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Avery version of this game, one thing remains unfixed: the hero always will keep swinging his weapon even tho he will not hit anything, just so hee can finish his animation. Could you guys fix this please? While my units are taking a beat just centimeters ahead, my hero keeps playing Lancelot versus ghosts behind them.
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I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game???
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anybody likes this game tell me dont like this game dont tell me shut up your mouth . If you like my comment please + my comment
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god dangit you dews. i reported i have missing 2 meds and hard badge... they say you can report on same time at multiple badges... but when i did i gained hard but no medium badges -.- hard needs:all lvls in epic and i did not gained that badge what needs 12 lvl in any difficulty.
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In addition to what BzAli said about the FINAL CHALLENGE on epic. The boss has a health bar, I didn't notice that at first. If you stay right under him, he can't hurt you. Unfortunately he does move so it's a bit of a thrill ride. Once he gets low health, he'll move towards his castle away from yours. Once he does that, if you have some men already there charging the castle, you'll be right below him where he'll most likely not hurt you unless you're unlucky. Hopefully your men will take his castle out first. This game relies too heavily on the Shield ability.
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Tip: You don't have to fully upgrade your spells. Altar only adds your max mana, you regain a percentage of your max mana per click. So if you max out your spells, it also requires more mana. In some cases, lower ability means less time but it also means in case of a low mana emergency and you desperately need the skill fast, you can use it as oppose to a maxed out skill that requires more mana and waiting a second longer can get you anihilated. Also skills get wasted like lets say you pop berserk then you kill your enemy, no more enemy and berserk is still active. Nice, but useless. So more mana for a skill that needn't be so long.
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So Guild Skill is broken (the extra gold skill) and one of the best unit if not the best is Were-Tiger. Sylphs are like the mermaids in Epic War 3. Best skill seems to be Time Stop, Beserk, and Shield. Worse skill or one of the worse skill IMO is the Tower skill, the one where you summon epic tower unless the game drags out that long but it's still weak especially considering the gold invested.
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I'm liking it a bit better now, still hate the range where they keep stepping up and getting killed and not being able to stop the heroes during mid action, they always get killed because of it. I also think Guild skill, the skill that grants you more gold is broken. Testing it now, I'll report back if it is working but I won't if it is indeed broken.
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Epic War 3, still the best. Haven't played the fifth one yet but so far the whole bit of how your men continue to move forward even though the enemy is still alive is lame.
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i want those 2 things that oppoment have only: that thing what shoots those bomber guys and that big bomb that destroys whole castle in 1 hit but is slow.
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What's with map 5 being heavy ranged enemies with the player having NO OPPORTUNITY to buy ranged units yet?
Fail in the game progression. - 12 stars if it was possible. What moron gave this more
than 1 star?
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Am I the only one who does not understand why the hell ranged units keep walking towards enemies even when they already are within shooting range? Is it just so they can get killed faster? Give a + if you are bothered too, maybe the programmer will do something
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Man, you'd think these great heroes would know enough about battle tactics not to overcommit to their attacks. Come on, dude. When I say fall back I mean like NOW, not after your 10-minute sword slash animation
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Very good game, if there is ever a Fifth one, you need to fix the fact that troops advance when enemy troops are nearby, we need to be able to post our soldiers somewhere and be confident that they wont move past your commands + if you agree
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I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game
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the game is soooooo good but when you upgrade the weapons the weapons have to change .for example: woden sword to iron sord to gold sword ...