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does the layout of this game really remind you of another one only with a castle floating in the sky and using dragons? I feel dejavu o.o
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what I like in this game: i do really like the original concept and the idea, also the gui is great and well desinged, ..
what i hate: the gameplay.. too repetitive, i have to redo levels just to get enough xp to do the next one; the gameplay is too long and spamming units makes it boring.. xp system, why do i get xp for lost untis eg. bottomline: lots of improvements, well done .. but i still can not enjoy the game
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You know, I kinda think you should make a ground based TD style game from this. EAF vs. Mars, add in the ability to play as Mars and maybe some random bonus units (perhaps from other games you've made ;)). I would enjoy that idea a lot. Tower Defense where BOTH sides can train units and build towers... Well, that'd be an RTS, but still...
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pardon me, i might make mistakes
old version should able to have information how much gold info although u dont have enough gold
will update it soon.
thanks.
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@lightsun
u can see how much gold if u not able to cast it yet
just see text at left besides not enough gold
the text is white :) .
thanks for playing.
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my biggest complaint is that the game won't tell me how much gold i need to build stuff...UNLESS i already HAVE enough...very annoying!
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Considering who designed this, and the construction of the enemy fortress: Expect it to turn into a giant ship at the end.
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As the developer said, it seems a sequel of Kingdom Of The Wind but this one has better physics, and a couple more of features. I disagree that this one needs more researchs, there aren't a lot of them but I really can't think of something to add to the list. I'd change the colour of the enemy ship's, I frequently mess up with that.
I don't get why you win experience points when you lose a match- You shouldn't. The game losses a lot of challenge. I don't get aswell how the CPU creates an army in a second and I got to wait a couple of seconds for each unit- But it makes everything a little harder.
I'm a little tired of not having money, saving some for a new unit, and not knowing how much does it cost because it says: "Not enough gold"; may you please add the price of each unit?
Maybe you should make each player have more than one base. It'd make the game funnier- and maybe if each base had it's special power it'd be a very good strategy game.
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This game was kind of easy. At level 3, if you just build 3 defenders right away and continue to build defenders, the enemy can never recover.
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In-game firefights are a bit hard to see (projectiles don't contrast enough with the background and are too small). I'd like to be able to see how much gold is needed to build a unit/tower, rather than just "Not enough gold". As far as the units go, there shouldn't just be better units. There should be a variety of units you can combine. Find a way to make the weakest unit useful for a greater duration, for example.
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Three turrets as close as you can get to the front and center of your base keeps most attacks away while you earn money.
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When you don't have enough gold to buy something it just says "not enough Gold" It would be nice to know how much to save up.
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after level 6, i had the same strat every time. 4 missile turrets as low as possible, and one chump at a time to catch bullets below them, so they wouldn't come under fire much. wait till bigger enemy units arrive, throw little 10G units at the zepplins and let the turrets take em out. save gold till i could buy 2,3, or 4 zepplins, then build them all at the same time. when they get close to the enemy base, throw a few cruisers to take care of enemy turrets, and then FILL the sky with the 10G copters to bait the enemy. they target the closest enemy, then get whomped by the zepplins.
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Level 3 was a pain, I created 1 tower, then let the enemy come until I was down to 800 health on my base and the tower was near destruction, then launched the strongest attack I could.
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there is a problem with the time setting of this game: it cant be in 2569 because the Human-Covenant War was going on at that time. if ne1 is wondering what that is, play more halo!
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The first tower you get is worse than useless. Pop ten of them, get emp towers for half the price and 20 times the effectiveness. Then sit back and rack up the kills, popping out 100 thunderbolts to open the strike craft. Boom you win.
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Good game... Anyway you could bind the movement of the screen to the WASD keys instead of the arrow keys? or use them both?
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After a bit more play, I'm moving up to a 4/5. Difficulty is all over the place though (1 + 2 easy, 3 harder, 4, 5 + 6 walkover, 7 harder)...
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tech tree ran out at level 8. same as the others, and no micromanagement of ships. i would like to keep a few ships defending my base, but instead i need to time the burning of troops.
--time to up the ante on these games, instead of churning out new art and fiddling with the numbers.
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similar issues with this game as i had with epic war 2, the enemies ability to instantly spawn multiple high level units at once that would take at least (EVEN WITH MAX UNIT BUILD SPEED) 20 seconds for the player
dropping the score from 5/5 to 3/5 because this problem is not being corrected and needs to be in games like this
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lol dont cry because you cant play i only lost once in all battles
and it didnt get hard till about lvl 10, only slightly challenging
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Chigworthy:Frustrating, repetitive. I don't like games where you need to replay a level over and over until you beat it; it doesn't make for fun game play. Have the level difficulty ramp up slowly. Also the aforementioned ability of the enemy to spawn as many as 10 units at once is ridiculous. I AGREE
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@PrototypeZero, the first thing isn't a bug, it's meant to rise, and bring up the turrets with it, which can be a little dangerous