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fun idea but why wouldnt you give the player better control over what number the ball gets released on!!?? just put a + or - or better yet a keyboard 1-8 input.
frustrating. had to quit playing.
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it's really hard to do without the ability to choose the number on the gate, especially when it doesn't stop right when you click it
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More than one I was screwed by the lag between clicking and the number scroll speed. Also, it seems as though you can fail to solve it with the right numbers, but if you choose them in the wrong order/time it doesn't work right. Part of the game I would guess, but a mechanic that is not appreciated for such a simple game.
Also: Only mildly audibly entertaining.
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Did you know this game is featured in the "Survival Code" for 5 gum? it's spruced up a bit but same thing. just wondered if you got yer props for it.
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Really needed a way to just type in a number instead of trying to time it to the beat before the one you actually want.
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Rubbish controls make this game more frustrating than enjoyable. If I click when a gate says 3 it stops on 5. Rubbish.
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Lv 24 is - - 1 - - - 4 - 1* 2 - - 8 5 8* where you need to quickly switch 1* to 8* immediately after the ball comes out from 1 *
Lv 25 is 4 2 - - - - - - - 5 - 6 1 - 2
Lv 26 is - 3 - - 2 8 - - - 4 1 - - 3 4
Lv 27 is easy 8th is 3 and 12th is 3
LV 28 is pretty simple too first is 2 7th is 5 14th is 1
Lv 29 is a given, simply press the first one and the 3rd all the way to the 14th
Lv 30 is 4 3 1 - 1 6 5 3 1 7 6 4 - - -
Lv 31 is - 5 5 4 - - - - - 8 - - 7 3 7
Lv 32 is 5 - 4 6 2 7 - - - - 1 4 8 - -
Lv 33 is - 3 - - - 6 3 - - - - 7 - 8 -
This is all for today XD
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Level 15 (all greens 9 open ports) is killing me! can Anyone tell me what ports to open at which beat? + this if this was hard for you too.
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finally got this hard badge x_X, the ballance between levels are way to far from easy to very hard. Some lvl i beat just by set all on what i can, other level are need pure timing (after you find a "solution" you can set on ball off and on if 1 block blocked the way to another block)
The big problem of this game is simple: its not rytmus what you need to win, its just a other way of "Akanoid" where you need to delete all the blocks. The idea of the game is good, but at the end not realy fun if you feel playing a random puzzle game