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There's no way this'll get implemented given this game is 7 1/2 years old, but, it'd be REALLY nice to help fill in that massive gap between $550 to $5000 with a few badly needed upgrades/unlockables. For $750, "refill'
lets you refill you coffee stock during the day (maybe at $4/bean instead of $3) so no one dies because you ran out. For $1000, 'critical click' that does 4x damage to enemies per click. For $1500, 'vacuum arrow' triples the pickup radius for articles. And finally, for $2000, 'happy worker' lets you click an employee sprite which will pay AND caffeinate that employee ( so you don't have to click those tiny speech bubbles). I dunno, just throwing stuff out there.
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worker: boss i need my check please i really need my check now or i will die! Boss: get back to work and give me that article, you aren't gonna die *money bar fills up* Worker: AAAAARG *ascends to heaven* boss: lol me: how?
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worker: OH MY GOD I GOT KISSED BY A LADY :D
oh god what's happening i feel dizzy.
somethings biting me OH GOD IT'S A ZOMBIE
HELP Boss: GET BACK TO WORK! me: goddamnit *clicks furiously*
worker: AAAAARGH me: bye worker have a beautiful time
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worker:boss we have a problem with the elevator boss:ill fix it (opens elevator) AHHH! zombies girls and gangsters oh my!!!!!
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Owners: We need a manager.
Me: I am your mighty manager. Don't you dare to hire another one! I sell the papers and i buy the items. You only make idea's. I AM THE OWNER YOU GET THAT?
:)
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this game SUCKS I cant buy shit or else I have no money for my workers :P :P :P and they cost way two much they want money from me ALL the time
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So apparently, players are office boys/girls and janitors. Not a journalist/writer. Considering we serve them coffees and kill the zombies
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I enjoyed it. There was a point where I forgot to watch the scene after the scientist and earned up to 3k, and decided to stop playing, guessing there wasn't anything left to do after that. 3/5 Needs more content.
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Is there a Journalizm 2? I love the insanity of the game, but my fingers and hand got wait too tired clicking everything and swiping all around the screen... if you ever plan on making a Journalizm 2 might I suggest workers that pick up the flying ideas, or a worker that pays the units, or a worker that serves coffee... ehm also a feature that auto sells the idea/articles as the best possible article combos, and then either keeping or selling them all or atleast allow the articles to be just dragged into the paper because it was a pain to drag and drop the articles to make the best papers, and it sucked if I dropped it abit too far from the hitbox of dropping and it goes back to where it was originally.... Ive wanted to just hit sell all and get on with it... I love the insanity, but not the tediousness... this game really needs more cred... and maybe achievements...
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This game is kind of sexist... I mean, there are lots of women involved in journalism out there. How come the only female representation in the game is as an enemy that kisses the guys and makes them stop working? It's pretty crude. I like this game, it's fun. It's just obnoxious to see pervasive misogyny.
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What sucks about this game is when you leave right in the middle of the day and come back to start the day all over again with the assets you left with. I had $25 and a full coffee machine (16/16), so when I dropped the game for a while having $0 and 8/16 coffee, I expected to start the day again with whatever I had before starting that same day again. I just discovered now that I'm playing again through the full day with exactly the stats I left the game with (no money, 8/16 coffee). And both of my employees just died from lack of payment.
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In the intro when the screen goes to the 3 guys one by one, it reminds me of the beginning of the song eye of the tiger xD
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Can't get very far because I quickly lose the ability to tell the difference between employees and managers. Maybe put the employees in some kind of work uniform?