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An enemy you say?! Why let me just point my sword up at the sky, now towards my foe, now aim it behind myself, now back at the sky, now back at my foe, then start the swing... hmm, he's gone you say?
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I have a nice idea, but I highly doubt it will even be considered. After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on. Who thinks this would be a nice little addition to this already great game?
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Very good game, if there is ever a Fifth one, you need to fix the fact that troops advance when enemy troops are nearby, we need to be able to post our soldiers somewhere and be confident that they wont move past your commands + if you agree
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Man, you'd think these great heroes would know enough about battle tactics not to overcommit to their attacks. Come on, dude. When I say fall back I mean like NOW, not after your 10-minute sword slash animation.
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Am I the only one who does not understand why the hell ranged units keep walking towards enemies even when they already are within shooting range? Is it just so they can get killed faster? Give a + if you are bothered too, maybe the programmer will do something.
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Great hint:
On level "Stop the Big Bang" when you destroy a big bomb, it explodes and kills everyone
Just as your about to destroy it, use the sheild spell, that way if you have titans, it wont take forever to get them back
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To past First Chalenge You need A Dragon And The meteor Skill... Fully Upgraded To better Results... The Second Challenge You need The Invulnerable Skill And The Stop Time Skill... use the stop time to stop the advance of the bomb and the invulnerable skill to dont be killed when it explode... And the 3 challenge Use Close Combat Units... And The Invulnerable Skill, To protect Slow Units... Plus To keep The Information Alive =D
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Retreat! Hold on, I'm gonna swing my sword. I said RETREAT!! Well, I must say that was an impressive swing, I think I'll follow it up with another. ****ING RETREAT!!!!
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For Epic Challenge 1, have all 4 titans, Goblins, and Mad Bulls. Send in the Goblins and Mad bulls, then keep sending back only your heroes once your titans spawn let them get to half way from the mid field then go afk for a while. Come back and you have won and got 1,000,000 gold. Epic Challenge 2, Go in with any set up, preferably melee, time freeze when available, make sure to have enough mana stored for a shield if needed to survive explosion. Epic challenge 3, the boss will heal with every hit made to him so stay at your base until full mana. Once then charge and keep shield up, you wont kill Baal but you will kill the castle. (Mad Bulls, Goblins, and Titans work best for this challenge). Epic challenge 4, use ALMOST all melee for this set up....either time freeze or shield for this. Kill the castle and win. + if this worked.
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Here is an update i would like to see, the speed of your unit that way we can see how good it really is. + if you agree
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I really wish the pixies would listen to where I'm telling them to go instead of stopping every second to heal every unit they encounter up to max health, getting killed in the process. It's a fun game, but the orders really need to be followed more accurately.
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The [Castle] Guild upgrade ("Add money gain%") doesn't seem to work. even with +100%, I notice no change in either Loot nor Bonus-Money handed out.
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I beat the final level on epic with the following force: Popo, Kara, Viegraff (as heroes), Goblins, Dwarf Engineers, Mad Bulls, Elf Snipers, Valkyries, Forest Hunters. All fully upgraded to lvl. 5.
I had Altar (castle skill) fully upgraded, and had shield fully upgraded.
Right from the start, I charged forward with everything. Whenever I had the mana, I used shield. That's all! Keep this post alive, since it's unlikely to get the 400+ 'thumps up' required to get permanent status.
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Pixies, the most incredible creatures of the game. Can cross the battlefield without being hit, but once they arrive at the castle, try to heal the air and die.
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Comment this up so people don't get stuck on beating the final level: Get the fastest troops, cassandra, popo and kara as heroes, and get the celest angel and sky dragon - make your heroes and everything else attack as SOON AS THEY ARE LOADED, because when the yeti comes they'll die.
Use the shield whenever it runs out, after there's 2 seconds left. Only after the giant yeti comes out, though.
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Many good ideas here, but still need some work. Scroll needs to be faster, click to scroll on the minimap, need x2 x3 speed button, autosave, button to shut sound/music off ingame, hotkeys. Game is very good, but listen to community and it will get better.
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Trial 1: use smaller units like tigers, goblins, valkeryies ect and a dragon-its the only thing that can kill the black goblins along with the meteor spell.
Trial 2: Use titans and magic units-cavalier, valkeryie or succumbs to stall the bomb and use time freeze as much as possible.
Trial 3: Use your strongest melee units and wait for all of them to spawn in, then save up for a time freeze (or 2 if you have slow melee units) and use it so units can charge onto tyrant lord baal. Use spells to get rid of succumbs!!
+ so people can see this
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here's a tip.use the fire lord(titan)againt the trojan horse because the kamikaze rats and the dwarfs will heal the titan and he will likely finish off the other units.+ to keep this up!
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I would like better descriptions of the units, What they do, how they do, if they have an special caracteristics. some numbers may help on: Atk speed, critical chance, run speed.
Thank you
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well since supernova is the new flash player it has a huge grey mass of dead pixels it's sadd to see such old game like this die unless there is some way to still be able to play this at it's full glory.
