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I wish the training cubicle didn't let you train people who were in the middle of a project, and that the project manager didn't let you put people in the project who were training.. or if it at least let you know who was training and who wasn't at that moment. I have a ton of workers sitting at a table twiddling their thumbs waiting for one person. D:
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Seriously though, it does make sense to fire workers if we can't dual or re-train them since there is a cap at 30 workers. Since there is no award for variety of games, I suggest everyone take a good look at the game types and their skill levels. Plan a twenty person team for one and a 10 person team for another and hire and specialize based on that plan. You can make most of your fortune with two teams of 4 (one of each specialty) for small projects, and then just build them up to your full teams. And Mr. Coder, why can't we drag the scroll buttons?
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What? You say you can't learn MS Word because you already know how to use 3DSMax? You're fired! Hey you, why didn't you get a snack like everyone else before the meeting? You're just going to interrupt us all for you? You're also fired!
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had fun playin but this game need s a option in case you get minus money u have sold everything you could have sold and u just keap losin money maybe a restart or a butten u can only use when u reach-1000 and it will giva u lotz of money
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Needs pause, sorting of workers (it really gets confusing if you want mix up your teams), default settings (large project -> best marketing selected) and more buildable items. Otherwise really cool game!
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All of my workers get that 1:30 feeling. when the clock hits 13:30 everything slows dramatically. ive tried to clear my cookies and cache, restart my computer, cleanup.exe and nothing has sped it up. my webspeed on everything else is flawless. please fix
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Neat game! The concept works well for the smaller projects, but handling big groups of employees doesn't work very well with the implemented system. I had fun playing!
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Great concept, but it tends to get repetitive. It would be nice to have an auto-assign button when creating new projects. Maybe a couple even, one to assign highest skill and one to assign lowest (for leveling). Also, an employee sorter would be great too.
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Ran into issue where I accidentally deleted a training cubicle, and my best writer ended up stuck in the corner, typing on nothing (at least, I hope he was typing back there), forever. He'd draw a wage, and leave at the end of the day, but during work hours, he'd just sit there useless. If you could cancel training from either the person's screen OR the training cubicle, that would be great. Being able to cancel a project would be nice too.
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Good game, but some futures would be cool.
Possibility to fire a worker, stress meter and a playing machine to get cool :), rotating the stuff etc
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There is a damned bug, one of my worker is running against a wall.
Even after i placed a doof right before his face he kept running against it.
Isn´t as cool as it sounds. Really.
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Glitches:
- One of my guys was stuck walking in the same spot for a day.
- How is the average quality a company delivers calculated? Because some of the other companies have an average quality of over 10000 while none of their games have that quality. This makes it impossible for me to attain the final achievement to win all awards in a year.
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I have a glitch in the game. I have a medium game in development but it says no table. After I make room for them, they are just idle like I didn't give them and orders. I can't even select them to make a new game because the game thinks that they are making the game.
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moving to a new city before the quest is active means you can't complete the quest and therefore cannot complete the game.
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Okay so i ahve a problem...I started a project and it said i didnt havenought tables for them to work....so i bought the tables they needed and now its says their working on the project but there isnt any progress and i cant do any other projects cuz all my workers are working on the project that isnt working...i dont kno if this makes any sense but i cant do anything...all my workers have zzzzz's over their heads.
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don't you dare get water the meeting was just about to start!!! after jerk todd goes everyone else follows suit so that the meeting never takes place.
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I had a problem with Game development, you may want to look into an option for letting people stop current projects. I have also encountered only 9 people sitting at the table working and waiting on a not-present tenth, so please look into this
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Four things: (1) Awesome game, I enjoyed it a lot. Thanks. (2) I want to learn how plants and statues affect environment precisely; like how much do they add to a worker's perception of environment in relation to their distance from a statue/plant. (3) I'd also like the option to fire some of my workers. It'll give me the ability to focus on different genres when I'm bored with the mix I made that specializes in Shooter games. For example, I use 8 coders, 6 artist, 4 sound techs, and 2 writers to make a shooter game. This makes it so that I couldn't really switch to a diff genre (like one that requires more sound and writing) because of the previous specializations I've determined. (4) I once thought of maxing a worker's experience on all four stats before I give him a specialization, my thinking was that maybe it'd help with pre-dev. Does it? Or does specializing make it such that only the specialized stat matters and the previous other gained stats would be pretty much useless?
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All in all, I enjoyed this game. It's rather buggy (maybe it's because I'm running on OSX). It has nice music and solid game play. I like the references to game engines, sound, art, and writing tools. The tools made me laugh. TryEngine= Cry Engine. Mayan=Maya. Fotoshop= Photoshop. Surreal Engine = Unreal Engine. That sort of thing. It would be great if one of the game engines is called "Source Engine" after Valve's nice game engine. And the reviewers made me laugh too. VGN = IGN. Very nice reference (the others I didn't get so much). Fix the bugs soon. Thanks wonderful game.
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This is a great adaptation on the game The Movies where same thing but with movie studio, I love the conecpt very nicely done.
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This is another game that is a great premise but lacks a lot of the UI polishing and feature depth that makes a sim game a true winner. Add in a info box so I can effectively apply workers during a project and training. Also, the tables make no sense. I need to put them together for a small project, but then need to separate them if I'm doing micro projects.
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one of my people are stuck inside of the building and cannot go out (tried to build a door in front of him and everything, reload the game, etc) and he won't work and he is on the new game i'm developing so all of my progress is halted. can you please add an option to quit a game that you are developing and fix this glitch? i love this game so far and other than this it is a 5/5!
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i played now 4 times. it always bugged me out. sad sad sad, for a clearly 5* game. i give it 3*. just because of that.
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Okay, fixed by selling and re-buying planning tables, but it feels like the game needs work to be interesting, still.
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Unable to continue game, as one of my workers went into training, then they never did the pre-production meeting. The game seems like it might be interesting, but can't get any further now.