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Strange how the evolution is calculated... if you finish a level with 5 stars, you sometimes evolve less than when you finish it with 1 star... meaning I can finish all levels with 5 stars, but still be a "strong baby" ... wtf
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Needs more customization, maybe more minor skills and such. And, I hate that I can send only half of my units, if I could control how many I send it would be awesome. Also, maybe an auto-send feature. Say, if I could have one nest automatically transfer to another nest each time it gets 10 units, because having to transfer my units each nest by nest gets pretty boring.
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The way I see it, there are two strategies, each with their merits. Option 1: You go berserk and fight no matter what. Choose strength evolution and always are pushing forward. Option 2: You capture towers to guard yourself, while you build up an army to battle through reinforcements later in the game. Option 1 is better for later levels, while option 2 prevails in the first 5 or 6. I prefer option 1, but sometimes you must bide your time. However, if the enemy attack immediately, you must do so also. 5/5
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don't enjoy it very much. If you quickly ambush the nearest hive and don't waste any men on capturing towers, and keep all bees on the run to attack -> you never lose. Not really challenging at all. It just lacks depth.
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serensa lol i can't believe that you know risk i love that game and this game. but like all my friends don't know what risk is, i got it from my uncle.
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such a shit game!! it is no fun at all and i can't even do level one it is not because i can't play it it is because it is so shit!!!
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@jdd666: Yes, black sheep wall is a cheat for StarCraft. It gets rid of the fog of war and the initial black map cover.
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Ok, so i was promted randomly once in one of the earlier levels to make my units stronger or faster... then, i never was able to upgrade them again?
I'm not sure how this upgrading/ evolving works? OR is it developed yet?
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its no different from risk on the computer and the evolution system is a nice touch but i suggest making it a level up instead of random
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Just as everyone said, it desperately needs a more noticeable upgrade system. Currently, it looks random, and it takes a long time to get them, so it seems as if they're not there for a long time. Still, nice core gameplay.
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guys the bugs keep stacking up in the towers!!!! I cant send them in a lopng path when there are towers because theyll stop at the tower
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Desperately needs a "Surrender" button to end a battle that is no longer winnable without having to wait for the enemy AI to take its time finishing you off.
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there should be some form of experience bar or something that shows you how close you are to leveling because so far all i can see is that upgrading is a random process?
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its ok i think the first one is better. the upgrade system is the worst but it is over all pretty fun, i like phage wars 2 the best out of this particular subgenre
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I'm sorry, but while the graphics did improve over BW1, the gameplay... seems to have done exactly nothing. In fact, as others have noted, it's taken a step *back* from BW1. The first level is thrilling as playing Tic-Tac-Toe. You send bugs, computer sends bugs to counter, neither side making any headway. I spent almost 10 minutes on level 1 just watching the bees go back and forth. About 8 minutes longer than I should have. Played through to level 5. Even got one upgrade (picked strength, though it didn't seem to make any difference). You usually make some great games, Rudy, but I just can't get behind this one. 2/5
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woot i got the lazy loser achievement... i did it with the ants on the 2ed level sent all ants to towers and waited intill they took over all spawning points then attacked in till i had no more ants. note: attack the other tower not a spawning point, otherwise it is hard to lose
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i rated 4/5 on the first game yet 2/5 on this one
- only 'improvement' from BW1 is the new bug graphics, which i hate
- level score screen animation is annoying and wastes time; also lacks a next level and/or restart button
- we need to choose 'load game' to start a new one after the first? who taught you how to code?
- an achievement for losing? i'd understand if the objective was to lose in like 10 or 20 seconds but AFTER 2 minutes? you're the lazy one
- if you want to make a game in english then learn some english for christ's sake; at the very least get someone who actually knows the language to help you
- add a meaningful and understandable bug species(not 'race') upgrade system
- add several play modes (survive for X time, hold a building for X time)
if you had done all the above instead of making a complete remake (actually worse) of the first game your rating would easily pass 4