normal)
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Also, i'd like to make a small suggestion, not sure if this is something you had in mind in your strategy type game. It would be really cool to make decisions while paused, some of the levels have so many things happening so quickly, its hard to manage everything. otherwise looking forward to your updates :)
Yeah, some other suggestions were to regulate the speed, which would be a straight forward solution (only a good interface idea needed). The problem with this is current AI. Its dumb and relies a lot on speed.
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Hey man, very nice rts with unique topology of the game, totally new experience, but the game is lacking in... level editor! Your campaign really feels just like tutorial and after i really started to comprehend the flow of the game it ended :( I have no doubt that with level editor people would make levels that would keep others playing this game for a long time. Anyway, gg.
Level editor is planned for the next version. All the levels are done with it already, but it would have been too much work polish it for the first official release ;).
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Thanks so much! I am overwhelmed by all the great feedback I am getting here. I currently learn a lot and I will definitely try to improve the next version of Neo Circuit to address most of the issues you brought up.
The next updated version will only fix some major bugs, as the save problem and some smaller issues. To fix the balancing is much tougher, because I have to replay all the levels and check if they are still challenging enough. I am already planning a second version, where all the great feedback from you will go into. So I am very open for more suggestions...keep it coming. Its much appreciated! Please be a little patient, I got a full time job to fulfill as well! :)
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i love the gameplay and how it all flows together my tip is i get irritated that my units keep sending more power to units that are full and the power just vanishes i think if the unit is full it should stop receiving instead of me having to cut the connections other then that 5/5
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The other thing i think LordBucket was saying, when an opponent overtakes a node, they get 5 power points in it, so in the GPU vs HUB scenario, the hub will win and put 5 points in a gpu, which makes it even harder to get back. My best example of this is level 12, I rush to take out the orange cpu, and then i start an infinite battle for the gpu in the center, the battle never ends because the gpu can never solo down a hub, their attack speed is too high. When i try to, the hub attacks me and i lose all my power, which was en route to the hub, the hub then over takes the gpu and puts 5 points in it, and now i'm behind purple by 5 points, giving purple the victory. Its just a little unbalanced that you lose all the power that was "mid-air" if the node goes down before the power reaches its destination
The 5 points were necessary to give the winning attacker a little advantage, because otherwise possession would switch so fast you wouldn't realize and your connections would go off faster than you could attach them back. But I agree that the HUB is currently too strong, as stated in LordBucket's great jpg! :)
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LordBucket has a good point. The GPU's attacks are so much slower than the hubs, that often hubs are stronger attackers than GPUs in a hub vs GPU scenario, even if they have the exact same amount of power, the hub will win from attack speed, not attack strength
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For all the people who didn't like the different nano things, the creator should make a "create your own" level, so you can have however many computers and choose what machines to use. I love this game. It is really challenging in a good way.
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Mission 16: Capture router down, then GPU1 that's down and right. By then, green has taken router below his CPU1. Attack his router being fed by his CPU1, using my GPU1 that's being fed from the router being fed from my CPU1. My GPU1 has 8 points, and growing, but CANNOT capture his router with ZERO. I'm attacking a router using a supposedly "strong" GPU1, my GPU has 8 points, the router his zero. Why am I not capturing it?
Are you attacking a hub (you did call it router). Well if the hub is not supported then its a bug, otherwise the support is flowing fast into the hub, preventing the take over. Maybe a little more feedback needed here. Thx for letting me know, helps to improve the game.
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An encyclopedia of what each unit does would have been nice in addition to more info on what each unit does. But truth be told, aside from the faster movement node, I would prefer hthat there were fewer units as the attack/defense nodes were annoying and ALWAYS in the most annoying and non-strategic spots imaginable.
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This was a really fun game. I like how there is a speed up button (useful in the early levels). But the rules are too erratic for me to get a feel for any strategy. I ended up just trying various gimmicky methods until one worked. The cause of this is the fact that you get free money from transport nodes, which makes no sense and really hurts the strategy since you cannot defend against 5 enemy energy taking every point when distracted and then suddenly having 50 energy. What would have really helped would have been a pause action move where you pause the game but let us re-work our lines which over time became incredible hard to manage and directly lead me to losing multiple times.
Thanks, very good feedback. I will think about that idea. I wanted the game to be fast paced, but I agree that in some levels its hard to find a good strategy.
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Doesn't seem right that attacking a weaker node so often results in the weaker node taking over the stronger node. When I use a node with 5 to attack a node with 0, I should capture the node with zero, not lose the node with 5.
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Hmm unlike some games on here the Developer responds and fixes and takes in account what the players say....5/5 for this game just for that
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Could there be a unit opisite to the H1 were it produces units at a very fast rate but cant not attack? other than the averge cpu
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I really like this game. One think that would make me like this game even more... Could you add a library section where i could look up all the units abilities? that yould be great... otherwise still a great game!
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to hard ( -10 rating) and i personlly think that they launch you in the deep end (-100) and lastly, i think there should be a slow down button (-999999999999999999999999999999999999 rating)
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is there a way to change difficulty without resetting all levels? or is there to have like 1 thing for normal and 1 for hard instead of just one or the other?
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please use a more modern way of handling the mouse cursor. This is your friend: http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html
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i give a 3/5 i would say 0 but its unique u get diffrent types of things but i hate all other games like this normally
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Excellent, enthralling and even when your beat you cant stop trying new ways to over come the enemy, knowing that later in game the addition of different structures will add to your arsenal and make you change your playing pattern.
many differnet stratergies including sacrifice for upgrade, store and fill a hub for fast overpowering attack etc.
couldnt stop till i finished now , played it again and again, now awaiting more levels or v2 :)
5/5 addicting :)
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Great Game! When i first saw the game I just thought it was just like all the other games like it out there. Then when I started to play it I saw all the different factors of the game that made it so much better than some of the other ones. I also like how it started to get harder as the levels went on and i found myself having to restart a bit to get it right which I would rather do then beat it fast. This game is a great game and I can't wait for a second one! 5/5
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Wow, this is just amazing. Love the gameplay, love the speed up button, and I know love the color Blue. Thank you. 5/5.
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Also, I don't know if you wan't this but you can interact before the tutorial and then just wait after you click the second arrow, so your people fill up but the ai doesn't start moving and you can just wait.
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Such a good game but the glitches... been able to send commands during countdown gives dilly advantage - seems a bug. Playing hard, leaving coming back all normal no scores kept? Still a brilliant game.
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as soon as it told me i could upgrade the place, i instantly gave 5/5 and favorite the game.... this is much more fun than more of them and very unique
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I played hard mode and left about in half of the game. Now I came back to finish it, but when I click continue it's a fresh normal mode... What happened?