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Also as a second note.. i made so much money, that i looped around to the negative numbers already.. LOLOLOL and now i cant buy things anymore.. Is there a way for
you to store numbers as Unsigned??
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definitely needs a sequel... i love the concept.. although in my game, there was 4 workers tthat wer bugged.. they could not work at all on the project.. they just stood next to the water/fridge.. they were also doing teh eating/drinking animation (but not really eating/drinking since it didnt' cost money and they're hunger/thirst bars werent full yet)... so yea... weird bug.. so 4 workers were wasted 5/5 tho..
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Wonderful. I cannot complete the game because it spazzed out and chose the best option in every category for the first game. Someone explain to me how this got to be ranked so high with such a debilitating bug?
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Sometimes after you edit your workplace (I assume when all the workers are away) some workers will spend the entire month walking in place. It only fixes itself when they leave.
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oh I know now why he's stuck, because my office don't have enough table but I don't know how many table do I need, so I put a lot more table and he back to work on the project
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my worker stuck and never work on project, I'm try to move his desk and he finally walk into office but all he did is just drink water and then going out 'cos of end of day and repeat at stuck again, I think it'd be good if we can fire worker or cancel our project or something =_=
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2/5 because i couldnt switch off music until i finished the tutorial. Dont you realise that people can listen to custom music while playing games?
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Difficulty level seems to be fine but if you do lots of mistake then its very difficult to recover.I had to restart the game many times and now I have hell lot of money. The game was good but then it all got monotonous. There should be upgrade for work station for higher level games, Could use more skills like add debuging . We should be able to fire peeps and if not that then atleast the employee should leave by themself if they are not paid for very long . This will also help in recovering. Could use more environment bonus and employee should be able to get experience (not only the skills) by other than releasing game. So that every time we hire someone we don't have to release crap to give them some experience
and wages should not increase automatically (as already suggested) but there should be promotion for that.
Increase the MMOG which will require additional servers
Game is too plain but I still enjoyed.4/5 for its potency
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2 of my employees are stuck walking into off screen walls (or that's what it looks like anyway) or eating/drinking in an endless loop...
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can publish like three games before I start loosing money...then you can't train or publish new games and all you can do is watch...and there is no reset button to try again...
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Follow the quests up until it tells you to hire a total of 8 people. Train NO ONE. Have four of your members work exclusively on small projects and the other two work on micros. Fill your free spaces with plants as you can. Once you get them a full bar experience, start to train them one at a time, one level at a time. Your quality will go up and you'll start to make more money. Then you can start following the quests again. Churn out high quality small games to make money, and use micro projects to get experience under your new employee's belts. Once you can get two teams working on high quality small games, your income will no longer be a problem.
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Is there any chance that you can see (while starting a new project) when a worker is currently "free" or "training". Happens a lot that i put someone on a project who is currently training his skills so all others have to wait till he finishes.
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this game is just bad if you actually want to win this you are going to have to sepend hous apon hours to do this most good games like this should take a max of 8 hours at least i could spend weeks on end playing this then find out i have to restart becuase my strat wasnt quite perfect enough
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You either need to be able to fire people, need to be able to get investors, or need to be able to go overbudget on games. Once your employees' salaries start exceeding your income you're stuck spiralling down into negative budget wherein you can't publish anything. I've got six games out and am at -$48,000 and counting. For about a couple of days I was making positive progress, but not fast enough to be able to publish a small scale game before it started going negative. And employee salaries seem too high to begin with - $1500 per day for a basic worker is about 10x too much.
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How in the world could you make this game so unfair? It's impossible to make any money. You simply cannot make enough to support yourself because you force us to have horrible reviews and employs with no specialization in a field at all. How can we make money when our own employees don't know how to do art or anything at all? I'm sorry, but this gets a 1/5 from me.
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if i seriously have to reload the page just to start over since i cant fire people im going to block this game so i never see it again
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This game is a classic example of developers testing the game themselves. When other people play it they find themselves if a spiral of failure that they have no control over simply because they are not playing the way the devs play.
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I've pumped out games as fast as I can while completing those bonus objectives and now my company is hemorrhaging money via salaries. This game REALLY needs a way to fire people.
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I love the idea of this game, it's just too hard. By the time you train your workers to even make a game that will make more than like $100, your already at like -$50,000.
I think it would be nice if you got more starting money, and were able to take out loans or something.
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ROWKILLA actually i have waited and every time i got money, my 30,000 worker salaries took it down, not allowing it time to build up. Before i knew it i was -30,000
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The game is pretty easy if you stick to some simple rules.
- don't rush into specializing your workers
- build up experience level by assigning for example the code to worker A, art to worker B (and stick to it, same work for same worker) and the other possibly to both
- have at all times at least two guys working on a project
- hire all workers and level them up before you switch cities (maybe even wait for the awards so you have them for a year when the other studios open)
- projects size medium or large dont bother too much if a worker or two isnt as experienced as long as they arent solely working on a specific part
- use plants and statues, they help quite a bit
- if you run dry, sell stuff you dont need. you get the same price as you paid
sticking to those things got me beating the game in about 2100 days
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There are 2 bugs that are messing this game up. 1 is they are sleeping only and not doing projects or anything. This occurred to me twice in Vancouver. The second one is workers are running to the south wall. This happened to me once. I had to restart 3 times. I still am.