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It seems that my skipping over the Hard Badge for this has come back to haunt me...even though I got the other two in '08. Curse you, Badge of the Day!!
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Very nice idea and the feeling of everything coming together on a level is very satisfying. One thing though, it would be nice to actually be able to choose a number (via a + and - button maybe ?) rather than having to click it at the right time which can be tricky and time consuming in the latter levels. Great game anyway !
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An easy way to beat the levels is to "brute force" them. In each level, try to observe which notes target which bars. Then, repeatedly on and off them in any order and eventually you'll manage to win it.
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Lv 34 is - - - - 2 1 3* 7* 8 - 6 - - - 2 (switch the 3* and 7* immediately after the ball came out from 3*)
Lv 35 is the 11th and 12th both at 3
Lv 36 is 11th and 12th both at 3
Lv 37 is 2 - - 2 8 - - - - - 8 1 - 6 -
Lv 38 is 6 4 - - 4 4 - - - - - - - 3 -
Lv 39 is - - - - 3 - - 4 - - - 2 - - -
Lv 40 is - 4 5 5 7 - - - - 2* 6* 2 - 4 1 (switch the 2* and 6* immediately after the ball came out from 2*)
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Walk-through instructions guiding you through the first level would be awesome for those of us that are visual learners. Took me a while to figure out what I supposed to be doing, but I'm glad I didn't give up and leave because it's fun once you figure it out.
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I'm not sure if you're already aware of this or not, but your game was ripped off... Pretty directly. It was used in an augmented-reality-like game that 5 Gum has been doing lately. The levels are even identical.
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I love the concept, but the click timing is tricky and I would have love to be able to see which ball originated from which gate without having to switch everything off to eliminate possibilities.
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Walkthrough for all levels (with the correct order for opening the gates):
http://www.kongregate.com/forums/3/topics/8783
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I think it would be nice if you picked the rhythm for each gate instead of having to time it; I sometimes have to try the same gate a few times just to get it on the right beat which is annoying.
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The game is really hard because you have to click one beat before the number you actually want. There is this sort of one beat lag. If I click while the button is on 3, it won't stop on 3, instead it'll stop on 4.
Either a design choice or a mistake but it's hell annoying...
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Its great untill you realize you have no idea what your doing and start clicking randomly at the 'gates' to win. It needs a hint or somthing like that, an more sturcture.
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Haha, game seemed not very complicated, so I thought I was going to get the hard badge and the badge of the day in no time. Wrong!...
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add a + or - sign next to notes/ball launchers , it's VERY annoying and TIME CONSUMING to setup what works and what not and ADDS NOTHING TO THE GAME
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First eleven levels: woah this is so fun, Level twelve: OH M GOSH IM SO CONFUSED AHHHH! IM GOING TO KILL MYSELF! GOODBYE STUPID WORLD
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This is not a game where hand-to-eye coordination should be needed, yet it is because of the silly gate-opening system. If you could click on a gate and then type 1-8 for the beat the game would be a 3/5 for me, as is: 2/5.
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Here's walkthrough sites. http://jayisgames.com/archives/2008/05/music_bounce.php http://www.kongregate.com/forums/3/topics/8783 Both are decent, but not perfect. :(
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I'd prefer it if all bricks reset after point 8 and you could just assign a number to the gates you want to press. Now it's more about timing it right and activating them in the right order. 1 mess up and you need to undo all and redo them again at the correct moments. This is what makes it so frustrating.
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Can some ask Tassel to make a guide please? 2 years of rage and frustration from level 12 onwards has gotten boring :C And those badges look appetizing.
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The game is kinda cool, but I really wished it guided the player and give a better idea on how to play the game properly. It seems to be well thought out (even though I only played to get Starsky :)