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WHATEVER YOU DO DONT BLOCK THE DOOR WITH A WALL THE WORKERS WILL GLITCH AND THEY WILL JUST KEEP RUNNING INTO THE WALL NO MATTER WHAT YOU DO PLAES + this so the dev will see it and he will possibly fix it
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When i have relocated to montreal my workers stopped coming for 2 months and so i stopped playing... Great game but bugs alot
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I think there should be a water drinking too fast option, it makes the worker not work because stomachache for a few mins, however boosts up faster working as the 2 employees on the sides of him.
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This is terrible, I star. Workers continue to walk into walls for noreason while the others cannot produce anything because of this.
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this game is great, really. however, there are too many bugs and when you get the bugs, you got no choice but to start over (unless you want to lose productivity). here are some: 1) you have to empty 1 space below the training cube. if you don't do that, the training won't start (even after you move the cube to a proper place). 2) if there are no enough tables and you start a project, the project won't start. forever. even if you have put more tables, the worker will just idle. i really want to play this game, but i can't stand it if i have to start over and over again every time i got the bug.
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A lot of people have said you need to be able to fire workers but you keep tweaking things instead.
WE WANT TO FU**ING FIRE WORKERS.
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My players got stuck on desks after i relocated desks on build mode. Now they are invisible and don't move at all so i have 8 unusable workers atm.
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eh this game is just a pc rehash-ripoff of an app called Game Dev Story. This pc version is shoddy, i'd rather pick up my phone than boot my laptop for this.
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wait, if you can get an infinite amount of sandwiches from the refrigerator then why not open a sandwich shop without any cost for materials?
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One of my employees is Gabe N. HALF LIFE 3 IS NOT CONFIRMED, because Gabe N. is working on low quality garbage with my company.
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2 things first Guys tee "glitch" is not a glitch you just need more tables and/or worker 2nd thing Dev can you make it so get a good rating on you game is not so hard please Plus this comment so they can see
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ALL MY WORKERS ARE ON STRIKE!!!!HELP!!!!They are not doing work I put them to do a medium strategy game and they are not doing it.
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uhm.. guys....
This is the story of a game agency who one day lost all his workers, he tried to get them back for years, however, no matter what he did non of the workers were ever seen again.
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For me the game is way too easy. I mean at the beginning you get some scary red numbers, but if you keep up making lots of games(the quality doesnst matter) you get enough money for everything. I mean, I had had two millions in the first stage, than in Vancover I made a salary of one million a month...at the beginnin of that level! After a haƶf year in last level I made around twenty to fourty millions a month. And that wasn't really hard to achieve. So from me you only get 3/5 , because it's way too easy.
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How to get on top: start out with your team of 2, and DON'T hire any more off the bat. Choose a specialty for each of the two guys and build those skills until they are green. For training in art just crank out a bunch of puzzle games, for coding do simulations, etc. After you built up the skills you chose, (DON'T make one guy the jack of all trades, that is a surefire way to get yourself broke. Each guy should only have one skill in which he is good at) start cranking out good quality micro games as you hire two more guys and build up their skillset. After all four guys have one green skill and know all three tools for that skill, just crank out the small scale games. Then work on, using the same tactic, building up a team large enough to do medium and, eventually, large.
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It starts very good if you can use a good strategy, for example not training everyone brainlessly but giving them experience with constant work first. Unfortuantely after a while it turns out to be a total chaos since you don't know who to send to training (he might be working on a project) and vica versa.
Also after a while (around 2016 jan with 30 workers) it starts to lag a lot and slows down.
Very interesting and fun game at the beginning. I like the idea, 4/5
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lastly, in the project manager screen, when i am upgrading software or art tools, etc, the overall cost needs to increase and decrease as I toggle the options. I get to situations where the list costs is near the original based on scale, and don't know how long I must wait until i have enough money to " create" or if i ever will for those options...
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in project manager screen, allow a bigger screen so the letters f s v will also have the "type" of specialization it is...art or sound or.... this will help me choose quickly who works.
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also, it would be nice if i could review a person from the project manager "assign person" team. Lastly, there needs to be an easy, graphic in game way to see what the specialty letters correspond to, and not rely on colors to do this (people are color blind). for instance: c1, c2, c3, c4 for the four levels of code specialization rather than letters u, f, w, etc...; or cU, cF, etc. it would save time and avoid confusion. It is a good concept. I appreciate your work and effort to improve it...
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to assist the player's organization, please add: a left and right scroll next to worker names in the upper right worker box so i can toggle between individual worker stats (so i choose better teams/trainings). Also, add a pause button, so i can assign projects and train without losing time. Further, add a "main menu" button. Additionally, add a way to see if hiring/building will prevent me from covering game costs...thank you