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Vastly better than the original. Longer flight times, faster upgrades, better hit command. No crap hitting you from behind this time, nooo just freakin' alien abductions every 2 minutes. Seriously developers, can't you just make a flying game where you will let players try to fly further their best without randomly trying to f*ck their shit up almost every time? You have the potential for a great game series here. Stop with the meteor/storm/aliens bullshit already.
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OMG my fave vegetarian dino, the Pachycephalosaur (pronounced as pa-chi-ce-pha-lo-sorus) YAAAAAAAAAAAAAAAAAAAAY! 1000000/5 STARS FOR ADDING MY FAVE VEGGIE EATING DINO AND SPINOSAURUS (spi-no-saur-rus)!!!!!!!!!!!!!!!
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Why do I get the feeling the maker of this game doesn't even bother to look at these posts? (Of course, said "maker" is welcome to prove me wrong.)
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Just how is one supposed to make progress in this game when they're forever being either eaten or abducted? SORT IT OUT!!!
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I think it's generally agreed upon that the UFOs have got to go. Either that, or make their appearances far, far, far, FAR less frequent.
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A solid and great launch game... was abducted... this is what's left. Get rid of the aliens or provide a reasonable way to counter/reduce them as you grind out money. Of course, this is two to three years after the fact? Nothing's going to change :/
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Way too luck based. I got 100 feet with beginning launcher, then after getting the second best launcher, I get 70 feet... All because of luck.
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The fatal obstacles are really annoying. Sure, it's kinda fun once or twice and you don't need to land the squirrel in order to get the money, but this is simply too much.
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i've collected 3 coin sacks and 1 normal coin, resul "coin collected 2" ??.. 119k distance 2k money but 55k distance 5,9k ? sure it's aaaaaall right!! 1/5, over that is a game "all grind with no player skills", game choice my destiny, luck based games have short life
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At the start of the launch, the slingshot is sliding across the ground. After I launch, it randomly stops. Saying I went 200mph and went .9 feet. Wtf?
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You know, this whole drag to aim and determine force doesn't work all that well when you can make the game really small in the top left corner and then drag the mouse to the bottom right corner to get ridiculous power.