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Epic War Saga is very bad ! After 4H when I reconnected again I lost all my progress, when bug fixes ?! I have badges, but no progress in the game. A NEW UPDATE !?!
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As many have already said, your units reach a maximum level quickly and after that, all the xp they get becomes useless. This problem is highlighted with your hero. I finished the game and my hero has 4k xp unusable. She is for when updating!
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After day and half when i logged again i lost my progress,someone knows the problem?I have badges,but no progress in game
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when playing this game, make sure to use vampire warriors.
they have such small hitboxes most bosses cant hit them if they get close enough
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lord of hell is easy draw him to other end of map with a spell and use a castle to heal it heals your troupes quicker than he does damage
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firebursts!
guys give this a plus! the volcanic burst lv1 ya know that hole in the ground S.P.E.WING fire? well! that does 750 attack damage same as viegraf's lighting strike but in a shorter wide area for only 25 while lightning strike is 40 also adds up extra fire damage and lv2 32 mana if u aim on some larger targets u can do like 1500 dmg 2250 even! each hole is 150 damage x + = 750 but the fire damage 20% of the hits is 30 it continues to do damage for 8 hits 240 atleast so on troops u can burn it does at max a wopping 990 attack damage! for only 25 mana even on things lik bosses structures etc that's still good! but note u can also do 2250 damage on lord of hell for 32 mana that's kinda absurd tbh.
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I remember playing this when I was little, I loved it so much, my parents at that time forbid me to play it, but I played it anyways and loved it :D
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inferno was such pain! i had to use the wall trick that someone wrote up in an old message.
although unlikely to be updated, i think that the skills need lvls, this will boost the usefulness of some of the weaker ones. example, the Fortress spell could be upgraded to offer bigger attack, hp and regen. and, to balance things out, the weaker a skill, the more times it can be upgraded, though it would also depend on the strength of the unit. example would be the golems, they're +50 hp skill would be able to be upgrade 10+ times, but its unit # skill would only be upgraded 2 times, so you could use only 3. it would help the other large units(white wolf and death) survive longer against bosses, as those 2 seem like they are meant to be heavy hitting boss killers.
Side note, even after playing 3, 4 and 5, i still prefer #2.
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There truly is no experience like watching the undead beast king's health whittle away, slower than half the speed of smell because there are only two units with a slash attack and only one of which can even get close to him, and to constantly lose ground, not because your reaper died, but because they somehow wound up on opposite sides and he decided to charge forward AWAY from the beast, and then, when the boss has just a sliver of health left, to see your "hero", without any direction by you whatsoever, suddenly kamikaze into the field and get killed in two hits, causing you to lose and have to start over. Don't get me wrong, I like a challenge, but when 99% of the "challenge" is trying to manage your retarded A.I., I start to wish I could give a game a 0/5.