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I think it's a decent game for this genre (which I like), but the ships are to difficult to see even for people with good vision. So all I really have to say is I wish the ships and asteroids were bigger, and I'd be happy with it.
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Buggy sometimes for me too. Ship in low orbit wont allow me to complete the level. Great game otherwise though. Suggestion- upgrades of your ships would be good. Don't know who this wsbfvpqwion is but what a twat. Play another game you weirdo
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Suggestion: make the selected color of your ships anything but dark blue. It's super difficult to see them against the space background.
Don't make it black either. Anything but dark blue and black.
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Suggestion: Display number of ships orbiting each planet, and/or force them to spread out. If you do a lot of moving around like I do, they clump into a deathball that is difficult to select a part of and difficult to tell how large it is
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Boring game made by lazy unskilled developer. Developer isn't good enough to up difficulty by making enemies smarter, goes lazy and just ups the count. Don't trust the settings either because he doesn't comprehend english very well so they don't always do what they say they do. Controls are clunky, poorly thought out, and frustrating. If I could give negative stars I would.
Thank you dear wsbfvpqwion for your thoughts. I think it is perfectly ok that you do not like the game. I hated many games I have played over the years too. We all do. It is the free game made in free time for people to enjoy and challenge themselves and some do. I take critique very seriously and if possible I am trying to learn from it... still, if you did not like those 7 levels you have tried it would be probably the best to try different game. Life is short and this server is full of great games. I wish you a great day
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This game has tons of potential and turns out to be a terribly dumb and increasingly boring waste of time. The difficulty settings are a F.U.C.K.I.N.G. joke. By the 4th map you are facing multiple enemies in unbeatable scenarios even with the difficulty turned all the way down. it doesnt matter if they have half spawn rate if they start with 4 times as many asteroids as you.
I am sorry that you find the game too difficult, but it is supposed to be hard. I understand that not everyone will agree with my decisions but I still think that all the levels are beatable even on higher difficulty. It just takes the right approach
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game bug : the enemys ships spining aruound planet in lover orbit and i cant win the game :( that hapen on normal wawes 41 and hard levels 16and up
hi, you need to select ships you want to move first. check the tutorial for more info. and yes, there is no sound and music in space... ...or in the game :)
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No, you have to ruin the balance of power in level 49. You don't get enough ships to do something before and once they attack you with a decent force. You need the weaker opponent keeping the fleet of the stronger opponent busy, so you can get some more asteroids on the other side and build a fleet big enough to do something...
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"thank you for all your ideas. I will consider them all. to have all of it in the game would be great, but there is only so much that one person can do"
I understand. What I am saying is, this kind of game has the potential to be a hit, so I would try to add other people to work on it with you. It has all the right basic elements to be strategic, addictive and most of all fun. I don't program at all but I wouldn't mind giving you ideas if you wanted more. I would suggest you collaborate with other programmer and try to build this game into a multiplayer strategy/resource based game.
lvl49 all is about balancing power between two enemies, if one gets too strong, it starts to get really hard. second boss... well yeah, if started right it can be easy, but can also go sideways if you are not fast
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If it didn't get through, the level with the problem was Hard 17. I think I saw some phantom ships that wouldn't go away before, but they wouldn't prevent me from winning the level.
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I have "phanton ships" of the other powers circling my bases that don't go away regardless how I dominate... now I control everything but still don't win the level.
Hi, I hate them "phantons" they are nuisance :) can you please specify which level it is happening in? The cause of such behavior is my "stupid" coding. the ships AI should check how far is ship from asteroid and once too close it should navigate it to orbit. But sometimes ships gets to close an so wrong trajectory that it stays in low orbit and cannot get out. Being in low orbit it is not registered as in orbit and not attacked by other ships. It is just a stupid little mistake that I cant get rid of. But I am working on it... anyway, I like the name "phantom" ships...
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continued... I could imagine player created levels similar to what starcraft players were doing in multiplayer mode. Upgraded carriers, that have different abilities and can be moved to different asteroids with different abilities based on where they orbit such as faster ship construction or higher damage.
You have a great base idea with this game that has the addictive quality of puzzle games such as tetris or worms or bomberman with action and strategy elements that would be greatly enhanced with multiplayer
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This game has a ton of potential, including multiplayer. This is one of those games that could be put on a server and build up a huge multiplayer community.
I would work on improving how you select and deselect units, perhaps put a small green square around each selected unit.
Even in single player this game is great but with multiplayer the game would have near infinite strategy.
I have many ideas for the game, multiplayer would be a huge success and this game could really take off with multiplayer and added units and abilities.
Imagine an asteroid that can build space stations and space stations can construct carriers, then carrier fleets and spawn regular ships and move to enemy asteroids. Asteroids could have defensive capabilities as well such as being upgraded with laser defense systems that will focus attacks on enemy carriers that come to attack them. continued below..
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On the carrier tab, the "Normal" carrier shows +1 every 5 unlocked levels, +1 every 2 unlocked levels. It looks like they go with the thing next to them, but the second one is next to the launch speed. That's only 0.2 and definitely isn't getting a +1 from anything. What do those numbers correspond to?
A good eye. Thank you. You squashed another bug. Launch speed should be like 200 fighters/minute but was now showing laser cooldown instead. It is unbelievable how many mistakes can one person make :)
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You might want to change "easy" mode to "normal" mode and "normal" mode to "hard" mode. Just considering you've set the game up as fairly challenging. It's going to annoy people when something is called easy and it's not actually meant to be easy.
