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Tips to players: Don't buy new workers or continue to next stage before you KNOW you can afford it.. I made around 10 micro games before I hired more workers to begin on Small ones, and after a while with this technique I have a 34 million worth company with 10 employees, so don't just go wasting all your money on 5+ workers the first months and then dislike the game since it didn't work out. Think of this game as if it was real and you'll get it! :L
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When all the workers come for work, block off the the exit with a statue. Now watch as your workers bum free salary while doing absolutely nothing for the rest of the game!
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Really great game i rate 4/5. I would give it 5/5 but there are some many improvements you need to work on that other people pointed out. I can't wait for the second one! (If there is a second) I made it close to the end, where. Well (SPOILER ALERT) Sorry, can't tell you guys until you reach the end :)!
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In the "assistant notes" it will continue to say "don't worry about your score its your first game" even if its your nth game.
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Potentially incredible game! Some small improvements are needed, like longer game, more environmental factors, etc. Make a few small improvements, and you get my last star! 4/5
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I think the game is too easy, the others studios are weak, the rewarded achievements aren't here at the right time (there is no point having a goal about making a game rated 800+ when at this point of the game I'm already making games rated 3500+)
Plus, when you hire a lot, the IA just blow up and the employee do nothing ><
But still, it's a nice game, with some good ideas ^^
(excuse my poor english, and continue on this way ^^)
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3/5 because when you have more than 10 workers the playing experience turns into a patience training. the jogability needs to be reformulated. The game need a Staff Management panel, zoom options, etc.
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oh yes, i rearranged my perfectly arranged interiour, and no i have no bug anymore. never buy to much food and drink. two fridges and two drinking supplies are enough for even 30 employers. have fun with the game. rating increased ;)
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I love the game, I just ran into a problem with one project that has zero progress. I think it is a glitch because I have plenty of open tables...
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Err... There's this small glitch when i use 3x speed one of my workers gets stuck moving fast in the same square, and he stays there until work ends and then he leaves. When he comes back he's fine, for a while. It does that every other month or so.. Can someone tell me why or if somebody already resolved that..
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You need to be able to see what task you workers are doing. Or when they are training you need to not be able to pick them for a game. Fun game though, hope you expand it
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Hmm, this game has the potential to be great, but you need more options. Why can we only build 4 levels of games? Shouldn't we be able to eventually make an "x" amount of people per team, like `13 people? You need more decor, like why not have windows and be able to plant plants outside of your building range to boost up environment? And also more area's to build at. But this is just my opinion, +1 if you agree.
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@Go1988 Seriously...there IS NO GLITCH. YOU MUST JOIN TABLES TOGETHER TO MAKE 1 TABLE, OTHERWISE IT IS CONSIDERED A NEW ROOM. SO YOU HAVE TO PUT 5 TABLES TOGETHER SIDE BY SIDE. FFS guys...
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Projects need to able to be canceled. It's the second time I try to create a medium game but all workers sleep because apparently I didn't have enough tables. Even after I build more tables they still continue to sleep. Now it's the second game that's broken for me :(
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I like the game and all but it's very annoying when some other company has the same icon and then I don't know which game is mine and which is theirs, so you shouldn't be able to select the already used icons or something
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I wish the training cubicle didn't let you train people who were in the middle of a project, and that the project manager didn't let you put people in the project who were training.. or if it at least let you know who was training and who wasn't at that moment. I have a ton of workers sitting at a table twiddling their thumbs waiting for one person. D:
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Seriously though, it does make sense to fire workers if we can't dual or re-train them since there is a cap at 30 workers. Since there is no award for variety of games, I suggest everyone take a good look at the game types and their skill levels. Plan a twenty person team for one and a 10 person team for another and hire and specialize based on that plan. You can make most of your fortune with two teams of 4 (one of each specialty) for small projects, and then just build them up to your full teams. And Mr. Coder, why can't we drag the scroll buttons?
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What? You say you can't learn MS Word because you already know how to use 3DSMax? You're fired! Hey you, why didn't you get a snack like everyone else before the meeting? You're just going to interrupt us all for you? You're also fired!
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had fun playin but this game need s a option in case you get minus money u have sold everything you could have sold and u just keap losin money maybe a restart or a butten u can only use when u reach-1000 and it will giva u lotz of money
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Needs pause, sorting of workers (it really gets confusing if you want mix up your teams), default settings (large project -> best marketing selected) and more buildable items. Otherwise really cool game!
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All of my workers get that 1:30 feeling. when the clock hits 13:30 everything slows dramatically. ive tried to clear my cookies and cache, restart my computer, cleanup.exe and nothing has sped it up. my webspeed on everything else is flawless. please fix
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Neat game! The concept works well for the smaller projects, but handling big groups of employees doesn't work very well with the implemented system. I had fun playing!
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Great concept, but it tends to get repetitive. It would be nice to have an auto-assign button when creating new projects. Maybe a couple even, one to assign highest skill and one to assign lowest (for leveling). Also, an employee sorter would be great too.
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Ran into issue where I accidentally deleted a training cubicle, and my best writer ended up stuck in the corner, typing on nothing (at least, I hope he was typing back there), forever. He'd draw a wage, and leave at the end of the day, but during work hours, he'd just sit there useless. If you could cancel training from either the person's screen OR the training cubicle, that would be great. Being able to cancel a project would be nice too.
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Good game, but some futures would be cool.
Possibility to fire a worker, stress meter and a playing machine to get cool :), rotating the stuff etc
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There is a damned bug, one of my worker is running against a wall.
Even after i placed a doof right before his face he kept running against it.
Isn´t as cool as it sounds. Really.
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Glitches:
- One of my guys was stuck walking in the same spot for a day.
- How is the average quality a company delivers calculated? Because some of the other companies have an average quality of over 10000 while none of their games have that quality. This makes it impossible for me to attain the final achievement to win all awards in a year.