Epic War 4 features 5 unique heroes with unique combat ability. Battle through 12 stages with 3 different modes (normal, hard, epic), and 4 extra stages for additional challenges. Experiment with 5 levels of 20 different units and 12 unique spells, and fight your way through 4 epic bosses and surprising stages for hours in this epic defense game.
FOR Players: I will try to give updates as fast as possible, especially with the slow pace at first 3-4level which enemy castle hp shouldnt be too big. If theres any bug just whisper or bugreport it. we have add tower like at ew1and2 but thats should be additional features in upgrade tree. so dont complain again im not put arrow tower
UPDATES v1.48
dwarf engineer bug fixed
ending bug fixed
level 16 bug fixed
surender bug fixed
grindfest achievement bug fixed
hotkeys added
spell time status at battle added
some typo fixed
surender get gold glitch fixed
spell timer
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
if you feel the game doesnt require skill, try hard and epic mode.
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Epic War 4 features 5 unique heroes with unique combat ability. Battle through 12 stages with 3 different modes (normal, hard, epic), and 4 extra stages for additional challenges. Experiment with 5 levels of 20 different units and 12 unique spells, and fight your way through 4 epic bosses and surprising stages for hours in this epic defense game.
Updates
FOR Players: I will try to give updates as fast as possible, especially with the slow pace at first 3-4level which enemy castle hp shouldnt be too big. If theres any bug just whisper or bugreport it. we have add tower like at ew1and2 but thats should be additional features in upgrade tree. so dont complain again im not put arrow tower
FOR Players: I will try to give updates as fast as possible, especially with the slow pace at first 3-4level which enemy castle hp shouldnt be too big. If theres any bug just whisper or bugreport it. we have add tower like at ew1and2 but thats should be additional features in upgrade tree. so dont complain again im not put arrow tower
UPDATES v1.48
dwarf engineer bug fixed
ending bug fixed
level 16 bug fixed
surender bug fixed
grindfest achievement bug fixed
hotkeys added
spell time status at battle added
some typo fixed
surender get gold glitch fixed
spell timer
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
if you feel the game doesnt require skill, try hard and epic mode.
Under rating threshold (hideshow)
I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game?
Under rating threshold (hideshow)
Very good game, if there is ever a Fifth one, you need to fix the fact that troops advance when enemy troops are nearby, we need to be able to post our soldiers somewhere and be confident that they wont move past your commands + if you agree
Under rating threshold (hideshow)
Am I the only one who does not understand why the hell ranged units keep walking towards enemies even when they already are within shooting range? Is it just so they can get killed faster? Give a + if you are bothered too, maybe the programmer will do something.
Under rating threshold (hideshow)
Man, you'd think these great heroes would know enough about battle tactics not to overcommit to their attacks. Come on, dude. When I say fall back I mean like NOW, not after your 10-minute sword slash animation.
Under rating threshold (hideshow)
Many good ideas here, but still need some work. Scroll needs to be faster, click to scroll on the minimap, need x2 x3 speed button, autosave, button to shut sound/music off ingame, hotkeys. Game is very good, but listen to community and it will get better.