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Very nice game - would keep playing it if it were longer. Also, please make a keyboard button for pause - annoying to have to move the ship to the bottom right in order to pause. Sometimes it's not possible, like when dizzy is occupying that corner.
Thanks.
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I'm afraid I have to give this only 4/5, after I had to navigate away and came back to find all my upgrades were gone :(
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Overally good game, though 2 things annoyed me loads - the elasticity of movement when max leveled and not being able to move up/down while the mouse is out of the window.
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I wish I could see the price of upgrades without clicking. Or better yet, just overlay something on the ones I can't currently afford. Game's awesome anyway, but this would definitely improve it!
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Lovely music and upgrades. Too bad it has no saving features. Lost all my progress when flash crashed.. Keep it up! 5/5
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I see two obvious open slots in the upgrade menu. Is there any chance we could get a 4th chapter and a couple of new weapons to fill them?
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What the heck am i supposed to do after beating the giant yellow thing? It brings me to an area where only the little teacup alien is there, and we can't hurt each other...
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"Achievemetns" get in my way if im tryuing to move in the bottom left, no Auto-fire, why am i clicknig just to move the ship, and why does upgrading my guns power casue me to also start shooting sideways???. Overall 3/5
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The achievement box is sort of big. One time it came up and covered my ship for a few seconds and I lost like half my life. Maybe either make it semitransparent or reduce the playable screen area to make an area where that kind of stuff shows up.
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Is it ust me, or is it extremely annoying that u die of just tuching the bosses? I would be happy if u lost health but not all of it
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Suggetions: give a signifikant upgrade for the 10th level of each. like laser for gunspeed lvl 10 or a slow life-regeneration for armor lvl 10, a multishot for gunpower lvl 10 and so on... i do not have to mention to rate + if u agree :)
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I thought this game was childish at first, then I realized I'd been playing it for two hours. Cool art and AWESOME sound, I found myself trying to make music by filling the screen with collectibles. Deep (but unfortunately one-dimensional) upgrade system gives this game longevity. If I could suggest a few things: 1) transparent notes - it's hard to see bullets over them. 2) enemy bullets NOT the same color as collectibles. 3) touchpad/laptop friendly screen dimensions. If any kind of sequel is in the works I'd suggest it be a bit more skill based and less upgrade-based... grinding sucks. Also, indication of the sound the notes will make upon collection (rather than random) would be fantastic :D
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Kinda fun but ohhhhh that mouse motion control is SO annoying. Every time my mouse pointer goes outside the game window, my ship stops. Ugh!
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at the first sight I didn't recognize well what genre of this game. The best part: great score of ambient title soundtrack!
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Did I just imagine another update with highscore, for which I did another run in survival mode? Gah... and there I had 3,2million Points, one of my best runs yet :/
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good game, but if colliding is lethal, then please get the bounding boxes fixed. Colliding with red ivan a mile away.
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I'm disappointed "gun power" doesn't add directions after level 5 (or was it 6?), despite it being said in the help that it should.
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Survival mode need to get hard quicker. We already beat the game so you can assume we have a fair amount of upgrades. Also having a boss run into me from offscreen and kill me sucks.
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The following mechanics are a pain, to get near the edge of the screen I have to be careful not to let my mouse go outside it. And of course this doesn't help me dodge quickly.
I just want to listen to the title screen music :>
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Great game, but I wish the weapons had more of a sense of improvement. Upgrading the main gun just makes it fire bullets in other directions, the bullets themselves aren't changed so it's very unrewarding to upgrade it.
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Folks, just to point something out: There IS a benefit to the click-and-hold movement style. With auto-detect movements, if you put your mouse outside of the window, it'll lose all track of the mouse, but with click-and-hold, you can move your mouse outside, and then move it up-and-down, and it'll still register, so an accidental flick of the wrist won't mess up your game as much.
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In a high res 13" screen I couldn't see the entire game.
Firefox, tools tab, favorite tabs, and tab tabs on.
Lack of space on screen.
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I'm really impressed with the art design and music in this game. Really well made stuff. The controls, though, could use some work. They feel too floaty and I wish there was a way to move without shooting or use the arrow/WASD
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The one thing I don't like is the fact that your ship doesn't move until you drag the mouse off of the entire ship. So there's no fine-control.
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you either have to take away the boss's one hit kill, or the electrical twin's ability to go offscreen. can't count the number of times i go over to the side, avoiding some bullets, when an offscreen twin that i didn't even see careens into me, ending my run. also, "P" for pause, please. just so i dont have to move over to the button to pause. thanks for the autofollow/shoot update
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I'm beginning to think Mr. Front Runner is paranoid delusional. I mean, some red guy pops up and sticks his tongue out and Front Runner's all like "RARRR!!! YOU WON'T GET AWAY WITH THAT! YOUR REIGN OF TERROR ENDS HERE!" and hunts him down like a dog and blasts him into oblivion, not to mention several hundred other aliens along the way. I'd like to see how that particular "self-defense" plea plays out in court.
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Fantastic art and sound! This game has style bleeding out it's eyeballs and with the addition of auto-follow/fire, there are no real defects. The responsiveness of the developer earns him 5 STARS.
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would be nice to be able to see where you got five star success and also to be able to choose which level you wqnt to replay!
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Also, no offense... But there is a limit to how many bossees you can put in one level before that level become needlessly hard... I mean, I beaten it, but weretwo Ivans in one level really necessary?