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I tried level 4 on normal difficulty with every type of carrier and every strategy and I got quickly wiped out every time. I think you forgot to make that one possible.
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Thanks for all the responses to everyone's posts. It's an interesting game. I like that it's challenging. It would be nice to add an upgrade currency to let us improve our fighters or our carrier.
this is definitely going to my "to do" list but I need to get as much additional feedback as possible so I do not have to do big adjustments twice. I am aiming to improve this game as much as I can and to port it also to mobiles and eventually to standalone PC. so I thank you for your ideas they are appreciated
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I saw the dev's comment that he wanted to challenge us a different way and not force us to choose between turtling and rushing. I'm very confused by this. Pretty much every level is set up with the AI having an advantage. It is simply impossible to overcome this advantage without rushing them. There are a couple different ways to rush them depending on the map, but the basic point is the same - you rush or you die.
Hi, thank you for your opinion. I tried to build levels that support other tactics than rushing but in this fast gameplay it is not so easy. But check later levels, for example lvl 26 is not possible to rush on normal difficulty. And there are many other levels in late game where you need to balance between your opponents. Anyway, I have never said that my level build is perfect nor that I am not open to suggestions. If you have any ideas let me hear them and I will build you levels you will enjoy playing.
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strategy game is fun if you design your own strategy not when you should find the only pre-designed solution. you got the whole thing wrong!
yes, I kind of agree. the fact is that in most strategy games the best strategy is simply to overwhelm the enemy. you can either be fast and overproduce him, or hunker down and defend yourself until you overproduce him and then overwhelm him. I was going for something else. My idea was to give players a set of problems to solve. levels are fast and short for that very purpose, so you do not have wait long time to see whether your strategy/tactics work. it is more like logic/strategy game. but it is kind of hard to define proper genre then. Anyway, there are several ways how to finish most of the levels, there is just not as much variety as the game mechanics are fairly simple
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"Health" is spelled as "helth," "lose" as "loose," "every" as "evey," "its" as "it's," "over" as "ober," "indestructible" as "undestructible," "thus" as "thys," "slow" as "slov," "carriers" as "cariers," "defensive" as "deffensive," and "but" as "nut" in the tutorial, where also a comma is used where there should be a semicolon. Seeing so many of these careless and easily-fixed errors doesn't give me much hope for the game.
Thank you I got them all now. (they will be fixed in today's update) I have to admit that as one man team I tend to focus more on coding than grammar. As for comma vs semicolon, that is way over mine level of English :) but you could point me in the right direction. anyway, try the game too, you may like it
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Game needs hotkeys. Pause would be appreciated, but I understand that can change the game mechanic. Select all would be appreciated.
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I'm not sure how ship movement is determined, but when you have large masses of ships (ie maybe three or four hundred) they tend to "miss" the asteroid that they are assigned to go to. They'll just fly right past it and have to circle around. And then because the computer has to recalculate their flight path, it slows down the game quite a bit.
Also, I'm not 100% sure of the cause yet, but it appears as though high level planets close together no longer put their new ships into orbit. Rather, they spawn and shoot off into open space; this also slows down the game quite substantially, as now you have ships flying around aimlessly.
hi, thank you for the input. I will look into it. Problem with large number of ships is caused by fact that currently each ship is drawn individually and I am still experimenting with the most cost effective way to move them around. it is not as much a problem of recalculating their movement as with actually drawing them. I will also look into ship spawning code to see what can be wrong there. Can you please specify the level where this occurred? It would help me a lot EDIT: I did first pass of performance improvements in today's update
hi, to give an order to a ship, you need to select it first. you do it the same way you select stuff in windows. click left mouse, hold it down, drag around the screen to create selection box. then you release left mouse and all the ships in the box will be selected. then you click destination asteroid with right mouse and all the selected ships will fly there
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Your tutorial has spelling errors. You used the word "loose" when you meant to use the word "lose". Loose = not tight, like a loose pair of pants. Lose = you had something and then lost it.
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An idea on the difficulty issue: I noticed that carrier is upgradable, if you were to allow grinding levels to unlock upgrades instead of flat progress lines, you would make it so that ppl who are struggling could improve their tech up to the point of their skill; so, ppl who understand the tricks and strategies can progress quickly, and still be challenged, but more intermediate players aren't just getting stuck without recourse.
thank you for your input. I will think about this, but it would require redesign of all levels as they are build not with an idea of increasing difficulty but changing tactics to adjust to the enemy actions.
Yes, I will adjust it even more. I will add an option to manually adjust difficulty of first 20 levels so the players can get the feeling of the game in their own pace. I will also add proper tutorial explaining all elements of the game.
hmmm, it seems that I made it a little too difficult... thank you all for your input. EDIT : difficulty of first five levels was significantly decreased. Try your strategy now...
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To beat the first level, you have to attack the enemy base once your base clears, then send like 1-2 ships to a nearby asteroid and then send another wave to their main base when their ships move away, repeat process conquer the next asteroid and then overwhelm them. If you go force versus force you lose because the computer acts faster than you.
EDIT: thank you for your input. there is "how to play" option on the main screen where you can learn a few important tips. I have also significantly decreased difficulty of first five levels
Hi, once you find the right tactics, a first few dozens levels are actually pretty easy. EDIT : difficulty of first five levels was significantly decreased. Try your strategy now...