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2 of my employees are stuck walking into off screen walls (or that's what it looks like anyway) or eating/drinking in an endless loop...
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can publish like three games before I start loosing money...then you can't train or publish new games and all you can do is watch...and there is no reset button to try again...
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Follow the quests up until it tells you to hire a total of 8 people. Train NO ONE. Have four of your members work exclusively on small projects and the other two work on micros. Fill your free spaces with plants as you can. Once you get them a full bar experience, start to train them one at a time, one level at a time. Your quality will go up and you'll start to make more money. Then you can start following the quests again. Churn out high quality small games to make money, and use micro projects to get experience under your new employee's belts. Once you can get two teams working on high quality small games, your income will no longer be a problem.
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Is there any chance that you can see (while starting a new project) when a worker is currently "free" or "training". Happens a lot that i put someone on a project who is currently training his skills so all others have to wait till he finishes.
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this game is just bad if you actually want to win this you are going to have to sepend hous apon hours to do this most good games like this should take a max of 8 hours at least i could spend weeks on end playing this then find out i have to restart becuase my strat wasnt quite perfect enough
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You either need to be able to fire people, need to be able to get investors, or need to be able to go overbudget on games. Once your employees' salaries start exceeding your income you're stuck spiralling down into negative budget wherein you can't publish anything. I've got six games out and am at -$48,000 and counting. For about a couple of days I was making positive progress, but not fast enough to be able to publish a small scale game before it started going negative. And employee salaries seem too high to begin with - $1500 per day for a basic worker is about 10x too much.
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How in the world could you make this game so unfair? It's impossible to make any money. You simply cannot make enough to support yourself because you force us to have horrible reviews and employs with no specialization in a field at all. How can we make money when our own employees don't know how to do art or anything at all? I'm sorry, but this gets a 1/5 from me.
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if i seriously have to reload the page just to start over since i cant fire people im going to block this game so i never see it again
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This game is a classic example of developers testing the game themselves. When other people play it they find themselves if a spiral of failure that they have no control over simply because they are not playing the way the devs play.
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I've pumped out games as fast as I can while completing those bonus objectives and now my company is hemorrhaging money via salaries. This game REALLY needs a way to fire people.
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I love the idea of this game, it's just too hard. By the time you train your workers to even make a game that will make more than like $100, your already at like -$50,000.
I think it would be nice if you got more starting money, and were able to take out loans or something.
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ROWKILLA actually i have waited and every time i got money, my 30,000 worker salaries took it down, not allowing it time to build up. Before i knew it i was -30,000
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The game is pretty easy if you stick to some simple rules.
- don't rush into specializing your workers
- build up experience level by assigning for example the code to worker A, art to worker B (and stick to it, same work for same worker) and the other possibly to both
- have at all times at least two guys working on a project
- hire all workers and level them up before you switch cities (maybe even wait for the awards so you have them for a year when the other studios open)
- projects size medium or large dont bother too much if a worker or two isnt as experienced as long as they arent solely working on a specific part
- use plants and statues, they help quite a bit
- if you run dry, sell stuff you dont need. you get the same price as you paid
sticking to those things got me beating the game in about 2100 days
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There are 2 bugs that are messing this game up. 1 is they are sleeping only and not doing projects or anything. This occurred to me twice in Vancouver. The second one is workers are running to the south wall. This happened to me once. I had to restart 3 times. I still am.
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Just started really, I have four micro games out and a small scale game is going to cost me $74,000 to produce. I don't think your balancing issues have worked very well. Highly frustrating.
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I dont understand the idea behind this game. inevitably, I cant produce games because I am not making enough money to cover the expense and get further into debt. at this point, the game just loops around and you cant do anything.
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Great game, I'm addicted to it. However there are some flaws. 1) When an employee is learning, he shouldn't be available to be applied for a project. 2) There should be a menu where you can see all your workers and their specialities. 3) When there are multible workers working on a project and one of them finishes his work, he should be able to start working on a new project.
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Great game. I suggest that the plants and statues give some kind of bonus to the workers. With it being a game studio you can even add nontraditional office decorations like airhockey tables and slides.
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I had this weird bug where multiple of my workers kept eating/drinking without stopping. Some of them also only came in at the end of the day after which they just left again...
Otherwise very nice game!
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After about 7 hours of gameplay I (one) got good at it. And (two) started realizing there are lyrics to this song. Dev what are they saying?!
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Great Game.
Only issue i notice is you can just pump out one type of game and there is no negative aspect with that. It would be nice if you could over saturate the market with a type of game
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Even with the beginning bonuses, near impossible to get company started...end up in production limbo: salaries need to be rebalanced - they take so much from budget that there ends up being no money to make games to MAKE money...
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Very challenging restarted about 10 times in first 30 minutes. Great game needs better income and needs to be easier to achieve ratings. I feel put down by the Brits. +1 if you agree.
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Good game. Love tycoon stuff... this game would be better if it worked properly. It takes 10 workers and 20 tables to start a medium project?
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Shouldn't production cost go down some when you use a better program? Generally the better the program the more efficient it becomes. For example photoshop elements is <<<<<< to Photoshop Extended