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Still suprised that the developer doesn't understand the fact that, essentiallly everybody that plays this WANTS TO FIRE WORKERS.
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I cant make medium games! Everytime i try to make one it bugs and my workers wont go to the planning tables i even made sure i have enough tables before i started HELP!
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My game entirely broke. I attempted to create a new game, and none of my workers did anything. I tried to make that same game again, and none of my workers could work on anything. Like, none of my workers even showed up on the assign screen. Buggy. 3/5.
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Game Corp DX has just launched on Steam! If you enjoy the Flash version take a look at the much improved Steam version with a lot more polish and many new features! Cheers!
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I love the game, but if there was a frre-to-play lag-free version, that would be awesome! I know Game Corp DX is on Steam for $3 but i dont want to spend $3 on a game i know how to easily beat...
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this is a fantastic game - i absolutely loved playing and added it to my faves. couple suggestions; a little more gender/race diversity coz my staff feel a bit samey XD, maybe let me get to 32 total staff so i can make 2 large games at a time, and i guess have a way to keep track of staff so i know whos on what project or how many i have of each specialisation. great game otherwise, really loving it!
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My problem is i train too many people and sped days doing nothing to make some money...But I love this game! Its so addictive for me
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@playr10
Dude this game was released before Game Dev Tycoon. If anything Game Dev Tycoon were copying this game. You retard!
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I started a small scale project. I had 6 available workers, assigned 4 to the project. None were otherwise occupied. 2 free tables for pre-production. Yet they all just are sleeping at their desks?
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The game is really fun, I really want to see the teams succeed. Sadly, I do feel that there are not enough options which, in turn, makes the game a tad bit boring. There are a lot of things that could be maximized on that I find to be flawed a bit. If the Steam release, Game-corpDX, has more options like customization etc etc, then I feel I might buy it. For those interested the game is on steam for like 3$ tops.
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I wish that all my workers would take care of their hunger/thirst BEFORE the meetings because one person gets up, when they come back someone else has gotten up, it takes like 4 months to get a meeting for a medium game done (may be an exageration). I also find it really hard to balance my revenue with my production costs as I have seen mentioned. I wish it were more obvious what someone specialized in because half the time and the other half is because I have tried to memorize their names (when a project goes wrong and gets bad reviews it is ALWAYS Tim's fault, he should be fired! But apparently HR won't let me fire anyone). I like this game, find it addictive, but there could be improvements. Still going to play it though ♥ >:c if Tim doesn't get his butt back to the meeting table thoughhhh
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"Games this bad should be illegal" and "don't waste your 5 bucks on this garbage" are just some of the things that are reviewed towards my companies games. Despite this, i spent hundreds of dollars training them up... they were using better programs, and nobody liked the games... That didn't stop people from buying my "garbage" for more than 5 bucks. Some people just have to make up their damned mind... Idiots these days... Good game, though.
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I started a Medium Scale game, but i didn't have the sufficient tables for the project, now my save it's totally lost :(
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There's something satisfying about earning the cost of the large scale game you just produced back in a single month.
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There's actually lots of room for customization, using different combinations of coders/artists/sound/writers matter. I see not being able to fire as a good thing, it makes you think of the long game more. No hand holding here and I like it. Five stars from me
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Its a cool game but my workers arent very productive :/ they come to work Sleeping the Day at the evening they go home and absolutely do Nothing
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@ROWKILLA -- "It's a descent enough game with some clever mechanics, some people might get some enjoyment out of it. Descent programming, acceptable art, mediocre sounds.. Wish I could've taken out a loan, jeesh.. Poured 200G's into the best mid-sized game, four employees with full skill-sets, so all I could afford was 'small' marketing, and of course, the game still didn't bring in enough to make another. Have you even played your own game sir? Maybe a better tutorial, or adjust some variables.. because I am definitely missing something?