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There's a bug, in which my employees sit there for months at a time before starting to code a game, let alone pre-plan it. Either that or their are just stupid lazy buttwipes...STOP SLEEPING GODDAMNIT!!!!1!
Still love the game
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I love this game but it needs some serious fixes. My biggest obstacle has been employees assigned to a project who just sleep. The ability to cancel projects is needed, as well as fixing whatever causes my employees to browse reddit all day.
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ability to change worker names (so I know who's specialised in what) or even just being able to see their skills when seting them to do whatever on ajob would really help
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How do i cancel a current prosject? Making medium game, was missing some table spots, now all my workers are just ZZzZzZZZzzz
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A very enjoyable game. I would be thrilled to see a sequel, with more office furniture, a pause while reviewing stats or determining parameters of a new project, employees with multiple talents and special abilities, hiring/firing/quitting/promotions, a quick select for making a game's sequel, more interaction between your competitors, and so forth. Still this game is quite addicting and enjoyable as is. Thanks, Rowkilla.
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As soon as Ihired my tenth worker, both of them always get stuck on their way to the office :/
Also, the planning tables seem to be bugged, because despite having ebough of them, on some projects it seems the system doens't recognize them.
Also, workers should be able to detect the nearest fridge/water cooler...
A great game nonetheless, very addictive :3
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I moved to the last place possible, but then I get the "move to Vancouver" objective. I am past Vancouver. please fix this.
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Do not build in worker travel paths during the day. I have found it creates pathfinding issues that cause the worker to freeze in place permanently.
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It would be nice to be able to click on a project and see who is assigned to work it.
Also it would be nice to "speed up" training
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All of my workers are sleeping for some reason and I've been on the same project for months. Is this some sort of bug? How do I get the awake and working again???
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Good game. If there's a sequel some day I would like to see:
-More Depth: the game is too simple, needs more depth and options. There's no need to replay the game once you're done because of this.
-Random events: every good sim game needs these. Helps the game from becoming monotonous
You guys have a great idea here, just develop it further and you'll get a 5 star from me.
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The game has a lot of lag the workers just walk there in the space. Also make the workers better and more awards for extra benefits
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i got a team of 4 workers that are stuck outside (they wont comt to there table is this a bug ? if yes can you do something about it
btw i got 16 workers andd the other 12 are comming in for work
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I have encountered quite some bugs in this game. First of all, it shouldn't be allowed to place a cubicle at the bottom of your 'studio'. The employee kept standing outside doing nothing while I didn't understand what was wrong. Now all, but two, of my workers are standing outside doing nothing (while there are projects going on). I moved to Vancouver, and all my workers are simply gone? Leaving all of my on-going projects unfinished. The walls of my former studio are still standing, but I simply cannot expand because it refuses to remove or sell the existing walls. I think it's a game with some potential.. but it really needs a lot of tweaks.
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Ah, this game is so close. I enjoyed it and had a lot of fun, but as total crumpet would say, "a flawed gem." I had several issues with the game lagging really bad (very uncommon problem for this comp) as well as some issues with the controls.
A couple of suggestions.
When picking your team for each project allow that list to be sorted by job type. Then I would be able to quickly compare all my coders at one time instead of scrolling up and down.
Another idea to make it easier to tell how many employees of each type you have would be to make the background art on the workstation match the job. I thought I was clever when I noticed the post it notes, the music, the art, and the quill ... but then I found out that not all artists had the drawing as their background so it was very cumbersome to determine who needed to be turned into what specialties.
Overall great game, 4/5 just due to the minor control and performance issues. I look forward to playing more of your titles.
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The game inflates out of control too much. First off, why does the cost to make a game increase each month? The first small game I made had a base cost of 55k, then a few months later they are charging me 112k to make one at the same level? Why do salaries increase? Employees should have static salaries with wage increases upon training. There's too much in this game that is "out of our control" or isn't explained well, like inflating salaries, unfireable employees, inflating game production costs. Seems like you were attempting to keep the mechanics simple, but by doing so you've crippled any sort of strategy or free choice.
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ya, i placed a training cube on the inside but on the outside when i went to close out the building and since it was tutorial i couldnt get to the sell option just went so i went to train my guy on the training cube inside he comes back next day trying to get on the training cube outside which i sold that night
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The microgame adjustment seems to be working- during the first year, I hit a low of -34,000, but ended up with 70k, enough to try a small game. (I was mostly creating shooters/drivers with the coder/art guys, and rpgs with the sound/writing guys.) with the small game getting 512 quality, I had 1 million total sales, and 340k by June). I didn't like that you couldn't move walls, but at least buying and selling of walls was for the same price. I really wish there was a "pause" button, when planning a new project, sometimes regular seems too fast. and it messed me up that each table can only be used for one project at a time. (I had to move my two tables together to make the small project, then pull them apart again to go back to minis)
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I've found that when you have a large staff (20+) projects will get stuck in production. I've had a group of 20 sitting on a large project for 2 in game years because someone is always away from the table eating drinking or sleeping.
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when u choose chips it needs to be chips in all fridges,found that out waaay later in the game that thats not the case xd
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I can't clear the "Publish a Small Scale Project" task! Terrible game bug! Hence, I don't see why there can't be 4 workers to make a game. It cuts the quality of all games published at a half!
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I have a small issue with the inability to fire workers, also if you could implement a way as to where you could rotate various things that are directionally dependent (workstations, tables, fridges ETC) that would be nice.
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I absolutely love this game, but there is one irritating thing- it's impossible to achieve high overall quality if you keep releasing micro-scale games (training workers), what about percentages in a possible sequel?
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Game was going great, i had about 3 medium projects lines up to sell for the next awards and then out of no where it just kept going uber slow and the workers just stand there and do no tasks.
this turns my 5 into a 1 until i can come back here and finish it lag free.