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The game is great, but you could make a lot of minor adjustments, and most are already stated in the comments. One recommendation I have is that make the AI smarter. The hero will still do his 5second attack ritual even if another unit has the killed the monster that was in front of the hero, and also please do something about the timed attacks very annoying to me I don't know about the rest of the forum.
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Lvl 16 epic - Viegraff, Kara, Cassandra; Goblins, Mad Bulls, Valkyries, Were-tigers, Mighty Guardians and Phantom Ghosts. All upgraded to level 5, with a level 5 shield&level 5 altar. Assault as soon as the yeti spawns, you should have enough mana for 3 shields. Your units should do enough damage to the epic yeti so it will retreat to heal (but oneshot your entire army first). From then on it's just a matter of time, as soon as you are full on all your troops, assault and keep the shield up. Took me a few tries to say "Screw ranged units and the Titan" but when I went in with melee only, I won it on first try in 5 minutes.
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people here is a very handy tip: if you dont know how to unlock green people just lvl up viegraf the red to lvl 3 to unlock cassandra, then buy all her units to get the last hero, kara the slayer, which is totally awesome. Oh and to beat the black goblin in lvl 13 you need sky dragon it is the only unit that can harm it. + this to make this go up to help others
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last level epic mode hero viegraff, cassandra and kara.
unit goblin , valkryie , phantom ghost , mad bull , mighty guardian and elf sniper .
spell shield
All monster, hero and spell full upgrade.
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Why does the character's sword slash take so long? I'd rather have single slices than shockwaves that take forever after the actual slashes.
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Soooo, hard mode is really just "yea, we made the computer slightly smarter... also if they get to half health we give them 50+ super units..."
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One though guy that you can't beat (like lord baal)? Then use this tactic! Get some strong guys and speedy guys, the shield skill and lots of mana. Then, click assault and charge forward. When you get in the strong guy's range use shield. Keep casting and casting it. The strong guys will keep the strong guy bussy while the speedy guys eventually go past him and charge to the base. repeat and repeat, and eventually you will beat the level! (remember to cast shield!)
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Dear Sky Dragon: It seems an age since I sent you into the field to assault the castle of the Goblin Horde. lesser troops have understood the task before them. They have pushed past you on the battlefield, only to be brutally slain by the blackguard goblins from which you were sent to protect them. Had I wanted you to protect our castle from the Horde, I'd have told you to retreat from the field. I believe the order I gave was Assault. Please understand, I care for you a great deal, but I didn't invest money in you to watch you pirouette in the middle of the battlefield and waste my precious time. Come the next battle, I'd like you to stay in the upgrade grid. It's not you, it's me. I don't like you.
Much regret, Epic Overlord.
PS: If you see the pixies, tell them I said to stop passing living enemy units, and cop to the fact that they're useless in a fight.
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wow I see people complaining about goblins.... look, goblins aren't specially for fighting, their great numbers make them a "pest" for the enemy, specially large and slow ones.
For example, Fighting against Baal, they are useful. They are fast enough to get across without dieing, so when they completely get across him, baal will start attacking them while not facing your side. So, it will be time for your strong troops to go safely.
Goblins also kill archers very easily, as well as the cannon.
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For those trying to do the last level; use weretigers, and the three fast heroes and whatever else you feel like (but no titans, preferably spam units). Rush the castle as soon as possible, use shield just as second wave of untamed beasts come. The massive yeti will smash your invincible troops and then step over you, once he has done this and you are between his legs he can't attack the units destroying the castle. The just use shield again for the massive wave of untamed beasts when the castle is at about half health, some sylphs do arrive so either shield or use lightning/ice spell.
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Moneymaker: Take Sky Dragon as your first Titan. Take Popo, Kara, and Viegraf, and Goblins, Dwarves, Succubi or WereTigers, Dragon, and Orangutangs and Mighty Guardians. Start the 1st challenge, and as soon as all 3 heroes step on the battlefield, press Assault and go AFK. They can handle it, albeit slowly as the Dragon gets easily distracted in the Goblin rain.
Keep upgrading those troops and doing it again and again.
When I did this on Epic with lvl 2 Sky Dragon, Maxed Kara, Popo and troops and I ended up with 94k kills and 1.2 million gold, and all I had to do is press "assult" when it started - guild was at level 1. But it is an "epic" long tug of war that you eventually win.
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i have made a discovery that makes me very happy...... in the goblin rush level the black goblins are immortal... but if you feild the dragon his jump and landing will atou crush them....the dragon can sit on the imortal shadow goblins for a kill...WOOOT!!
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TIP: Black Goblin is killed by Meteor. TIP FOR GOLD: Play Level 13 (Goblin Madness) on Epic. Put down a tower. Set the target point for your heros to the very back. Set the target point for your minions to right in front of the tower. Let the havoc begin. Your units will kill all of the goblins until they get up to the Black Goblins. The Black Goblins will then tear apart large groups of your units, but won't go all the way to your castle. Check in every once in a while to drop a meteor on the Black Goblins for mad gold.