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Yeah when I beat the last mode I flew off and then I came into a level-like phase with an invincible Daisy but there was nothing I could do.
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Red Ivan's hitbox is too large. Twice now I've died from colliding with him, when I've had a good 3/4 ship length clearance below him.
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I think I broke the game? Killed the third big yellow boss when he was spinning, I flew off screen like the level was done...but it wasn't. The invincible little guy showed up again, I flew back on screen, and there was nothing to do.
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Astoundingly well balanced game. The only additions I'd like to see would be HP and more important regeneration upgrades. Perhaps if you add them make them only available after survival mode is unlocked to keep the nice balance you already have going.
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Hmmm auto follow would be nice, but on a track pad its not hard to rest my thumb on the left mouse button... at school now but I see that this seems pretty music dependent so I will be back after class to test w/ sound
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so I click on the ship to fire and I need to click on the ship to drag it to where I want to move it to? why not just autofire and follow the mouse instead of needing to click and drag? I like this game and it's not a horrible setup, it just seems like it could be simpler.
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Too tall for my screen. =(
I guess maybe I have a cheap computer or something, but this is still pretty much unplayable for me. 1/5
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dont like how the ship doesnt move while you mouse is over it. sometimes you gotta move only a little to the left or right, and since your mouse has to be off the ship to move, you cant do it. fix that
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Cute graphics. Poor choice of UI for movement. No reason to require pressing the mouse button, and no real reason to require mouse as opposed to keyboard option. Not well suited for laptops thusly. Its a small change that will significantly open up the game.
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I don't have a problem with the click-to-move where a non-clicked movement of the mouse does nothing, but the not firing without clicking is super-annoying.
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It doesn't count as auto-fire if I have to hold down the mouse button to get it. Game has potential, but until you remove the requirement to hold down the mouse button, it's not worth playing. Also, the upgrade and achievement info windows should appear on mouseover rather than requiring a click. Good job on the art, but the interface needs work.
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As already pointed more than a few times, controls are just super annoying (and dangerous: holding the mouse button can really harm you), and in what world click to move+shoot is autoshoot? No click, no shoot. It's a shame, really, because apart from that it's not a bad game, i kinda liked it. Would have been a 3.5/5 but with those controls, geez..
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Why is this on Kongregate? This belongs on a touch screen phone. I can't even aim very well because the ship's center doesn't try to keep up with the mouse, the ship just moves until its edges touch my cursor.
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Needs and Auto-follow/Auto-shoot option
Needs a Hover over explanation of the upgrades (shouldn't have to click it to see what it is)
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"Achievemetns" get in my way if im tryuing to move in the bottom left, no Auto-fire, why am i clicknig just to move the ship, and why does upgrading my guns power casue me to also start shooting sideways???. Overall 3/5
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super annoying that I have to hold the mouse down, would be a 4/5 maybe 5/5 because it is really good, but it's just so annoying
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wait a secound.... what am i paying with...?! ^^ naahh.. nervermind, everything is cool aslong the pixels im shooting with are geting stronger! hold the mouse button?! dont like it.. good game :) nice faces/emotions
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Very cute nice shooter. The graphics, music, sound effects, upgrade system, re-playable levels, achievements, everything just works very synergistically to create a rather enjoyable game. Great work.
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really nice, , good music, no lag, funny gfx, tons of god ideas well combined, e.g. enemy bullets do little harm, but colliding is lethal, BUT needs much more levels and types of enemies. definitively to short, when you unlock daisy, the fun should begin, no end... 5/5