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Unfortunately game no longer recognise I'm playing at kongregate(and I do as I write here :D ). Therefore 2 heroes and their unique cards are locked... probably for eternity, unless someone at kong update game or plug which is unlikely to be honest :(
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Important!!!!
If you're versing a god thing e.g. fire demon, blue dragon: make sure that you have spells and backup troops. Cannons, mermaids, succubus and witches work well while you have other troops to distract the god things
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You'd have thought that the hero had enough common sense to kill the group of dragon riders instead of killing the one dragon rider behind him. But noooo...
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just another tip: the heroes don't have the same amount of maximum Mana! Grullborg Grimtooth has 3500 mana at lvl 30, which is very much, viegraff the red on the other hand doesn't even have 3000 mana at lvl 30. attempting the caves of trial is best to do with heroes with a lot of mana, of course ;)
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if u want to make money when u capture castles let one of each color be left then they attack u in "enemy phase" after u do end phase like that u get money without playing yourself and finishing the game with all upgraded units
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i just got the fifth cave completed with only 3050 mana and both stun spells the green lightning and ice. its good to let all your troops spawn before storming the enemies castle and only when the invincible goblin moves you have to freeze him, then your troops should be able to keep him sliding back. took me about 10mins to finish cave 5
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In order to obtain all the cards, you only need to level each hero to 20. Then you save and start another new game plus with the next hero. This saves a lot of time compared to beating the whole campaign with each other, since the last few cities have 3 revenge waves and take much longer to win. Do the green hero last if you want to end on the hero with the most mana. (Start with Viegraff, trevouz, Cald in that order for best units imo)
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this is a very good game because it brings back so many memories. i used to play this all the time when i was younger. i finished the game like 3 times and this is the 4th time. thanks for making my childhood better.
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-enters cave of trials 5- -battle continues on for a while- -sees a darker goblin- me: that's strange... -hits it with comet- me: the goblin survived? -goblin hits my unit for 9999999 damage- me: i'm dead...
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The Phoenix When Its Fully Upgraded Combined With The Hercule Card Which Doubles The Damage Then Combined With The Berserk Card Which Is 100% Critical Its Damage Goes To 17000.
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At first this game seems absolutely impossible lol, but with the right tactics you can (and probably will) beat the game. Even the cave of trials stages can be beaten pretty easily, despite what the massive rush of monsters and occasional titan seem to suggest. The one problem i have with this franchise is that it hasn't continued lol, though the sixth one was pretty bad from what i remember.
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Rudy, this is the best game in our entire series of Epic War.
I played and finished (probably) each one but this one is m best so far.
Thank you, I haven't played something good for a long time!!!
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i love it when everything comes together to make a giant clash of both sides and you cant tell if youre winning or losing but you dont care
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This is by far my favorite epic war game. I love how its more of a multi person map where you take over each terrotory instead of selecting a level.
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Use phoenix as soon as you can and at that point you should be able to fend off the waves of units, then when you have all your units kill the titan (use retreat/advance commands to dodge attacks if needed). Then do the usual strategy for castle. Note on trial 4 you will NEED to pull back after the 2nd counter wave spawns (preferably the 1st) since every counter wave has a titan. There is a separate strategy for trial 5.
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I understand the revenge wave concept and agree that it is fair but calling in four of the same titan on one revenge wave is kind of going overboard......
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THIS IS IMPORTANT! The recipe to win cave 5, you have to choose the green general. the troops: Centaurs, Succubus, Mermaids, Witches, goblins and the black knight. Spells: Athena, Phoenix, Hercules, Comet and Healing spell. In cave 5, wait until all troops are loaded, then attack with the troops, NOT the spells. When the transparent goblin attack, give him a lightining bolt and keep pressing foward so the troops will be attacking the castle and keeping the goblin paralized. THE GOBLIN NEVER DIE! to kill him, destroy the castle.
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Oh how I miss this game when I was younger. Best part is how your hero will do their 10-second sword animation before retreating xD
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For campaign it is goblins, phantom armour, centaur archers, succubus, black riders and magic cannon, and comet shot, phoenix, Hercules' strength and athena's protection (you can use any other spell if you have the points). For Cave of trials, its the same loadout but with rain of arrows/ice trap and heal spell too (for convenience more than anything).
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A fun tactic that got me through every single game except the last hero and CoT 2-5 (Haven't finished game or tried the other CoT's yet): A high hp melee unit of each colour and as much damage as you can muster from the rangers. Send 'em all in, make sure you have either lightning bolt or ice (fireball works as well but takes more time) use these on the first revenge wave to clear em all out then use the invincibility card and just spam the forward button if there're succubi pushing your units back...
The aim is to kill the castle, not the revenge wave. My preferred units: Dragon Rider, Black Knight and Yeti/Fire Titan matched with Succubi, Mermaids and Centaurs. I'll probably switch centaurs for witches when I get them, but I still haven't found them -_-