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a few really good tips:
1. be conservative with your ammo, often times missions have a lack of ammo crates,also pick which men you give ammo crates to carefully, refill the soldiers who are the best in the squad
2. pick weapons wisely, a good choice is the rifle or assualt rifle. preferably a assualt rifle, as they can be used in melee should you run out of ammo.
3. don't use damaged bridges for combat, it's a really bad staging ground to attack as if a melee bug comes on your man is dead....and it really can't be weaponised that well, however you can station men behind the flawed bridge.
like this so it stays...if you like the tips ofcourse.
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Great game, good concept, just so repetitive tho,Go here kill these new things, oh ya, they can shoot really far and must be shot from behing... not too much a fan of imposiable mission type of games.
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This game reminds me so much of X-COM:UFO Defense. All but one of your units die and u end up camping,You run out of ammo,You fail by rushing into the danger blindly,good ol' times. ;)
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@samiforce, the description says it's a remake of the game "incubation", look up incubation, battle isle platinum to be specific.
I'm sure the sequel which will presumably add the remaining missions and weapons from the original game will address all the storyline/class questions.
But hurry up with the sequel already.
PvP, level editor and an option to control the aliens would be awesome too.
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this is jst a freaking fake version of outbreach -.- same boxes, turns ,and aliens,u can hav 3 6 chars and diff color adv :STPO
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This was a lot of fun! Had an awesome Space Hulk feel to it. I would love a sequel (more please!) with a higher difficulty and classes. Job well done!
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I like the mechanics, but I was unable to retain the skills I invested points into. I don't know if this is because I tried to go back to the briefing screen after starting the mission while looking for a level selection option (if so, the behaviour is inconvenient and frustrating).
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good game overall but really has loads of minor faults which all could be avoided. Need tooltips on buttons, tooltips or some kind of info over the enemies, at least general info what kind of attack the have. Need an option to speed up animations of enemy moves. It's not clear why in many cases you or the enemies do 0 damage. The font on the buttons looks bad. This game needs polishing
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I am missing the information about what exactly is "going on", ie calculated. For example the hit probability if I shoot an enemy from where I am currently standing. General figures about enemies... help on GUI buttons when hovering with the mouse... without it, it's just frustrating.
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Good fun, although the last message is a bit trivial with the grenade launcher. Maybe a little too easy, but enjoyed it - makes me want to dig out UFO again.
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Good game :) should have higher increase in difficulty. Maybe by spawning more than just the easiest aliens. they are too easy once you get the bayonet.
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Sorry about all the comments, but while I wait for the impotent little critters to stumble hopelessly to my bayonets I keep wanting and wanting more game and more challenge.
It's just too easy. Make it more challenging and I'd love it to pieces.
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Why can I shoot enemies through a door with the sniper rifle? The game sorta feels too easy as it is, but I find it soothing and addictive....too many easy levels and not enough infuriatingly challenging ones. =D
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Chowder@ armor could be a good idea. Propperbly in a way that heavy armor would increase health but decrease ap, and light would not decreace ap but would not give much health. I am not sure about the weapons. But it would be cool if you had weapon ad-ons, like the bayonet, but could also be scope: accuracy and range, or a cooling system that would increase the number of shots you could fire before your weapon overheating.
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I wish there was more customization with the soldiers,like u could change his(or her)'s Armor. It would also to be nice to be able to make our own guns(kinda like Spore?). The gun would have a limit of items put on to it.Say if you put too much it would cost more AP to shoot and lower the units' AP to carry. Also the guns could have a basic form that which you can change. About the limits,The more items on the gun,the more money it takes to make it. Sorry if this is too long. Thanks for reading! :D
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Rather than trying to lead the huge monsters to the exploding barrels, just spend the 400 credits to give your heavy marine the grenade launcher. 3 shots and you've got a dead huge monster. And since you don't need line of sight, you can start blowing them up right from turn 1.
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The inclusion of bayonets make the enemy spawnpoints a levelling machine. Just place a bayonet-armed soldier where he covers both possible spawn-points, and he'll automaticly kill them as they spawn, reaching lvl. 8 very fast. Repeat with next soldier, and you'll soon have a max'ed squad.
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Excellent game - a tad easy though. I didn't lose a single guy. Maybe do difficulty levels with more bugs. Also 2 skill points per level up should be enough, with 12 levels instead of 8. Keep up the good work !!!
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i have problems on the level with the 3 huge monsters i get one to a bomb when i get close to the bomb the monster goes somewhere else
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I hace problems against the level with the 3 huge monsters. I try luring them into the explosives, but the just turn around and walk away. How should i deal with them?
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Oh gods... This came could be so awesome but it's incredibly frustrating to see enemies constantly repawning when you have a finite (and rather small) amount of bullets. I'll come back to see what the next one is like.