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Well.. Insofar it seems the opposing ranged units have unlimited ammo.... Not gonna go any farther on that train of thought...
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For anyone unhappy with how long turns take to process due to movement animation, you can download Cheat Engine and enable speedhack x2 or x5. The only thing affected is turn processing time, so I don't believe it's cheating.
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great :D 5/5 and faved, loved it, as serphentos said, a sequeal would be amaznig, along with a multiplayer editor and a way to play other peoples custom maps, a class system, (although personally i like the way the skills and weapons work right now, i can make a few diffarant "classes" of my own, i have a sniper, 2 Assault rifle soilders, the bomber, and a guy with a pistol who usually i set to defence incase enemys ocme aorund a corner. As for the ideaof moving faster when all enemys are dead/behind doors I think a rush function would be a good idea, so you could set your soilders to gain half their current ap, but they could only use it to run/open doors/interact with things such as buttons and looting things. Personally the only thing other than what other people have mentioned i can think of that would be nice, is multiplayer and co-op, the ability to host your own game on a map, and get to play with other palyers against aliens, and maybe a way to play as the aliens
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Levels increase with experience (no duh), experience increases with damage, damage increases with power. Therefore, you will gain levels faster if you level up your power stat and ditch the beginner guns ASAP.
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Just a heads up in case you didn't know: incubation, the inspiration for this game, is available for purchase on gog.com as part of the battle isle platinum pack. Shamefully, it had undo move AND undo turn.
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The sniper rifle is really manly, but placing troopers with assault rifles next to exit points and watching them rack up levels by stabbing endless waves of chompers is even better.
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can't beat level 3 too many small enemies do a lot of damage, large enemies do no damage, melee damage a lot and they revive themselves at their spots, too overwhelming.
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Assaultrifle is the answer to everything. If you have problems with the spawning monsters, just put a soldier with an assaultrifle in front of it and keep him devensive. Needs no ammunition and kills any little enemy. Then you have all the time you need, to burn the holes with your heavy marine.
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very fun game 5/5, wish there was more, Mission In space: The Lost colony looks a lot like the spiritual sequal to this but the main difference is this game has pretty good, i'd even say Great 3D and artwork that reminds me of Jetforce Gemini.
The story has some grammar issues but I can overlook it ^^ Good work on this, really, hope there's more like this soon <3
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@Shooter1324 The term Stormtrooper refers to soldiers who infiltrate enemy lines with concentrated firepower, and set a foothold for reinforcements. It's a term that started in WWII and has roots far earlier than starwars.
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Needs a way to trade weapons between soldiers. When a trooper gets the assault rifle he should give his standard rifle to his unlucky comrade with the handgun.
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okay.. It would be pretty unfair to give it anything but five.. but I wont rate that until you solve the speedup somehow. On levels with many longranged mobs and much more ground things it takes minutes til my turn.. that's just annoying..
Please update it with a speedup somehow (enemy only or speeded animations or even skiped animations but I think that would be the hardest)
Some mouseover help would be nice too, but thats just for the 6points rate :)
other then that, well done!!
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Maybe there should be like a healer class for the sequel. It would be really nice and would add to the complicatedness of the game along with a sniper class, heavy class and an assault class maybe.
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The graphics reminded me of a mod that they made for Warcraft III. It was called "SWAT: Aftermath" I think. It featured zombies that you could fight, flying and ones that throw rocks at you. They had healers there that could heal other team mates while they were fighting. Was REALLY cool, although you're more likely to get over run by 1000 of zombies.
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The defend mode is broken. Actions taken during defending should have a limit, like counting AP, otherwise any one would be untouchable in the horde of bugs using defend.
In fact the defend move makes the enemy phase as yours lol